Search found 33 matches
- 18 Aug 2009, 10:04
- Forum: Ideas and suggestions
- Topic: Possible multi turret solution
- Replies: 57
- Views: 41460
Re: Possible multi turret solution
Well I really have fun with multiturrets in my WZ21k games! :D Yesterday I made a big slow moving fleet of tracked Dragon/Vengeance fortresses each with 3 guns/missiles. Being sooo slow, they really wheren't very useful, but definitely fun ! Couldn't it be made optional in skirmish games to allow mu...
- 13 Aug 2009, 16:48
- Forum: Development
- Topic: 2.2.2 ALPHA release (windows only!) Sound patch
- Replies: 10
- Views: 3406
Re: 2.2.2 ALPHA release (windows only!) Sound patch
It seems as though this has dramatically improved game performance!
I usually have problems in T3 8 player around midgame - especially VTOL' sound used to "hang".
But yesterday I succesfully completed at large map (BIG one) game which always have chrashed !
Great work !
I usually have problems in T3 8 player around midgame - especially VTOL' sound used to "hang".
But yesterday I succesfully completed at large map (BIG one) game which always have chrashed !
Great work !
- 12 Nov 2008, 10:59
- Forum: 2.1.x
- Topic: multi turret support removed?
- Replies: 11
- Views: 7729
Re: multi turret support removed?
I think this feature is really cool and I allways use it as fast as possible. @Jimmbob: You can reactivate this feature by editing /data/mp/stats/body.txt found in the file mp.wz please read this to know what to edit : http://developer.wz2100.net/changeset/6207 I tested it yesterday. And - since thi...