Search found 551 matches
- 28 Aug 2007, 14:21
- Forum: Other Talk
- Topic: Increasing minimap size..
- Replies: 10
- Views: 5343
Re: Increasing minimap size..
I think the map needs to 'vector' version of minimap mapped from map tiles(the minimap always has fixed width/height and no silly scrolling). The units indicators on minimap need to be bigger,maybe 4 pixel(2x4) when minimized,currently it's nearly impossible spot small number of approaching enemies ...
- 28 Aug 2007, 14:11
- Forum: Other Talk
- Topic: Multiple Turrets?
- Replies: 10
- Views: 4849
Re: Multiple Turrets?
Instead of starting a new thread, I'll add to this one... What's the best combos people have found for the twin turrets? I quite like mixing a slow-firing weapon with a fast firing one, to ensure I'm always doing at least something, but maybe having two heavy hitters (like a heavy cannon) would be ...
- 28 Aug 2007, 13:59
- Forum: Technical Help / Troubleshooting
- Topic: 2100 games how do 2.0.7 versions unite a net?
- Replies: 4
- Views: 2496
Re: 2100 games how do 2.0.7 versions unite a net?
2100 game 2.0.7 versions unite a net options to only have "Internet", can't seeing the game net that other game players build up after"join"ing! My network installs: bureau area net, the Internet shares!(transact a type)How install then can share game together with other players...
- 27 Aug 2007, 13:14
- Forum: Other Talk
- Topic: Do you want these features to be implemented in warzone?
- Replies: 47
- Views: 17882
Re: Do you want these features to be implemented in warzone?
I find point 3 and 5 interesting to implement. Especially point 5 is very interesting to keep trained units alive. Unfortunately I am already withdrawn from modifying the source,since I am basically wasting my time making changes to it,because they get obsoleted too quickly and they will never see ...
- 27 Aug 2007, 12:58
- Forum: Addon discussions
- Topic: First map - prototype islands
- Replies: 12
- Views: 8081
Re: First map - prototype islands
Spoke the person who claimed to be working on exactly that.... wink, wink ;) I have stalled all features patches because noone cares about them,I propose the plan of how to implement them and possibly the patch to do it and nobody wants them to be integrated,then it's not my fault.Like everyone com...
- 27 Aug 2007, 12:52
- Forum: Development
- Topic: Heroes and Commander Ideas
- Replies: 31
- Views: 11730
Re: Heroes and Commander Ideas
In a more realistic implementation of commander/officer/squad leader,the members of a squad/group/division should not simply copy the order of the commander,rather it should prefer the target,destination commander assigned over its own target,destination,currently it simply overrides the individual ...
- 27 Aug 2007, 12:41
- Forum: Technical Help / Troubleshooting
- Topic: How to make tanks with 2 turrets ?
- Replies: 4
- Views: 2452
Re: How to make tanks with 2 turrets ?
Download Giel's nightly installer if you are under windows,that version has all of features everyone mumbles about.
- 27 Aug 2007, 12:40
- Forum: Technical Help / Troubleshooting
- Topic: What changes excactly when a Unit levels up ?
- Replies: 2
- Views: 1785
Re: What changes excactly when a Unit levels up ?
Hello, I already found that units gain +6% defense each level, but I don't know about the rest. Also, how does the +6% work ? 100+6% = 106, +6% etc or 100+6%, 100+12% Also does the defense apply to both types of armor resistance ? Are there other modifiers for when a unit levels ? Thanks for the in...
- 23 Aug 2007, 13:14
- Forum: Technical Help / Troubleshooting
- Topic: what has changed...
- Replies: 10
- Views: 4826
Re: what has changed...
in game - giving orders to the builder bobs (trucks) for placement of items... and it isnt a steady thing... one time i can give an order to build a string of 30 or more and other times just a few it seems will do it... but it is always in the placement of hardpoints... at least so far. hope this...
- 23 Aug 2007, 13:12
- Forum: Addon discussions
- Topic: First map - prototype islands
- Replies: 12
- Views: 8081
Re: First map - prototype islands
hmmm would be cool if we have sea oil platform and naval forces...
- 23 Aug 2007, 12:59
- Forum: Development
- Topic: Weapon Analysis
- Replies: 6
- Views: 3426
Re: Weapon Analysis
Im curious about this as well, i think the rearming pad may use the VTOL weapon weight to determine how long it takes to reload, although im totally unsure as to exactly how it works. That is simply a hack,vtol doesnt have ammunition property,but a 'number of runs',everytime vtol does a 'run' like ...
- 23 Aug 2007, 12:51
- Forum: Development
- Topic: whole reballance suggestion
- Replies: 76
- Views: 30465
Re: whole reballance suggestion
It's due inbalances. :-[ Look at starcraft or warcraft there are many units(not so many then in wz) but all of the unical and it doesn't metter when you get them.I wouldn't deactivate nothing I only rearrange existing tech to better fit for balance no more.1.difference of cost between bodies are 1...
- 23 Aug 2007, 12:39
- Forum: Coding
- Topic: wz stats tool(Windows exe only)
- Replies: 12
- Views: 17023
Re: wz stats tool(Windows exe only)
Question: what's the difference between the "mingw" download and the one without "mingw" ? The one without mingw is compiled with MSVC,so it requires VC8 redist to be installed.Apparently some ppl had problems running my mingw builds,so I compiled both MSVC binaries and mingw bi...
- 22 Aug 2007, 23:34
- Forum: Technical Help / Troubleshooting
- Topic: what has changed...
- Replies: 10
- Views: 4826
Re: what has changed...
it's quite obvious it's assert...
coyote:Do you know how to reproduce it?like it happened when you are building/giving units orders in game or it happened when loading/save?
coyote:Do you know how to reproduce it?like it happened when you are building/giving units orders in game or it happened when loading/save?
- 22 Aug 2007, 23:18
- Forum: Development
- Topic: whole reballance suggestion
- Replies: 76
- Views: 30465
Re: whole reballance suggestion
I think all hightec stuff except weapons are useless: 1.body: a lot more power cost, uber long build time, plus slow-as-hell speed. 2.armor: your tank takes 10 less damage per hit now... 3.propulsion: your tank moves 1-5% faster now... bormoth: you can download Giel's nightly and extract the txt's,t...