Search found 1074 matches
- 26 May 2018, 21:48
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 60389
Re: New release planning (3.2.4)/ 3.3.0
How about to make a beta for public release with announcement ? I bet player very struggle between 3.1.5 & 3.2.3. I've been playing master recently, its a quite stable as for me.
- 02 May 2018, 18:37
- Forum: Ideas and suggestions
- Topic: An honest attempt to get Warzone 2100 Greenlite
- Replies: 13
- Views: 12415
Re: An honest attempt to get Warzone 2100 Greenlite
Battle for Wesnoth just released on steam. Its on github & there is a steam branch that has steam related libs/dependencies. So if someone interested, its good place to start digging.
- 25 Mar 2018, 23:16
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 60389
Re: New release planning (3.2.4)/ 3.3.0
ok may be you right.Forgon wrote:Assuming that a typical user does not need to change the screen resolution more often than once
- 25 Mar 2018, 14:21
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 60389
Re: New release planning (3.2.4)/ 3.3.0
I disagree. The resolution change should be applied immediately just like the other options. try to change res. in fullscreen and if you have about 10-15 available resolution list. Or if not a button make a dialog menu - that will ask to change res after exiting from video option like "Resolut...
- 25 Mar 2018, 09:59
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 60389
Re: New release planning (3.2.4)/ 3.3.0
We need a Apply button for resolution options. So when you click iterating available one, so it wont blink each time you click - cause its very enoying. It should be - found the one you need and clicked applym than its changed.
- 20 Feb 2018, 23:38
- Forum: Balance
- Topic: Fake and real WZ
- Replies: 1
- Views: 4004
Re: Fake and real WZ
It is a sketch concept for new GUI. But was made long time ago.
- 28 Jan 2018, 12:54
- Forum: Development
- Topic: [patch] Display Scaling, Window Resizing, High DPI support
- Replies: 16
- Views: 11633
Re: [patch] Display Scaling, Window Resizing, High DPI suppo
Would love to see an installer build. or just warzone2100.exe file
- 21 Jan 2018, 14:16
- Forum: Development
- Topic: New release planning (3.2.4)/ 3.3.0
- Replies: 118
- Views: 60389
Re: New release planning (3.2.4)/ 3.3.0
bug or something: units dont do anything if enemy's range longer than yours. they just stay and receive damage, like nothing happens.
- 09 Dec 2017, 10:33
- Forum: Scripting
- Topic: Tutorial and fastplay conversion
- Replies: 19
- Views: 12381
Re: Tutorial and fastplay conversion
Would be cool to see an advanced tutorial (multi-player focused). And remake "fastplay"... or dont.
- 26 Oct 2017, 22:23
- Forum: Coding
- Topic: Warzone 2100 vulkan build
- Replies: 17
- Views: 19313
Re: Warzone 2100 vulkan build
ScreenShots doesen't work.
- 18 Oct 2017, 22:44
- Forum: Coding
- Topic: Warzone 2100 vulkan build
- Replies: 17
- Views: 19313
Re: Warzone 2100 vulkan build
Are you running the game with Vulkan or the default GL? I don't see stuff like that unless I run the game without Vulkan enabled. Man you are right. I'm noob, have forgot to add --vulkan to shortcut. Visualy, fine, but a little noticed, 1) if zoom camera too close to terrain, in menus all models in...
- 17 Oct 2017, 20:17
- Forum: Coding
- Topic: Warzone 2100 vulkan build
- Replies: 17
- Views: 19313
Re: Warzone 2100 vulkan build
Black decals or terrain textures & flickering building platforms.
And savegame doesn't work
And savegame doesn't work
- 13 Oct 2017, 23:51
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 681906
Re: Help needed testing 3.2.x Campaign games!
I suggest you to stay in common sense. Just stick to original mission objective. If you need to change trucks on half-tracks - I would say its not a big deal. I dont mind if you add extra enemies on missions so make it harder. Cause new warzone have completely another balance. You may even tweak a b...
- 06 Oct 2017, 17:35
- Forum: Ideas and suggestions
- Topic: How about making a game on a new engine?
- Replies: 3
- Views: 4126
Re: How about making a game on a new engine?
On a new engine will be a completely new game. And you can start working on that.
- 01 Oct 2017, 09:49
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 681906
Re: Help needed testing 3.2.x Campaign games!
Yea I remember that feature did exist but it was considered undesirable because it essentially forced people to group units according to propulsion or else all units would move according to the slowest propulsion. So if an ally passed a track unit or you only made a few tracks and later switched to...