Search found 106 matches

by nick87720z
03 Jul 2020, 14:29
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 852
Views: 292027

Re: Models by MaNGusT (AR)

Pobably variants with split rope-connected arm did not survive - ropes either broke on nuke or weakened enough to not stand nuclear winter. Though would be interesting, how does fold variant with monolyth arm.
by nick87720z
29 Jun 2020, 20:07
Forum: Ideas and suggestions
Topic: wzmini challenges
Replies: 0
Views: 1765

wzmini challenges

Assuming wzmini is alive or runs, it could have own challenges.
First that came to mind - crane and several baba, trying to stand against already built-up enemy (good typical name - Diversion).
by nick87720z
29 Jun 2020, 19:54
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 852
Views: 292027

Re: Models by MaNGusT (AR)

That's even better than steel tower :)
++ Trying to imagine unit's 3rd person camera with wzmini and soldier (or brainwashed scav soldier). This crane should be very tall in his eyes :D
by nick87720z
28 Jun 2020, 14:22
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 852
Views: 292027

Re: Models by MaNGusT (AR)

@MaNGusT, Do you preserve original full-poly models?
Could be useful not only in cutscenes if wz will get geometry LOD. I remember at least one example from fps when low poly convertiplane was used for distant aerial battle show.
by nick87720z
28 Jun 2020, 11:33
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 852
Views: 292027

Re: Models by MaNGusT (AR)

Tried release 3.4.0. Artrev is synced to last, but when start - there are still errors: On game start: fatal |14:07:48: [pal_Init:43] palette.txt is missing required value(s); (missing lines 97 - 97) And in alpha campaign, when trying to escape cave with LZ (could be earlier, not sure when exactly):...
by nick87720z
27 Jun 2020, 14:14
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 852
Views: 292027

Re: Models by MaNGusT (AR)

that's why I'm asking. Adding 2 more sets of textures will raise just requirements of hdd space... but who cares about this in 2020? On the other hand, it's not a progressive way to develop games. I mean runtime generation, as some compromise for systems with relatively slow graphics. So, it would ...
by nick87720z
26 Jun 2020, 21:45
Forum: Artwork
Topic: SndRev Actual
Replies: 12
Views: 2306

Re: SndRev Actual

Trying to better sort samples, fetched from freesound some time ago. Noticed strange feature at FS: when typing new search into most internal search field (not outermost, visible before first search), new results are somewhat different. Probably affected by previous. Now I discover even more (probab...
by nick87720z
26 Jun 2020, 20:43
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 852
Views: 292027

Re: Models by MaNGusT (AR)

My wild guess, adding shaders is more modern way, but will increase system requirements. Can't some shaders be baked to texture when there is no need for that? Should be most useful for effects, that add static dependency on map. As for dynamic (weather effects), I could compare this way with mip-ma...
by nick87720z
24 Jun 2020, 13:53
Forum: Artwork
Topic: SndRev Actual
Replies: 12
Views: 2306

Re: SndRev Actual

Ok, will look about licenses. Though I'm not sure yet, what's bad with non-commercial scope, besides that commercial projects can't use it. Some sounds would sound way different if composed without those samples. By the way, I was wrong about wz packed mod not working. Can't understand, what was wro...
by nick87720z
23 Jun 2020, 15:14
Forum: Artwork
Topic: SndRev Actual
Replies: 12
Views: 2306

SndRev Actual

This sound mod tries to mimic original warzone 2100 sounds as far as possible, yet sound more HQ-like, using real sounds under free licenses. At least audible rate of fire and duration is preserved, with few exceptions (assault gun). Less is for tembral identity (original sounds are noticed to have ...
by nick87720z
05 Apr 2020, 16:04
Forum: Ideas and suggestions
Topic: Capturable buildings and nuclear power plants in multiplayer
Replies: 0
Views: 1848

Capturable buildings and nuclear power plants in multiplayer

If both satcom and lassat are included to MP, what if some structures are available at mp maps to be captured? Capture should be doable with nexus link (thus indirectly requiring T3). Of course they could be destroyed just to prevent caputre - in case of suspictions, that enemy got T3 level (e.g. us...
by nick87720z
05 Apr 2020, 15:47
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 518
Views: 270940

Re: [3.1] Ultimate Scavenger AI Mod

I remembered description from contingency scavs and meanwhile noticed, that even pre-cont scavs could have some more interesting techs/units. - Baba sniper (of course if infantry were not excluded): two kinds of antimaterial sniper rifle, low cal (12,7 mm), med cal (14mm or 16mm) and hi-cal (20mm). ...
by nick87720z
19 Mar 2020, 13:22
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1688
Views: 555664

Re: Models by Jorzi (AR)

He shoulders the rifle while firing, but not in the run animation. Well, may be not so precisely, might depend on case. First time I did not look first vid full, now I catched moment when weapon ended up reversed (but in left hand instead of right). Yeah, all such moments are rather for fps). For g...
by nick87720z
16 Mar 2020, 23:37
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1688
Views: 555664

Re: Models by Jorzi (AR)

My two cents (according to locale :) ) to discussion. It seems somewhat ineffective, how scavanger holds weapon (at least on move). Supposing it's LMG or generic MG (aka pecheneg, m245, mg36) - I don't remember, how it's in reality, but weapon could be set higher (with shorter grip), to at least enc...
by nick87720z
14 Dec 2019, 12:48
Forum: Addon discussions
Topic: Cobra skirmish AI
Replies: 30
Views: 17895

Re: Cobra skirmish AI

Finally I got again to forum. Recent cobra is able to beat uscavs at least with Enhanced Balance. Also I tried team of 3 cobra without EB at FortScav 2x2 (using debug mode to wipe own trucks / set on global visibility). It seems to be first time when they could beat scavs at this map. Don't remember...