Search found 875 matches
- 18 Feb 2017, 22:06
- Forum: Technical Help / Troubleshooting
- Topic: 3.2.2 portable: Frequent error messages and can't finish A2
- Replies: 1
- Views: 2056
Re: 3.2.2 portable: Frequent error messages and can't finish
Saving in the current 3.2 releases in the Alpha campaign can cause those errors. I suggest using 3.1.5 if you want to play the campaign since the campaign in the 3.2 series is broken at the moment. And the 3.1 series will give you an overall better experience with the campaign in general. 3.1.5: htt...
- 15 Feb 2017, 06:55
- Forum: Addon discussions
- Topic: [3.1] Ultimate Scavenger AI Mod
- Replies: 521
- Views: 515774
Re: [3.1] Ultimate Scavenger AI Mod
Have 1.17 rc2 ready. The lag problems should no longer be very noticeable anymore. This is a combination of a few changes that make ground unit attacking not as costly and other small improvements. Also the scavengers should be much more aggressive now instead of idling. I will try to fix the model ...
- 12 Feb 2017, 21:21
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 135
- Views: 173948
Re: [3.2+] NullBot 3 ‘Reloaded’
Question though, since I'm just getting into AI development. What's the reasoning for using javascript as opposed to the .vlo and .slo files? Perhaps a better question is; will it be ok to continue to use the .slo and .vlo files in 3.2 and going forward? I just spent a considerable amount of time f...
- 12 Feb 2017, 01:41
- Forum: Addon discussions
- Topic: Cobra skirmish AI
- Replies: 30
- Views: 27325
Re: Cobra skirmish AI
A new update is available (download link is in first post). As always report any new bugs with this release. Do note this is still a WIP, but from my tests everything is stable so far. More or less just made some minor improvements which include fixes for vtol attacking and research behavior and pre...
- 07 Feb 2017, 04:52
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 683562
Re: Help needed testing 3.2.x Campaign games!
List of Alpha missions that need testing: 1-1(s)/1-c/1-ca/1-5(s)/1-ac/1-7(s)/1-d(s)/cam1end. Also If there are any noticeable changes in how the mission used to be or in regards to difficulty then please report your findings. Scavengers should have Kevlar vests starting at 1-c and the 1-ca mission t...
- 05 Feb 2017, 07:47
- Forum: Scripting
- Topic: The official --=jscam=-- thread
- Replies: 201
- Views: 169759
Re: The official --=jscam=-- thread
I have added some basic vtol attack and run away support to the campaign library. Thus making 2-A ready for testing. Probably can be improved more. I also updated the campaign enemy templates for every remaining mission (the ones that are used) so future coordination is easier.
- 30 Jan 2017, 01:02
- Forum: Scripting
- Topic: The official --=jscam=-- thread
- Replies: 201
- Views: 169759
Re: The official --=jscam=-- thread
It would be best, in my opinion, to get a bunch of volunteers to test the whole Alpha campaign at the moment. I try to make everything more or less the same so not much will be different (unless I happen to mess something up or the original scripts do not do what they were meant to). So yes, just po...
- 26 Jan 2017, 05:34
- Forum: Addon discussions
- Topic: Cobra skirmish AI
- Replies: 30
- Views: 27325
Re: Cobra skirmish AI
Thanks for the input, I will definitely try using the information you provided to make Cobra more dynamic in the future.
On a side note: I just discovered a bug with group initialization should a map provide attack/sensor units so anybody who downloaded Cobra earlier should download it again.
On a side note: I just discovered a bug with group initialization should a map provide attack/sensor units so anybody who downloaded Cobra earlier should download it again.
- 25 Jan 2017, 19:11
- Forum: Addon discussions
- Topic: Cobra skirmish AI
- Replies: 30
- Views: 27325
Re: Cobra skirmish AI
Been working on this AI lately and made some improvements. New version is in my first post and report any bugs or anomalies you find. -Better build order (also oil is more likely to be taken) and Cobra should no longer use too much power early on in T2/T3. -Fixed vtol related research/weapons and vt...
- 25 Jan 2017, 18:49
- Forum: Scripting
- Topic: The official --=jscam=-- thread
- Replies: 201
- Views: 169759
Re: The official --=jscam=-- thread
I like that idea. It would make calling videos a bit easier. I did something similar to what you outlined for levels that need multiple video calls (without interruption) by placing the messages in an array and calling them with an index incremented after each video plays. I have not been working on...
- 12 Jan 2017, 20:27
- Forum: Mapping / Modding tools & discussions
- Topic: Map making, help needed badly...
- Replies: 19
- Views: 15279
Re: Map making, help needed badly...
Look at this topic . 1. I believe warzone2100 has a tool that creates map previews automatically in game so you do not need a picture. 2. Open flame and then open the .gam file of the map (you will have to select the tile-set on a drop down menu on the textures tab. 3. These files are created with t...
- 10 Jan 2017, 23:50
- Forum: Addon discussions
- Topic: Cobra skirmish AI
- Replies: 30
- Views: 27325
Re: Cobra skirmish AI
Here is my Question: Is it possible, that the bots detect the oil barrels and oil derricks, which are covered/surrounded by treas? Yes. Most bots will just count some feature on a map on a set timer so to speak. NullBot can seek out oil drums/artifacts on its own, but I do not know if it will destr...
- 09 Jan 2017, 03:33
- Forum: Scripting
- Topic: The official --=jscam=-- thread
- Replies: 201
- Views: 169759
Re: The official --=jscam=-- thread
Almost done with 2-2. Now the Collective commander can finally escape instead of mindlessly driving into a building. I will do 2-C next.
- 08 Jan 2017, 23:59
- Forum: Addon discussions
- Topic: Cobra skirmish AI
- Replies: 30
- Views: 27325
Cobra skirmish AI
http://addons.wz2100.net/static/img/license-CC-0.png Cobra.wz git repository I would like to introduce a modified Semperfi-js AI skirmish bot I have been working on. I made this bot with team battles in mind, but it should do fine without an ally as well. -I do use a custom NullBot standard file si...
- 03 Jan 2017, 21:50
- Forum: Scripting
- Topic: The official --=jscam=-- thread
- Replies: 201
- Views: 169759
Re: The official --=jscam=-- thread
Is there a way of making a group with specific droids whose ID is known? Try camMakeGroup: http://buildbot.wz2100.net/files/javascript/javascript007.html#sec198 Use object labels and just make an array of droids. example object label: "object_0": { "label": "droid", &q...