Search found 661 matches

by Bethrezen
24 Dec 2018, 06:44
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 677005

Re: Help needed testing 3.2.x Campaign games!

Even if you put an formula 1 engine into a ford escort as you said the ford wouldn't be able to drive as fast as a formula 1 car because his wheels would get destroyed and other reasons. This means that you must have a special propulsion to drive the maximum speed an engine allows. Actually that’s ...
by Bethrezen
22 Dec 2018, 15:29
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 677005

Re: Help needed testing 3.2.x Campaign games!

all of the tickets are fixed and 3.3 will come out soon? Please test the Latest Development Builds from here: https://github.com/Warzone2100/warzone2100#latest-development-builds i know that until the vpk stuff gets sorted out the latest dev builds wont work for xp but it would appear that the Wind...
by Bethrezen
22 Dec 2018, 15:14
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 677005

Re: Help needed testing 3.2.x Campaign games!

Alpha 06 Ok so just been trying out the weapon changes and while the Mini Rocket Pod seems reasonable against vehicles certainly better then it was anyway, I think the modifier against the New Paradigm turrets is a bit on the low side looking in the structuremodifier.json I note that the modifier f...
by Bethrezen
22 Dec 2018, 15:05
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 677005

Re: Help needed testing 3.2.x Campaign games!

I agree that the research order is a little bit too slow. From a logical point of view it makes sense to make the Mini Rocket Pod a prerequisite of the Lancer so I suggest the following research order. Artefact 1 Medium cannon Medium cannon hard point Mini rocket pod Mini Rocket Guard Tower HE Mini...
by Bethrezen
18 Dec 2018, 19:35
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 677005

Re: Help needed testing 3.2.x Campaign games!

Alpha 06 Ok so I'm up to the bit where you get the first artefact and currently the research order for artefact 1 is like this. Artefact 1 Medium cannon Medium cannon hard point Mini rocket pod Mini Rocket Guard Tower HE Mini Rockets HE Mini Rockets 2 Fast Fire Mini Rockets Fast Fire Mini Rockets 2...
by Bethrezen
18 Dec 2018, 19:09
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 677005

Re: Help needed testing 3.2.x Campaign games!

I think our positions are clear and because it's an academic discussion we should move it to a time when changing the range of repair units becomes a real option. indeed Alpha 05 This level seems fine now i would however make 1 small additional change, currently the research order for artefact 3 is...
by Bethrezen
18 Dec 2018, 00:25
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 677005

Re: Help needed testing 3.2.x Campaign games!

the issue with your theoretical case though is that you are assuming a best case scenario where the repair units are in the centre of the group, however experience dictates that this is very rarely the case more over you are assuming that units are in a perfect square but again this is not realistic...
by Bethrezen
17 Dec 2018, 01:12
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 677005

Re: Help needed testing 3.2.x Campaign games!

In general I think you should solve these problems with a good strategy and not by changing the balance or the code. True the issue I have with that though is that mortars as a support unit need to be able to keep up with my other units, which they can't do unless you put them on wheels as they are...
by Bethrezen
17 Dec 2018, 00:38
Forum: Campaign
Topic: What should be the modifier for insane difficulty?
Replies: 14
Views: 11095

Re: What should be the modifier for insane difficulty?

For a topic that has nothing to do with time it sure is discussed a lot all the way through. True enough but that’s because one of the things that is affected by difficulty is the amount of time you have to complete a given level, now of course judging how much you should increase or reduce the tim...
by Bethrezen
16 Dec 2018, 23:40
Forum: Campaign
Topic: Campaign Challenges
Replies: 2
Views: 3848

Re: Campaign Challenges

Try the new campaign difficulty "insane", available in the developer version of this game:
it should be noted that "insane" difficulty is still something of a work in progress
by Bethrezen
16 Dec 2018, 21:39
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 677005

Re: Help needed testing 3.2.x Campaign games!

That would be more than a HMG unit and could skew the early missions by abusing high HP units to easily distract a weak group or a few defenses with little repercussions. It's mostly because the Alpha 4 scavengers can be larger in numbers, more frequent, and surprise attack from them are more dange...
by Bethrezen
13 Dec 2018, 16:52
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 677005

Re: Help needed testing 3.2.x Campaign games!

It sounds like you are overwriting camBalance.wz files with master.wz, if I read that correctly. You want to create a copy of master.wz, rename it, and merge the camBalance.wz folders over said copy. that not what i was doing, to be a bit more clear i downloaded and unzipped the camBalance.wz and m...
by Bethrezen
12 Dec 2018, 23:22
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 677005

Re: Help needed testing 3.2.x Campaign games!

Sorry to hear that. Its no biggie i always knew from the start that it was a long shot that had the potential to horribly blow up in my face, its the only thing about being dyslexic, I have some pretty specific requirement around how c lasses are taught, unfortunately due to my particular issues yo...
by Bethrezen
11 Dec 2018, 04:26
Forum: Development
Topic: Latest development builds: portable & installer versions broken
Replies: 7
Views: 5467

Re: Latest development builds: portable & installer versions broken

Both installers now install a warzone2100.exe in the bin folder. If using the portable version, you'll want to open the bin folder and double-click on the warzone2100 executable to start. (We'll add a text file in the root folder with these instructions.) If using the full installer, there should b...
by Bethrezen
11 Dec 2018, 02:22
Forum: Development
Topic: Latest development builds: portable & installer versions broken
Replies: 7
Views: 5467

Latest development builds: portable & installer versions broken

ok so just went to https://github.com/Warzone2100/warzone2100#latest-development-builds because I wanted to see if the latest build was working for XP yet so i scrolled down and clicked the Windows (x86) Portable button but I when decompressed the files the warzone2100_portable.exe was missing as yo...