Search found 612 matches
- 05 Apr 2020, 13:37
- Forum: Ideas and suggestions
- Topic: The project to a 12 players support on Warzone
- Replies: 3
- Views: 3799
Re: The project to a 12 players support on Warzone
A long time ago, the limit used to be 8 players (7 players + scavs or 8 players without scavs). To increase the maximum, just change MAX_PLAYERS in lib/framework/frame.h. Think the main reason why it ended up set to only 11 (10 players + scavs) is so that there would still be enough room in the GUI ...
- 23 Mar 2020, 10:46
- Forum: Game related Discussions
- Topic: A problem and a not-working bug tracker...
- Replies: 6
- Views: 5075
Re: A problem and a not-working bug tracker...
In graphics frames between game ticks, their locations are interpolated. My guess is that the initial locations don't have a sensible height coordinate. Looking at the code seems to confirm this. It's probably my fault, sorry.
Untested patch: https://github.com/Warzone2100/warzone2100/pull/719
Untested patch: https://github.com/Warzone2100/warzone2100/pull/719
- 22 Mar 2020, 22:44
- Forum: Game related Discussions
- Topic: A problem and a not-working bug tracker...
- Replies: 6
- Views: 5075
Re: A problem and a not-working bug tracker...
I think I've seen that occasionally.
The bug tracker is dead, and substituted by the Github issue tracker.
The bug tracker is dead, and substituted by the Github issue tracker.
- 23 Feb 2020, 22:38
- Forum: Website feedback
- Topic: i just recently downloaded the game
- Replies: 1
- Views: 6904
Re: i just recently downloaded the game
Don't know, but if you're stuck on Windows, then try updating your graphics drivers in case it helps.
- 06 Jan 2020, 11:40
- Forum: Other Talk
- Topic: Unable to host a game: connection timed out on Warzone
- Replies: 3
- Views: 4182
Re: Unable to host a game: connection timed out on Warzone
Disabling Windows is a good start, but enabling Linux helps too.
Actually, I get the same or similar error when hosting. Which is actually rather strange, since my games do show in the lobby and people can join anyway. I don't know if it could be somehow related to having gotten native IPv6 support.
Actually, I get the same or similar error when hosting. Which is actually rather strange, since my games do show in the lobby and people can join anyway. I don't know if it could be somehow related to having gotten native IPv6 support.
- 04 Jan 2020, 20:59
- Forum: News and announcements
- Topic: Release 3.3.0
- Replies: 14
- Views: 50404
Re: Release 3.3.0
Commanders need more experience, so the experience of a "Special" commander might be equivalent to the experience of a "Hero" regular unit. Was the recycled unit a commander?
- 30 Nov 2019, 10:47
- Forum: Coding
- Topic: Thread pooling?
- Replies: 4
- Views: 11442
Re: Thread pooling?
… The problem with threading is probably that it doesn't work very well with spaghetti code that messes with lots of random global variables hidden all over the place. Is... is that whining I hear?! Well chop-chop Cyp, get to fixing it. That's an order! :P But I don't know how to fix threading, suc...
- 30 Nov 2019, 10:43
- Forum: Balance
- Topic: Who uses cannon-flak?
- Replies: 4
- Views: 12553
Re: Who uses cannon-flak?
Hurricane requires twin MG and Whirlwind requires AG. I haven't noticed any of its upgrades depending on cannons at all. I think the problem might be that AA (except for cannon FLAK) is way too strong in general, that almost nothing except dedicated AA can shoot at VTOLs, and that VTOL bombs and VTO...
- 29 Nov 2019, 20:40
- Forum: Coding
- Topic: Thread pooling?
- Replies: 4
- Views: 11442
Re: Thread pooling?
The problem with threading is probably that it doesn't work very well with spaghetti code that messes with lots of random global variables hidden all over the place.
- 26 Nov 2019, 10:35
- Forum: Website feedback
- Topic: http://wz2100.net broken
- Replies: 1
- Views: 7830
Re: http://wz2100.net broken
Other pages on the site seem to work, such as http://wz2100.net/news/ — it's just the main page that mysteriously goes to an Apache2 page, even though Apache2 isn't running (although it mysteriously starts up by itself occasionally, and has to be killed again).
- 04 Nov 2019, 09:40
- Forum: Technical Help / Troubleshooting
- Topic: Multiplayer not supported for 3.3.0?
- Replies: 1
- Views: 1842
Re: Multiplayer not supported for 3.3.0?
See bottom where it says "Last hosted game was 0 hours, 2 mins, and 48 secs ago.". Number of games varies depending on time of day. If possible, you can try hosting yourself, if noone else is.
- 31 Aug 2019, 09:21
- Forum: Development
- Topic: Rochester Deals For Tuesday, 4/5/11 (Midwest Homebrewing, Gigi's, Massage Etc)
- Replies: 3
- Views: 4652
Re: Scrollbar in multiplayer
No, they're too old-fashioned. It will be a diagonal scroll bar.
- 31 Jul 2019, 20:55
- Forum: Artwork
- Topic: How do you rotate a graphical model?
- Replies: 9
- Views: 16538
Re: How do you rotate a graphical model?
Setting archangel to 5 or changing ripple rockets to homing-indirect and setting to 5 should work, though. Plain indirect artillery gets a minimum speed due to being affected by gravity, but needing to be able to reach the target.
- 23 Jul 2019, 14:05
- Forum: Ideas and suggestions
- Topic: How to make artifacts useful and relevant in multiplayer
- Replies: 4
- Views: 3980
Re: How to make artifacts useful and relevant in multiplayer
… Players also tend to focus on specific kinds of weapons, and capturing research items from someone who uses a different research strategy (e.g. by researching rockets instead of cannons) is of little use. … Except when researching just MG up to twin AG in a FFA, being pushed back by a deadly cann...
- 23 Jul 2019, 13:54
- Forum: Campaign
- Topic: New campaign 4 Delta is coming
- Replies: 6
- Views: 17332