Dont confuse suggestion.
I suggest good things. So you dont want to include peace time.
Search found 671 matches
- 15 Dec 2011, 10:38
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 202049
- 15 Dec 2011, 10:21
- Forum: Mapping / Modding tools & discussions
- Topic: Unit parameter editor / Stat Editor by crab [win only]
- Replies: 34
- Views: 31838
Re: Unit parameter editor / Stat Editor by crab [win only]
Dont worry i'll change my program code when i'll have time to continue work
- 15 Dec 2011, 07:04
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 202049
Re: [mod]Next Research System (NRS)
Hey I suggest you implement peace time in NRS :) i have new variant how peace time could be implemented "Peacetime building" "Buildtime housing" Allowed only for player 0 Can be built only during first minute each building increases peace time by 5 minutes have 1 hp and disappear...
- 15 Dec 2011, 02:44
- Forum: Mapping / Modding tools & discussions
- Topic: Unit parameter editor / Stat Editor by crab [win only]
- Replies: 34
- Views: 31838
Re: Unit parameter editor / Stat Editor by crab [win only]
Instruction How made new map-mod: 1) Open map file (.wz) 2) Click 'Load original WZ stats" in menu 3) Open weapons 4) Change something, but note not all weapons are accesible in game For example you can rename Heavy machinegun to Arreon's gun 5) Save map There is one problem. WZ have rule what ...
- 14 Dec 2011, 15:04
- Forum: Mapping / Modding tools & discussions
- Topic: Unit parameter editor / Stat Editor by crab [win only]
- Replies: 34
- Views: 31838
Re: Unit parameter editor / Stat Editor by crab [win only]
5 nice guys downloaded my program
i uploaded new version 2 where was fixed some critical errors
i uploaded new version 2 where was fixed some critical errors
- 14 Dec 2011, 02:15
- Forum: Ideas and suggestions
- Topic: Fixing the Power Problem
- Replies: 13
- Views: 5324
Re: Fixing the Power Problem
Problem: The power system doesn't really allow the player to pursue research, build defenses, and construct an army at the same time. Wrong. High (and extremely high) oil maps are a symptom of the problem. Agreed Power problems help facilitate turtling since it's easier to hole up and research/defe...
- 14 Dec 2011, 01:45
- Forum: Mapping / Modding tools & discussions
- Topic: Unit parameter editor / Stat Editor by crab [win only]
- Replies: 34
- Views: 31838
Unit parameter editor / Stat Editor by crab [win only]
Hello everyone. Every day people make mods and maps with hidden mods and i cannot see what mod did with parameters, so I made another stat editor. This program i made for my own private use, but i hope someone might be interested :) NEW: Download version 5.2 ( untested ): http://www.mediafire.com/fi...
- 11 Dec 2011, 18:07
- Forum: Mapping / Modding tools & discussions
- Topic: A Stats Editor
- Replies: 34
- Views: 16764
Re: A Stats Editor
I used this program to view and compare statsFlail13 wrote:I could try to update it. I didn't know anyone was using it.
now i've started my own analog of Flate and it going to be better
- 09 Dec 2011, 11:44
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 202049
Re: [mod]Next Research System (NRS)
I your first move - research and make something.. in this time you know nothing about enemy's plan. you can scout, but enemy closed his base and you only can see last produced cyborg with MG. So i successfully scouted walls. right ? XD you scouted "wall" which contains following elements:...
- 09 Dec 2011, 01:32
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 202049
Re: [mod]Next Research System (NRS)
If your plan is to allow player to keep with their strict research plan from the start to the end without need to adapt to their opponents, it's opposed to the principle of my mod that plan that a part of the game is played inside the lab. you can adapt only in begin stage of game. when you have 10...
- 08 Dec 2011, 19:37
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 202049
Re: [mod]Next Research System (NRS)
I want to give players the capacity to force another one out of his main line. This is exactly the opposite of what you ask. i think it is more interesting when each weapon line can be the best for some players .. so each line can include 1 main type and 1 additional type also, my dream is when two...
- 08 Dec 2011, 11:20
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 202049
Re: [mod]Next Research System (NRS)
nice. i've not tried new weapons.. i think it is better in NRS to make each weapon line with various kinds (cheap-expensive, weak-strong, less build points - high build points) Currently in NRS we have cheap MG, cheap cannons, expensive lasers etc. i suggest you add at least 1 expensive mg with with...
- 06 Dec 2011, 23:29
- Forum: Other Talk
- Topic: What defines Warzone?
- Replies: 53
- Views: 20879
Re: What defines Warzone?
- fight for technologies - The ability to design your own units - the to ability design your own base. make various towers and walls in different variations. also i want say fight for oil and viper mg is obsolete.. most multiplayer games are high oil and campaign is fight for technologies not for oi...
- 04 Dec 2011, 23:16
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 202049
Re: [mod]Next Research System (NRS)
A lot of the theory, but you again does not give actual changes in parameters :twisted: you could simply log all changes... but i cannot understand why you don't do seem you not say about 90% thing which happened in NRS and i dont care for res/productions rate.. just know if i do much res then i los...
- 30 Nov 2011, 19:45
- Forum: Addon discussions
- Topic: [mod]Next Research System (NRS) 2.3.9
- Replies: 340
- Views: 202049
Re: [mod]Next Research System (NRS)
Reg312, I dont know what to answer except "yes" ? Many of your ideas look cool, but rely on non-multiplicative upgrades at some point to make a transition. last my post not about ideas, but about fact whan NRS mod is black box. you still not publish change log in form "python HP was ...