Search found 106 matches

by nick87720z
23 Feb 2018, 12:51
Forum: Coding
Topic: Support direct pdf generation with asciidoc
Replies: 4
Views: 2087

Support direct pdf generation with asciidoc

For now a2x is used only to create html, while to create pdf - this html is processed by wkhtmltopdf. I have live ebuild for warzone2100 under gentoo, in local overlay. Last time i faced problem with wkhtmltopdf - since it requires X environment. Appart that it also needs home directory with write p...
by nick87720z
30 Nov 2017, 16:06
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 379265

Re: Help needed testing 3.2.x Campaign games!

About nexus entry points for ground forses in anti-satellite silo break mission... Never looked into code yet - but exactly remember, that ground units entered from behind in the middle too - was pretty surprising). That was exactly in 2.5.x and enough to be sure in 3.1.x. Now playing at beta, stope...
by nick87720z
23 Nov 2017, 13:55
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 379265

Re: Help needed testing 3.2.x Campaign games!

Thanks. i made some misprintings though ))) I loose saves for gamma walkthrough, so another issue, i forgot to mention - as far as i remember, when nexus begins to assault missile silos, there should be 3 spawn points for ground groups with one at the end of map, right near of silos, but now there a...
by nick87720z
23 Nov 2017, 13:35
Forum: Website feedback
Topic: Loosing login session on search
Replies: 1
Views: 1661

Loosing login session on search

After login i can only navigate forum directly without loosing session. If i try to search for interesting topic (since i don't remember, where it is), search page is showed 'Login' word instead of my nick (like i'm unloged), and following links from search results, i enter necessary topic with unlo...
by nick87720z
22 Nov 2017, 18:01
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 379265

Re: Help needed testing 3.2.x Campaign games!

Hello. I tried fresh git version from 11.11.2017, tried Alpha up to 07 and Gamma - up to preparations for final battle. First was Gamma: - In begining: Nexus units did not retreat to nearest cover on medium damage. - It may be subjective perception, but i noticed some spread in vtol scorge damage: o...
by nick87720z
04 Dec 2016, 12:03
Forum: Ideas and suggestions
Topic: Proposal for better transports management
Replies: 0
Views: 1644

Proposal for better transports management

Currently in order to transport some group by transport - totally: 1. We need to select transport and move it to expected loading zone 2. Order each unit to move into transport 3. Wait for loading, then manually move transport to new position This might become somewhat tricky when there are relative...
by nick87720z
14 Jan 2016, 10:53
Forum: Ideas and suggestions
Topic: Few more features about units control
Replies: 4
Views: 4756

Re: Few more features about units control

Oops, just repeated another theme - Keep Formation, just bellow this. Accedentaly entered that thread :)
by nick87720z
14 Jan 2016, 10:50
Forum: Ideas and suggestions
Topic: Few more features about units control
Replies: 4
Views: 4756

Few more features about units control

Commaners Currently all they do is sending units to attack target or to follow own position (if too far from commander). However, i remember one historical RTS , dedicated to middle ages (when they had first guns and wooden naval fleet), but don't remember its name... its one good feature - support ...
by nick87720z
12 Jan 2016, 08:57
Forum: Game related Discussions
Topic: Counter-radar sensor question
Replies: 1
Views: 4565

Re: Counter-radar sensor question

Found some ancient thread with similar question, now have it in right way.
How do CB and RD work?
by nick87720z
08 Jan 2016, 21:51
Forum: Game related Discussions
Topic: How can I track where my power is going?
Replies: 5
Views: 6233

Re: How can I track where my power is going?

Is it possible, to add menu, representing queue for all power pending tasks? As special feature, tasks may be moved to change their priority.
Button for menu may be good to place in same place, as for transport management.
by nick87720z
08 Jan 2016, 18:24
Forum: Game related Discussions
Topic: Counter-radar sensor question
Replies: 1
Views: 4565

Counter-radar sensor question

I'm gaming warzone 2100 relatively long, including skirmishes (only with bots yet, now trying different variants on "The Paradigm" mod/map). But still can't understand, how to use this kind of sensors. Learning of CB usage was simple, as it is used in campaign (though first time i understood that on...
by nick87720z
08 Jan 2016, 09:35
Forum: Website feedback
Topic: Recovering a password
Replies: 11
Views: 11866

Re: Recovering a password

Staff wrote:Really odd... I reset it to activated, but, according to the phpBB3, it was always activated on this end.
Try again.
Success!
I was completely messed up with these activations, now simply requested new password.
by nick87720z
29 Jan 2015, 12:53
Forum: Game related Discussions
Topic: About assault cannon balancing.
Replies: 0
Views: 2862

About assault cannon balancing.

Hello. When i read description, i noticed that its caliber is mentioned as 80mm.... it is at least same as L1 medium cannon. With such parameters it could be even more effective than heavy cannon, and take same place in cannons line, as assault gun in MG line. But real effect is as from 40mm caliber...
by nick87720z
23 Jan 2015, 14:06
Forum: Campaign
Topic: Alpha 7 (Establish forward base): same finishing problem
Replies: 11
Views: 13016

Re: Alpha 7 (Establish forward base): same finishing problem

Since this base is supposed to secure the area, it could include factory (must have for any base, imho), repair facilities, and there should be either some combat units or enough defensive buildings to defeat reinforcements (more exact list may include at least one of each - AP and anti-tank (artill...
by nick87720z
23 Jan 2015, 13:12
Forum: Game related Discussions
Topic: Role of defences with defference base
Replies: 3
Views: 4193

Re: Role of defences with defference base

I guess, height of weapon itself makes sence. Because when i tried cyborg walker mod, those walkers could fire things behind walls - runing towers, heh)). What exactly is affected by tower height - i already wrote. Since weapons are made to not fire through walls, rear tower must be higher than fron...