Search found 262 matches

by Flail13
30 Jan 2010, 16:09
Forum: Mapping / Modding tools & discussions
Topic: A Map Editor
Replies: 305
Views: 91285

A Map Editor

edit: flaME (a map editor) you might need to download the .NET framework . BlueMaxima has created a guide (v3) for it here . 1.03 changes: small changes and bugfixes, plus a button to interpret the terrain of loaded .wz maps 1.02 changes: small changes and bugfixes. 1.01 changes: small changes and b...
by Flail13
10 Dec 2009, 09:09
Forum: Addon discussions
Topic: 2 maps
Replies: 1
Views: 1205

2 maps

here are two more maps i made
http://guide.wz2100.net/addons/
by Flail13
11 Jul 2009, 14:36
Forum: Addon discussions
Topic: new maps
Replies: 3
Views: 2242

new maps

here are a couple of maps i made.

spiral mountain
twisted ranges

i was unable to attach them to this post since the "attachment quota had been reached".

as for the license they are release under... do whatever you want with them, so... public domain.

this zip contains both the lnds
lnds
by Flail13
20 Mar 2009, 02:15
Forum: Addon discussions
Topic: New Map - teamhighground
Replies: 8
Views: 2531

Re: New Map - teamhighground

I'm relieved you all seem to like it. :)

GPL 2+ like warzone is fine.
by Flail13
19 Mar 2009, 07:39
Forum: Addon discussions
Topic: New Map - teamhighground
Replies: 8
Views: 2531

New Map - teamhighground

Here is a new map I created. It's like HighGround but for 2v2s.

http://guide.wz2100.net/addons/
by Flail13
28 Jan 2009, 09:43
Forum: Mapping / Modding tools & discussions
Topic: New features?
Replies: 61
Views: 16759

Re: New features?

from what i read in the source (feature.c) I'm guessing the fields are:

Internal Name, Width, Breadth, Damagable, Armour, Body Points, Gfx File, Type, TileDraw, AllowLOS, VisibleAtStart

I'm not sure what the last 3 do either.
by Flail13
16 May 2008, 15:30
Forum: Ideas and suggestions
Topic: Warzone 2100 wish list - all can contribute_part 2
Replies: 218
Views: 79873

Re: Warzone 2100 wish list - all can contribute_part 2

- an AI that doesn't cheat and is smart would be nice, since skirmish is the main thing i play this game for. - i dislike the idea of units that have their propulsion completely destroyed. the normal speed reduction is good enough IMO and pathfinding is already bad enough without immobile units clog...