Search found 3779 matches

by Rman Virgil
02 Oct 2014, 04:47
Forum: Other Talk
Topic: 15 Years Warzone 2100 - Anniversary
Replies: 13
Views: 10118

Re: 15 Years Warzone 2100 - Anniversary

. Greetings, Alex. 8) Good to see you. It's been almost a half a dozen years since A. Lee stopped by and imparted some welcome insights. :3 Who woulda thought gnarly WZ would make it to 2014 still vital and provocative on so many just do it levels. XD Almost as epic as Card finally getting Ender to ...
by Rman Virgil
01 Oct 2014, 01:37
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 189733

Re: [Campaign 4] Release & Development topic

. * It's been awhile since I played the last iteration so my memory could very well be a little hazy but my immediate somatic reaction was that there were subtle changes which made the experience dramatically more satisfying. Since this was an initial somatic reaction, and one tied to immersion, I a...
by Rman Virgil
30 Sep 2014, 01:05
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 189733

Re: [Campaign 4] Release & Development topic

. Personally, I would go with Google Drive. But that's likely due to the bias convenience of using my Samsung Galaxy Note phablet for everything but my high end projects which I do on my DT graphics work station... and even there I use my phablet as a tether to create a wireless high speed broadband...
by Rman Virgil
28 Sep 2014, 23:26
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 189733

Re: [Campaign 4] Release & Development topic

Sorry. I've had a lot of difficulty getting Github to cooperate in general. Not sure why. It should be as straightforward as anything else hosted there. I've read the documentation, consulted some of the help Q&A information, etc. The GUI tools are horrible and slow, the commandline tools requi...
by Rman Virgil
28 Sep 2014, 05:41
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 189733

Re: [Campaign 4] Release & Development topic

. Been settling in since my return from NY a couple days ago. Downloaded earlier today and will start playing Sunday. I'll surely post thereafter. :3 Btw Goth, I also downloaded NoQ's latest NullBot from his Git Source Forge Repo and it was more straightforward than getting Cam 4 from Git. Not a big...
by Rman Virgil
27 Sep 2014, 19:18
Forum: Addon discussions
Topic: *New Pangaea SP* - combat of a different sort.
Replies: 24
Views: 16157

Re: *New Pangaea SP* - combat of a different sort.

. * First the Twitter version of my post... Black Project's new "Rebalance Mod" lends fresh spicey flavors to "New Pangaea SP's" peculiar offerings. Run with "USM" . Other mods I have not tried. * Next, the original language version from the core journaling which is nat...
by Rman Virgil
14 Sep 2014, 06:21
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 189733

Re: [Campaign 4] Release & Development topic

.

A veritable cornucopia of new WZ toys to play when I return to the ol' Rocky Mountain crib from my sojourn along the Atlantic. This fresh Cam 4 iteration, NoQ's latest NullBot and BP's new Rebalance Mod. XD

.
by Rman Virgil
13 Sep 2014, 16:03
Forum: Other Talk
Topic: Dream RTS - A One Man Show of sheer brilliance...
Replies: 9
Views: 7210

Re: Dream RTS - A One Man Show of sheer brilliance...

.

Steam Greenlight site for "Universum War Front" with lots of in-game eye candy, UIs and GPM insights:

http://steamcommunity.com/sharedfiles/f ... /182740106

Über in every aspect, for me.
.
by Rman Virgil
12 Sep 2014, 22:47
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 975533

Re: Models by Jorzi (AR)

. Hope I don't provoke Jorzi's ire by expressing my thoughts on your last post, Goth. Thoughts that trancend speaking strictly to just the art.... :shock: We really need 'Likes' and 'Up/Down' votes on posts. :3 You two would be up by about (aboot? :D ) +15k Likes/Upvotes by now. I wonder if we have ...
by Rman Virgil
11 Sep 2014, 23:15
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 975533

Re: Models by Jorzi (AR)

. A quick drafting before inclusion in the expanded timeline backstory... Based on what Pumpkin gave us in thier Cyborg Soldier concepts (timeline and comic book) we postulate 2 streams feeding the borg army creation. 1.) Vets of conflicts losing limbs and opting for tech augmentation. This we just ...
by Rman Virgil
11 Sep 2014, 00:00
Forum: Addon discussions
Topic: X mod v 1.3
Replies: 11
Views: 11907

Re: X mod v 1.3

Very nice cyborg indeed :3 . What is the license by which you release those models? That would be nice to know, just in case someone would like to use those models for his/her project or combine it with other mecha models. Yup. And actually, to post work here Xenon, you need to include a release li...
by Rman Virgil
10 Sep 2014, 23:48
Forum: Skirmish / Multiplay
Topic: What is your favorite type of map for Multiplayer?
Replies: 15
Views: 16030

Re: What is your favorite type of map for Multiplayer?

The Overlord wrote:Ok, now that there is a good poll vote again!
Yes ! Please do, folks. :3

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by Rman Virgil
10 Sep 2014, 23:29
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 975533

Re: Models by Jorzi (AR)

So you're basically saying I can totally get away with the arm-replacing cannon, as long as I say that heavy gunners are veteran cyborgs that have already had one or more limbs blown to pieces? In fact, this could also explain why super cyborgs aren't that much larger than a normal cyborg. Sure. Wh...
by Rman Virgil
10 Sep 2014, 22:24
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 975533

Re: Models by Jorzi (AR)

. Lord knows stock cyborgs have been needing a major facelift since day one and this would do it. :3 This also makes me think that WZ Cyborgs most closely resemble conceptually the recent reboot of "Robo Cop". I know we touched upon this before. "Robocop" was the result of a whol...
by Rman Virgil
10 Sep 2014, 21:55
Forum: Addon discussions
Topic: *New Pangaea SP* - combat of a different sort.
Replies: 24
Views: 16157

Re: *New Pangaea SP* - combat of a different sort.

...... Remember also that I have the idea of using prefixes which would allow for different research types (Classic, Contingency, Scavenger, X-Mod, etc) to be used at the same time within the same Skirmish/MP game. I'd still like to fully implement that. The Contingency part, ie the one Campaign 4 ...