Search found 262 matches

by Flail13
07 Jun 2012, 04:35
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377172

Re: FlaME -- The Warzone 2100 Map Editor

Gateways can be deleted with shift and left click. It's used by some AIs as a place to build defences. They used to be used for pathfinding, but not in recent Warzone versions.
by Flail13
11 May 2012, 12:13
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377172

Re: FlaME -- The Warzone 2100 Map Editor

I read somewhere the removal of base structures was done in no particular order in 3+
by Flail13
08 May 2012, 07:59
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377172

Re: FlaME -- The Warzone 2100 Map Editor

Links to 1.28 are in the first post. I made the program into a console application, so I can control how it starts up better and be more compatible with Mono. For Windows users this means a console window appears. There are 4 new entries in the settings.ini to change bits per pixel or the depth bits...
by Flail13
26 Apr 2012, 02:03
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377172

Re: FlaME -- The Warzone 2100 Map Editor

I just abandoned my post for a while. Nothing to worry about.

I added some MediaFire links to the first post, if you still need them.
by Flail13
05 Apr 2012, 14:04
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 518
Views: 271168

Re: Ultimate Scavenger AI Mod (for 3.1)

If Nexus is the supplier, shouldn't they look this this? :)
nexlink.png
nexlink.png (89.03 KiB) Viewed 3007 times
by Flail13
04 Apr 2012, 09:35
Forum: Coding
Topic: Structures by design
Replies: 161
Views: 59905

Re: Structures by design

Those error messages were repeated occasionally through the game. Both times were against Nullbot. The second time only, I was playing with scavengers. There were no mods loaded.
by Flail13
04 Apr 2012, 08:06
Forum: Technical Help / Troubleshooting
Topic: Map editor
Replies: 24
Views: 6125

Re: Map editor

by Flail13
04 Apr 2012, 01:06
Forum: Coding
Topic: Structures by design
Replies: 161
Views: 59905

Re: Structures by design

Reg312, I got another similar crash. The stderr file contains only this repeated:

Code: Select all

error   |08:35:50: [intValidTemplate:3379] No body given for template
error   |08:35:50: [js_buildDroid:1400] Invalid template Bloke
Here is the crash dump file, if that is any help.
by Flail13
03 Apr 2012, 23:48
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377172

Re: FlaME -- The Warzone 2100 Map Editor

create area is the first button in the script markers tab.
by Flail13
03 Apr 2012, 14:09
Forum: Technical Help / Troubleshooting
Topic: Map editor
Replies: 24
Views: 6125

Re: Map editor

In this FlaME I've disabled the line of code that caused the problem. For me it doesn't start up properly like this in Mono/Windows, but it might behave differently on your system.
by Flail13
03 Apr 2012, 11:00
Forum: Coding
Topic: Structures by design
Replies: 161
Views: 59905

Re: Structures by design

Works ok for me. Some bugs I noticed: After about 20 min in one skirmish there was an unexplained crash with no debugging output (nvm - didn't look in the right directory). Every destroyed structure is producing an artifact. There is an odd "10 players" button in the list of maps that causes a crash...
by Flail13
01 Apr 2012, 03:01
Forum: Balance
Topic: New balance changes for the HQ
Replies: 11
Views: 5594

Re: New balance changes for the HQ

I beleived you for a full 10 seconds :augh: :lol2:
by Flail13
30 Mar 2012, 11:42
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 748
Views: 377172

Re: FlaME -- The Warzone 2100 Map Editor

Merowingg, I agree drawing lines could be useful. If they are for reference only you could create areas by clicking the "create area from selection" button. I don't understand your last question about copy and paste. Mysteryem, I didn't know about that in 3.1. FlaME is the same as 2.3 right now. I'l...
by Flail13
29 Mar 2012, 06:36
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 518
Views: 271168

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

Excavator with basic texturing job:
excavator.zip
(14.69 KiB) Downloaded 477 times
by Flail13
28 Mar 2012, 12:17
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 518
Views: 271168

Re: Ultimate Scavenger AI Mod (beta) (for 3.1)

A WIP at a more detailed scav excavator:
excavator.jpg
excavator.jpg (27.71 KiB) Viewed 8689 times
I can't do textures though.