Search found 612 matches

by Cyp
05 Apr 2020, 13:37
Forum: Ideas and suggestions
Topic: The project to a 12 players support on Warzone
Replies: 3
Views: 3799

Re: The project to a 12 players support on Warzone

A long time ago, the limit used to be 8 players (7 players + scavs or 8 players without scavs). To increase the maximum, just change MAX_PLAYERS in lib/framework/frame.h. Think the main reason why it ended up set to only 11 (10 players + scavs) is so that there would still be enough room in the GUI ...
by Cyp
23 Mar 2020, 10:46
Forum: Game related Discussions
Topic: A problem and a not-working bug tracker...
Replies: 6
Views: 5075

Re: A problem and a not-working bug tracker...

In graphics frames between game ticks, their locations are interpolated. My guess is that the initial locations don't have a sensible height coordinate. Looking at the code seems to confirm this. It's probably my fault, sorry.

Untested patch: https://github.com/Warzone2100/warzone2100/pull/719
by Cyp
22 Mar 2020, 22:44
Forum: Game related Discussions
Topic: A problem and a not-working bug tracker...
Replies: 6
Views: 5075

Re: A problem and a not-working bug tracker...

I think I've seen that occasionally.

The bug tracker is dead, and substituted by the Github issue tracker.
by Cyp
23 Feb 2020, 22:38
Forum: Website feedback
Topic: i just recently downloaded the game
Replies: 1
Views: 6904

Re: i just recently downloaded the game

Don't know, but if you're stuck on Windows, then try updating your graphics drivers in case it helps.
by Cyp
06 Jan 2020, 11:40
Forum: Other Talk
Topic: Unable to host a game: connection timed out on Warzone
Replies: 3
Views: 4182

Re: Unable to host a game: connection timed out on Warzone

Disabling Windows is a good start, but enabling Linux helps too.

Actually, I get the same or similar error when hosting. Which is actually rather strange, since my games do show in the lobby and people can join anyway. I don't know if it could be somehow related to having gotten native IPv6 support.
by Cyp
04 Jan 2020, 20:59
Forum: News and announcements
Topic: Release 3.3.0
Replies: 14
Views: 50404

Re: Release 3.3.0

Commanders need more experience, so the experience of a "Special" commander might be equivalent to the experience of a "Hero" regular unit. Was the recycled unit a commander?
by Cyp
30 Nov 2019, 10:47
Forum: Coding
Topic: Thread pooling?
Replies: 4
Views: 11442

Re: Thread pooling?

… The problem with threading is probably that it doesn't work very well with spaghetti code that messes with lots of random global variables hidden all over the place. Is... is that whining I hear?! Well chop-chop Cyp, get to fixing it. That's an order! :P But I don't know how to fix threading, suc...
by Cyp
30 Nov 2019, 10:43
Forum: Balance
Topic: Who uses cannon-flak?
Replies: 4
Views: 12553

Re: Who uses cannon-flak?

Hurricane requires twin MG and Whirlwind requires AG. I haven't noticed any of its upgrades depending on cannons at all. I think the problem might be that AA (except for cannon FLAK) is way too strong in general, that almost nothing except dedicated AA can shoot at VTOLs, and that VTOL bombs and VTO...
by Cyp
29 Nov 2019, 20:40
Forum: Coding
Topic: Thread pooling?
Replies: 4
Views: 11442

Re: Thread pooling?

The problem with threading is probably that it doesn't work very well with spaghetti code that messes with lots of random global variables hidden all over the place.
by Cyp
26 Nov 2019, 10:35
Forum: Website feedback
Topic: http://wz2100.net broken
Replies: 1
Views: 7830

Re: http://wz2100.net broken

Other pages on the site seem to work, such as http://wz2100.net/news/ — it's just the main page that mysteriously goes to an Apache2 page, even though Apache2 isn't running (although it mysteriously starts up by itself occasionally, and has to be killed again). :shock:
by Cyp
04 Nov 2019, 09:40
Forum: Technical Help / Troubleshooting
Topic: Multiplayer not supported for 3.3.0?
Replies: 1
Views: 1842

Re: Multiplayer not supported for 3.3.0?

See bottom where it says "Last hosted game was 0 hours, 2 mins, and 48 secs ago.". Number of games varies depending on time of day. If possible, you can try hosting yourself, if noone else is.
by Cyp
31 Aug 2019, 09:21
Forum: Development
Topic: Rochester Deals For Tuesday, 4/5/11 (Midwest Homebrewing, Gigi's, Massage Etc)
Replies: 3
Views: 4652

Re: Scrollbar in multiplayer

No, they're too old-fashioned. It will be a diagonal scroll bar.
by Cyp
31 Jul 2019, 20:55
Forum: Artwork
Topic: How do you rotate a graphical model?
Replies: 9
Views: 16538

Re: How do you rotate a graphical model?

Setting archangel to 5 or changing ripple rockets to homing-indirect and setting to 5 should work, though. Plain indirect artillery gets a minimum speed due to being affected by gravity, but needing to be able to reach the target.
by Cyp
23 Jul 2019, 14:05
Forum: Ideas and suggestions
Topic: How to make artifacts useful and relevant in multiplayer
Replies: 4
Views: 3980

Re: How to make artifacts useful and relevant in multiplayer

… Players also tend to focus on specific kinds of weapons, and capturing research items from someone who uses a different research strategy (e.g. by researching rockets instead of cannons) is of little use. … Except when researching just MG up to twin AG in a FFA, being pushed back by a deadly cann...
by Cyp
23 Jul 2019, 13:54
Forum: Campaign
Topic: New campaign 4 Delta is coming
Replies: 6
Views: 17332

Re: New campaign 4 Delta is coming

MIH-XTC wrote: 23 Jul 2019, 02:35 … I'm not a C++ guy. I can only read it, not speak it. …
Good if you can read it, maybe soon you can write it too. Not many people can speak it, though. The spoken form is rather weird.