Search found 1442 matches
- 06 Feb 2016, 20:12
- Forum: Development
- Topic: French videos licensing
- Replies: 24
- Views: 16844
Re: French videos licensing
For the German sounds/videos, I put the sounds into sequences.wz and that worked (and doesn't count as a mod).
- 30 Jan 2016, 21:40
- Forum: Technical Help / Troubleshooting
- Topic: Non-existent menu, building menu, map.
- Replies: 36
- Views: 28016
Re: Non-existent menu, building menu, map.
For selecting the graphics card, maybe http://www.pcadvisor.co.uk/how-to/pc-co ... d-3612668/ helps. For driver updates, going to intel.com or nvidia.com then looking for "support" or "drivers" should get you there.
- 12 Jan 2016, 06:25
- Forum: Technical Help / Troubleshooting
- Topic: Non-existent menu, building menu, map.
- Replies: 36
- Views: 28016
Re: Non-existent menu, building menu, map.
GTX 850m sounds like a laptop, does it have integrated Intel graphics as well? If you right-click the Warzone .exe then properties, you should be able to tell it to run on the Nvidia chip I think (or you need to upgrade the Intel drivers as well).
- 26 Dec 2015, 23:12
- Forum: Development
- Topic: Attempt a 3.1.3 release before end of the year? (splitting)
- Replies: 75
- Views: 53867
Re: Attempt a 3.1.3 release before end of the year? (splitti
I think it works like this: You do something, that input command (move somewhere, attack something...) is sent to the server. The server sends it to all other clients. Every game tick (10 times per second?) everyone processes all collected inputs and calculates the new game state from that. Everyone...
- 15 Dec 2015, 20:08
- Forum: Technical Help / Troubleshooting
- Topic: resoulution question
- Replies: 7
- Views: 6748
Re: resoulution question
Try right-click→properties→compatibility→disable dpi scaling on the Warzone exe, that might help. I guess there is a way to set this directly in the program itself, which might be good to have.
- 08 Dec 2015, 23:21
- Forum: Artwork
- Topic: The Animator cut-scene thread. Post Here about the videos .
- Replies: 60
- Views: 50838
Re: The Animator cut-scene thread. Post Here about the video
Maybe the game should have a set of models that are used for engine calculations (balance) in addition to those used on screen. At the moment, someone with e.g. the artrev models playing against someone without them doesn't work either I guess (could that be the reason for the desyncs people are see...
- 07 Dec 2015, 07:13
- Forum: Ideas and suggestions
- Topic: Deliberate FPS limiter
- Replies: 10
- Views: 19188
Re: Deliberate FPS limiter
Would vsync + double bufferswap halve the frame rate? That might be an alternative to the old frame rate limiter without its problems (don't remember what those were).
- 08 Oct 2015, 22:59
- Forum: Other Talk
- Topic: Porn embedded
- Replies: 6
- Views: 7917
Re: Porn embedded
Some bored joker might have embedded it in a map that got downloaded when joining a multiplayer game (or was that fixed?). Or made a map based on some "risqué" image as heightmap, which would then show up as minimap in the game.
- 28 Sep 2015, 21:04
- Forum: Technical Help / Troubleshooting
- Topic: Need Detailed Guide to Host Game Using Modem and Windows 7
- Replies: 4
- Views: 4935
Re: Need Detailed Guide to Host Game Using Modem and Windows
Your system must be reachable on port 2100 from the internet. Doesn't matter if it's connected by modem or router.
- 24 Aug 2015, 21:26
- Forum: Other Talk
- Topic: Your GitHub is awesome
- Replies: 4
- Views: 5507
Re: Your GitHub is awesome
The only google hit for this quote I find seems to be about advertising an ebook site of questionable legality... (and Github themselves probably would get their grammar right...)
- 13 Aug 2015, 05:37
- Forum: Technical Help / Troubleshooting
- Topic: Windoes 10 + Warzone
- Replies: 3
- Views: 5147
Re: Windoes 10 + Warzone
Try to go where Warzone is installed, warzone2100.exe properties → compatibility → "Disable display scaling on high DPI settings" (or whatever the name on Windows 10 is).
- 17 May 2015, 03:01
- Forum: Development
- Topic: About lobby
- Replies: 30
- Views: 45768
Re: About lobby
ddos open source seems low to me, hard to understand the intention. People cheat and ddos in huge games like League of Legends, or fake their high scores in indie games (saw a few scores that were the maximum a signed 32 bit number can hold recently somewhere) - if it is public, someone with too mu...
- 15 May 2015, 23:05
- Forum: Technical Help / Troubleshooting
- Topic: Animation Problems
- Replies: 13
- Views: 10582
Re: Animation Problems
Try https://obsproject.com/ to record the game.
- 01 May 2015, 21:00
- Forum: Other Talk
- Topic: X-Box One Contoller UPLINK
- Replies: 5
- Views: 4933
Re: X-Box One Contoller UPLINK
Tell us more about X-Box controllers. Do they use proprietary connectors or implement special protocols? Do they act like a mouse or joystick? They're a kind of gamepad with standardized layout: Two analog sticks you can also press, two analog triggers, one 8-directional digital pad, eight normal b...
- 21 Apr 2015, 22:56
- Forum: Development
- Topic: Aspect ratio
- Replies: 11
- Views: 10100
Re: Aspect ratio
Jorzi, what is your opinion on aspect ratio? Should the models be adjusted to the correct aspect ratio or should this be left to the 'global' world to handle the aspect ratio, and making things always 4:3 instead of 16:9 or whatever else? (Yeah, black border to fix the aspect ratio...) The problem ...