Search found 3779 matches

by Rman Virgil
04 Sep 2014, 04:46
Forum: Skirmish / Multiplay
Topic: What is your favorite type of map for Multiplayer?
Replies: 15
Views: 15965

Re: What is your favorite type of map for Multiplayer?

.

Still think allowing a few weeks of polling before drawing any conclusions will prove most interesting. :hmm:

.
by Rman Virgil
04 Sep 2014, 04:13
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 188543

Re: [Campaign 4] Release & Development topic

Wow. For some reason, the forum made me reset my password to a new one before I could reply to the topic. Strange. Any reason why it would do that, Rman? o.O I believe it is part of the security protocol installed after the site suffered the last major hacking. Anyway. As I attempted to reply previ...
by Rman Virgil
03 Sep 2014, 22:42
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 188543

Re: [Campaign 4] Release & Development topic

. Interesting world for sure, now and unfolding, on a whole host of frontiers bordering the yet to be fully understood. :3 Many Worlds Iterpretation theory, up to now, has yielded one day to day practical consequence, that I'm aware of, beside that of shapeing the lives of the physicists and mathema...
by Rman Virgil
03 Sep 2014, 04:45
Forum: Skirmish / Multiplay
Topic: What is your favorite type of map for Multiplayer?
Replies: 15
Views: 15965

Re: What is your favorite type of map for Multiplayer?

.

Interesting to see in a couple weeks or so if the current trending continues. :hmm:

Good idea. :3

.
by Rman Virgil
03 Sep 2014, 03:13
Forum: Other Talk
Topic: Holy crap
Replies: 4
Views: 4399

Re: Holy crap

Alpha93 wrote:Iirc he also made a M1A1 mod for WZ. 8)
He did, and a mighty fine Abrams it was. :3
.
by Rman Virgil
02 Sep 2014, 20:46
Forum: Other Talk
Topic: Holy crap
Replies: 4
Views: 4399

Re: Holy crap

.

And all the fun of BP's WZ creations come to mind in a rush. :) As well the inspiration and valued insights they imparted about WZ's GP possibilities. The Scav Chopper being but one, and a classic. :3

.
by Rman Virgil
02 Sep 2014, 20:28
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 188543

Re: [Campaign 4] Release & Development topic

. I did some more playthrough and reading of logs, and it appears that most of the assertions that appear are the result of the game attempting to assign a color to a non-existent team. Strange error indeed and it's one that I've likely complained about before. Narry a clue about this or the manifes...
by Rman Virgil
02 Sep 2014, 12:19
Forum: Addon discussions
Topic: [Campaign 4] Release & Development topic
Replies: 343
Views: 188543

Re: [Campaign 4] Release & Development topic

. Can empathize. While officially out of the woods for some time now, I consider the "woods" an ever present uncertainty and the norm. But I do take pro-active measures and have found the work of Dr. Joe Dispenza of real value in practice. * EDIT: Link to Dr. Joe Dispenza's work ...and a w...
by Rman Virgil
02 Sep 2014, 11:44
Forum: Game related Discussions
Topic: How Irrelevant Scouting is Mid/Late Game.
Replies: 10
Views: 7109

Re: How Irrelevant Scouting is Mid/Late Game.

. @ Kourtious: Those are all worthy ideas to explore but I'm afraid nothing less than a proof of concept mod (followed by extensive, formalized, play testing and data accumulation) will sway anyone from all the different proposals for change being discussed to address the major issues with MP GP, al...
by Rman Virgil
01 Sep 2014, 04:59
Forum: Game related Discussions
Topic: How Irrelevant Scouting is Mid/Late Game.
Replies: 10
Views: 7109

Re: How Irrelevant Scouting is Mid/Late Game.

. Speaking of assumptions (or premises), I'm gonna step entirely outside the premise box of this discussion. To wit, retail WZ was released as a fundamentally finished game. It was not, in 2 major GPM areas. That's not opinion, or any other form of egoic motivation. It's a fact. I will only speak to...
by Rman Virgil
28 Aug 2014, 05:07
Forum: Addon discussions
Topic: Merowingg's Maps
Replies: 1004
Views: 641418

Re: Merowingg's Maps

. The closest we've come to a new WZ Campaign in 15 years is Goth's years of ongoing work on CAM 4 here: http://forums.wz2100.net/viewtopic.php?f=49&t=10665 A tremendous amount of varied skill set work goes into creating a new campaign. On top of that, a great amount of proficient, and on going,...
by Rman Virgil
16 Aug 2014, 13:58
Forum: Other Talk
Topic: RBL's welcome new members
Replies: 39
Views: 22943

Re: RBL's welcome new members

. The rise of the old farts. ROTOFs. Luv it. XD Not a true acronym though. Forgive the tangent... & I would ask your indulgence, RBLers, to respond. In my phrasing i'll be harking back to the Bard's Globe Theater when acting was critiqued by caterwauling like a fence full of cats, (as well shame...
by Rman Virgil
15 Aug 2014, 23:44
Forum: Other Talk
Topic: RBL's welcome new members
Replies: 39
Views: 22943

Re: RBL's welcome new members

.

The rise of the old farts. ROTOFs. Luv it. XD

.
by Rman Virgil
15 Aug 2014, 23:24
Forum: Balance
Topic: The DPS need a fix quick (and why)
Replies: 21
Views: 21585

Re: The DPS need a fix quick (and why)

. And here I thought following discussions of the significance of the Higgs Boson were challenging. :shock: (Though those have the advantage of transparency amongst divergent coteries. :hmm: ) Take heart. :3 Only 30 years seperated the theoretic mathematical model predicting the Higgs Boson's existe...
by Rman Virgil
14 Aug 2014, 13:30
Forum: Balance
Topic: The DPS need a fix quick (and why)
Replies: 21
Views: 21585

Re: The DPS need a fix quick (and why)

. * DPS = Damage Per Second * Is there any reason (or reasons) why such changes would be ill suited to an experimental protocol and the gathering of empirical data ? * Within a few short months of retail release in April '99, intense MPers were clear that WZ's vast tech tree (& customizing desig...