Search found 661 matches
- 24 Dec 2018, 06:44
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677005
Re: Help needed testing 3.2.x Campaign games!
Even if you put an formula 1 engine into a ford escort as you said the ford wouldn't be able to drive as fast as a formula 1 car because his wheels would get destroyed and other reasons. This means that you must have a special propulsion to drive the maximum speed an engine allows. Actually that’s ...
- 22 Dec 2018, 15:29
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677005
Re: Help needed testing 3.2.x Campaign games!
all of the tickets are fixed and 3.3 will come out soon? Please test the Latest Development Builds from here: https://github.com/Warzone2100/warzone2100#latest-development-builds i know that until the vpk stuff gets sorted out the latest dev builds wont work for xp but it would appear that the Wind...
- 22 Dec 2018, 15:14
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677005
Re: Help needed testing 3.2.x Campaign games!
Alpha 06 Ok so just been trying out the weapon changes and while the Mini Rocket Pod seems reasonable against vehicles certainly better then it was anyway, I think the modifier against the New Paradigm turrets is a bit on the low side looking in the structuremodifier.json I note that the modifier f...
- 22 Dec 2018, 15:05
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677005
Re: Help needed testing 3.2.x Campaign games!
I agree that the research order is a little bit too slow. From a logical point of view it makes sense to make the Mini Rocket Pod a prerequisite of the Lancer so I suggest the following research order. Artefact 1 Medium cannon Medium cannon hard point Mini rocket pod Mini Rocket Guard Tower HE Mini...
- 18 Dec 2018, 19:35
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677005
Re: Help needed testing 3.2.x Campaign games!
Alpha 06 Ok so I'm up to the bit where you get the first artefact and currently the research order for artefact 1 is like this. Artefact 1 Medium cannon Medium cannon hard point Mini rocket pod Mini Rocket Guard Tower HE Mini Rockets HE Mini Rockets 2 Fast Fire Mini Rockets Fast Fire Mini Rockets 2...
- 18 Dec 2018, 19:09
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677005
Re: Help needed testing 3.2.x Campaign games!
I think our positions are clear and because it's an academic discussion we should move it to a time when changing the range of repair units becomes a real option. indeed Alpha 05 This level seems fine now i would however make 1 small additional change, currently the research order for artefact 3 is...
- 18 Dec 2018, 00:25
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677005
Re: Help needed testing 3.2.x Campaign games!
the issue with your theoretical case though is that you are assuming a best case scenario where the repair units are in the centre of the group, however experience dictates that this is very rarely the case more over you are assuming that units are in a perfect square but again this is not realistic...
- 17 Dec 2018, 01:12
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677005
Re: Help needed testing 3.2.x Campaign games!
In general I think you should solve these problems with a good strategy and not by changing the balance or the code. True the issue I have with that though is that mortars as a support unit need to be able to keep up with my other units, which they can't do unless you put them on wheels as they are...
- 17 Dec 2018, 00:38
- Forum: Campaign
- Topic: What should be the modifier for insane difficulty?
- Replies: 14
- Views: 11095
Re: What should be the modifier for insane difficulty?
For a topic that has nothing to do with time it sure is discussed a lot all the way through. True enough but that’s because one of the things that is affected by difficulty is the amount of time you have to complete a given level, now of course judging how much you should increase or reduce the tim...
- 16 Dec 2018, 23:40
- Forum: Campaign
- Topic: Campaign Challenges
- Replies: 2
- Views: 3848
Re: Campaign Challenges
it should be noted that "insane" difficulty is still something of a work in progressTry the new campaign difficulty "insane", available in the developer version of this game:
- 16 Dec 2018, 21:39
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677005
Re: Help needed testing 3.2.x Campaign games!
That would be more than a HMG unit and could skew the early missions by abusing high HP units to easily distract a weak group or a few defenses with little repercussions. It's mostly because the Alpha 4 scavengers can be larger in numbers, more frequent, and surprise attack from them are more dange...
- 13 Dec 2018, 16:52
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677005
Re: Help needed testing 3.2.x Campaign games!
It sounds like you are overwriting camBalance.wz files with master.wz, if I read that correctly. You want to create a copy of master.wz, rename it, and merge the camBalance.wz folders over said copy. that not what i was doing, to be a bit more clear i downloaded and unzipped the camBalance.wz and m...
- 12 Dec 2018, 23:22
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 677005
Re: Help needed testing 3.2.x Campaign games!
Sorry to hear that. Its no biggie i always knew from the start that it was a long shot that had the potential to horribly blow up in my face, its the only thing about being dyslexic, I have some pretty specific requirement around how c lasses are taught, unfortunately due to my particular issues yo...
- 11 Dec 2018, 04:26
- Forum: Development
- Topic: Latest development builds: portable & installer versions broken
- Replies: 7
- Views: 5467
Re: Latest development builds: portable & installer versions broken
Both installers now install a warzone2100.exe in the bin folder. If using the portable version, you'll want to open the bin folder and double-click on the warzone2100 executable to start. (We'll add a text file in the root folder with these instructions.) If using the full installer, there should b...
- 11 Dec 2018, 02:22
- Forum: Development
- Topic: Latest development builds: portable & installer versions broken
- Replies: 7
- Views: 5467
Latest development builds: portable & installer versions broken
ok so just went to https://github.com/Warzone2100/warzone2100#latest-development-builds because I wanted to see if the latest build was working for XP yet so i scrolled down and clicked the Windows (x86) Portable button but I when decompressed the files the warzone2100_portable.exe was missing as yo...