Search found 262 matches

by Flail13
12 Mar 2012, 04:22
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377176

Re: FlaME -- The Warzone 2100 Map Editor

Ok 1.27 is there to test.
I'm trying Google docs as somewhere to upload the files. Seems like you have to first enter the zip file, then click File -> Download.
by Flail13
11 Mar 2012, 11:33
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377176

Re: FlaME -- The Warzone 2100 Map Editor

There's a droid-loading bug in 1.26 so I've taken it down.
by Flail13
11 Mar 2012, 08:48
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377176

Re: FlaME -- The Warzone 2100 Map Editor

No need to send a screenshot. I saw what you meant. For 2.3 you can't have scavs on eight players, but if you compile for 3.1 then the scavengers go directly after the last player. So for eight players they go in 9, for 9 players they go in 10, for 10 players they go in 11. If you are afraid to lose...
by Flail13
10 Mar 2012, 06:55
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377176

Re: FlaME -- The Warzone 2100 Map Editor

FlaME 1.26 and 3.1b4 object data are in the first post. If you make walls with 3.1 data, then use it in 2.3, they all become straight walls in-game. Also, if you save them as an FMAP, then load it with 2.3 data, the walls will be unknown structures and any saving will revert them to straight walls a...
by Flail13
07 Mar 2012, 03:24
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377176

Re: FlaME -- The Warzone 2100 Map Editor

I don't know why it would be trying to load an FMAP as an FME, unless you were still using the old program. Can you attach the file? The player for scavengers can be 7 to 10. if you want it compatible with 2.3 then it is always 7. if the number of players is 7 or less then it should be 7. You can't ...
by Flail13
05 Mar 2012, 05:12
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377176

Re: FlaME -- The Warzone 2100 Map Editor

Merowingg, for the second problem, if the file was actually an FME file you tried to load then it could be becuase you are trying to open something made in a very old version. If you open it and resave in a more recent version, but not FMAP, it should then work in the up-to-date FlaME. Otherwise, if...
by Flail13
24 Feb 2012, 22:38
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377176

Re: FlaME -- The Warzone 2100 Map Editor

I only meant "don't need to require gateways". I have no intention of removing them as an option.

The heightmap size was never changed.
by Flail13
24 Feb 2012, 08:28
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377176

Re: FlaME -- The Warzone 2100 Map Editor

With the later versions of flaME, why does importing a heightmap create a new blank map with that heightmap applied, as opposed to applying the heightmap to the currently open map? It seems counterproductive to me. It also resizes the map to the dimensions of the heightmap, vs. scaling the heightma...
by Flail13
29 Dec 2011, 02:00
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377176

Re: FlaME -- The Warzone 2100 Map Editor

I have another exe for you to try:
FlaME-win.zip
(312.71 KiB) Downloaded 305 times
FlaME-win-portable.zip
(312.61 KiB) Downloaded 262 times
I put mipmap options on the options page. I turned hardware mipmaps off by default.
by Flail13
28 Dec 2011, 06:57
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377176

Re: FlaME -- The Warzone 2100 Map Editor

BlueMaxima, does that happen every time? I couldn't reproduce it. effigy, it looks like an OpenGL problem. I changed how textures were loaded in 1.24 so it could be something not supported on your graphics card. If you like, try this Windows exe (portable version): FlaME.zip I added an OpenGL error ...
by Flail13
11 Dec 2011, 08:51
Forum: Mapping / Modding tools & discussions
Topic: A Stats Editor
Replies: 34
Views: 10928

Re: A Stats Editor

I could try to update it. I didn't know anyone was using it.
by Flail13
11 Dec 2011, 03:07
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377176

Re: FlaME -- The Warzone 2100 Map Editor

1.25 should fix the problem of objects not being aligned correctly. The rectangle that appears around objects now should also be the same as the footprint that takes effect in-game. There is a button to realign objects to the tile grid. There are new buttons for flattening ground under objects. tux,...
by Flail13
06 Dec 2011, 02:41
Forum: Mapping / Modding tools & discussions
Topic: Flame Translator
Replies: 1
Views: 706

Re: Flame Translator

There are no plans to translate FlaME any time soon.
by Flail13
06 Dec 2011, 02:40
Forum: Mapping / Modding tools & discussions
Topic: flame editor help
Replies: 1
Views: 742

Re: flame editor help

Objects should never be far off-map. The position is in world coordinates. Divide by 128 to get the tile, or look at the coordinates after "Pos" under the view of the map.

What compile error did you get?
by Flail13
08 Nov 2011, 05:51
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377176

Re: FlaME -- The Warzone 2100 Map Editor

Same 'X11/BadMatch' error. Can you post the entire output? The call stack should have changed. Should I attempt to compile FlaME myself, and see what happens? You can try anything you like. Slauir, 1) Are any newer guides on Flame? No 2) I want to make a 3 player and 6 player map, how should I do t...