Search found 402 matches
- 20 Sep 2006, 19:06
- Forum: Development
- Topic: Drop the ingame-menu.
- Replies: 8
- Views: 7810
Re: Drop the ingame-menu.
You know, lav_coyote25, the sad thing is that Warzone Starter runs only under windows. I can adapt it to work with WZ:R but not under linux or mac.
- 20 Sep 2006, 19:01
- Forum: Other Talk
- Topic: a non descriptive title
- Replies: 7
- Views: 10363
Re: a non descriptive title
Happy birthday, rush.
- 19 Sep 2006, 21:34
- Forum: Development
- Topic: Drop the ingame-menu.
- Replies: 8
- Views: 7810
Re: Drop the ingame-menu.
We obviously have troubles with the GUI, but I think dropping the menu completely would be a too unorthodox approach.
On the other hand I can imagine a little utility for AI selection, even if a temporary solution, I can't think of a better one at the moment.
On the other hand I can imagine a little utility for AI selection, even if a temporary solution, I can't think of a better one at the moment.
- 19 Sep 2006, 21:04
- Forum: Development
- Topic: Spelling of "armor"
- Replies: 8
- Views: 8356
Re: Spelling of "armor"
iamtheari, that's not the only british artifact, you have to look at the scripting functions; centre and colour is something I used to over the years.
- 10 Sep 2006, 17:09
- Forum: Not a bug
- Topic: Map Concrete 8p map
- Replies: 10
- Views: 29623
Re: Map Concrete 8p map
I have reverse engineered parts of the binary map format in the times when we had no source. Warzone Starter could probably convert the most vital map information back to .lnd, so EditWorld would be able to load it, but some information will get lost (texture rotation for example and there's more I ...
- 08 Sep 2006, 19:04
- Forum: Development
- Topic: Confusing things?
- Replies: 9
- Views: 7930
Re: Confusing things?
C01eMaN, we will keep it in mind, thank you for your offer.
- 30 Aug 2006, 19:23
- Forum: Development
- Topic: New Features in Wz2100 which I want to see in future.
- Replies: 41
- Views: 23755
Re: New Features in Wz2100 which I want to see in future.
what about repairing vehicles in an allied repair pad? is that yet possible? I'm sick of tranferring units to be repaired and wait them back. :D That's how you fool the game in the multiplayer, huh? ;) Some kind of "Send help here" in radar screen. It's difficult to coordinate effords in ...
- 25 Aug 2006, 14:44
- Forum: Technical Help / Troubleshooting
- Topic: Problem installing C++ Redistributable file for -2.0.4
- Replies: 3
- Views: 4713
Re: Problem installing C++ Redistributable file for -2.0.4
LOGRIDE, I think you need SP2 or at least try to install latest version of MSI Installer from ms.com
- 21 Aug 2006, 11:50
- Forum: News and announcements
- Topic: 2.0.4 Release Candidate 2
- Replies: 9
- Views: 10798
Re: 2.0.4 Release Candidate 2
rajasta, there's really something wrong with your Bison. argument_decl doesn't have to have a type, because nothing is assigned to it (if you look at rule: argument_decl: '(' ')' ) The line with event_decl: event_subdecl ';' has correct Bison syntax as well. Try to use a different Bison version. ...
- 19 Aug 2006, 19:53
- Forum: News and announcements
- Topic: 2.0.4 Release Candidate 2
- Replies: 9
- Views: 10798
Re: 2.0.4 Release Candidate 2
rajasta, there are 2 error messages and they all refere to the same script event. Can you tell us what map you were playing, but what is more importand what Tech Level? Was it a campaign mode or skirmish?
- 12 Aug 2006, 15:44
- Forum: Technical Help / Troubleshooting
- Topic: RC 2.0.4 is asking for a runtime called msvcr80.dll?
- Replies: 2
- Views: 4277
RC 2.0.4 is asking for a runtime called msvcr80.dll?
Not sure why it does. have you tried installing http://www.microsoft.com/downloads/deta ... laylang=en ?
- 12 Aug 2006, 15:43
- Forum: Development
- Topic: Auto Research Button
- Replies: 9
- Views: 7210
Auto Research Button
Not a bad idea I think, actually shouldn't be that hard to implement, but implementing the GUI (buttons for enabling\disabling auto-research) could be a bit problematic.