Search found 1008 matches
- 25 Sep 2015, 01:57
- Forum: Addon discussions
- Topic: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Windows
- Replies: 19
- Views: 31244
Re: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Win
ey, new colors are way better and thanks for the window resizing! i only got one last thing and that might have todo with my global icon theme... all the icons have different sizes.... i made you some incase you dont have any.... ps.: i was curious so i did a make install.... the join button which ...
- 21 Sep 2015, 07:50
- Forum: Addon discussions
- Topic: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Windows
- Replies: 19
- Views: 31244
Re: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Win
Released minor update taking version from 0.9 to 1.0. See the top of the thread for more details.
- 19 Sep 2015, 23:49
- Forum: Addon discussions
- Topic: WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Windows
- Replies: 19
- Views: 31244
WZBlue GTK: Graphical Lobby Monitor for Linux, Unix, Windows
http://gieba.universe2.us/wzblueicon.png I am pleased to announce the release of WZBlue with GTK. UPDATE: Released 1.0, minor update that fixes a bug on Linux, cleans up code, and beautifies the interface a little **UPDATE 2: Released 1.1.0 1.1.1, a major update that fixes bugs, adds tons of new fu...
- 18 Sep 2015, 14:21
- Forum: Development
- Topic: WZBlue: Warzone 2100 Lobby Monitor
- Replies: 11
- Views: 13880
Re: WZBlue: Warzone 2100 Lobby Monitor
BEHOLD! I have revived WZBlue and I am working on a graphical frontend! It's nearly complete. Minimum refresh time is 5 secs, won't go lower than that, but defaults to 10. Not releasing any code until I've ironed out any potentially problematic bugs. I'm trying to get it right this time, and prevent...
- 08 Sep 2015, 05:20
- Forum: Scripting
- Topic: Questions on 3.1.x JS API
- Replies: 5
- Views: 10568
Re: Questions on 3.1.x JS API
Yeah, afraid I can't do that with my bot. RatBot is for high oil, and as such needs all 15 trucks. Running into a lot of strange, discouraging bugs with this thing, most of them not happening in skirmish, but only in multiplayer.
- 07 Sep 2015, 11:34
- Forum: Scripting
- Topic: Questions on 3.1.x JS API
- Replies: 5
- Views: 10568
Re: Questions on 3.1.x JS API
Got more questions. It seems that with timers, it might not be atomic? I hope there aren't two functions running at once? I'm having trouble tracking truck production. I've got a variable to track how many are being built, and a function to count how many exist, but I can't get it to work properly. ...
- 01 Sep 2015, 00:05
- Forum: Addon discussions
- Topic: RatBot, an AI for high oil
- Replies: 9
- Views: 8599
Re: RatBot, an AI for high oil
Yeah, I'll record some soon. Working out kinks in the new attack system, and working to get base building in no bases to be more efficient.
- 01 Sep 2015, 00:04
- Forum: Development
- Topic: WZBlue: Warzone 2100 Lobby Monitor
- Replies: 11
- Views: 13880
Re: WZBlue: Warzone 2100 Lobby Monitor
They can. A lot of users click the refresh rate twice a second when they're waiting for a game to appear in the lobby.
- 30 Aug 2015, 01:35
- Forum: Addon discussions
- Topic: RatBot, an AI for high oil
- Replies: 9
- Views: 8599
RatBot, an AI for high oil
So I've been writing a bot for 3.1.x called RatBot. It's designed to be very, very, lethally good at high oil. So far, in full bases with all structures and modules, it performs near perfect research and does a perfect job of manufacturing. It only supports the cannon research line, but I intend to ...
- 30 Aug 2015, 01:29
- Forum: Scripting
- Topic: Questions on 3.1.x JS API
- Replies: 5
- Views: 10568
Questions on 3.1.x JS API
I've been reviewing the documentation here , and there are a few things I'm hoping devs can answer. First, how do I find the coordinates of a truck's build order? How do I order a droid to recycle? How do I cancel droid production in a factory? How do I scan for enemies in the player's field of visi...
- 27 Aug 2015, 04:08
- Forum: Ideas and suggestions
- Topic: Warzone 2100 3.1.3
- Replies: 2
- Views: 7307
- 23 Aug 2015, 23:37
- Forum: Other Talk
- Topic: Your GitHub is awesome
- Replies: 4
- Views: 5503
Re: Your GitHub is awesome
Agreed. Sounds like a marketing ploy.
- 31 Jul 2015, 03:56
- Forum: Game related Discussions
- Topic: To new people who want boats and helicopters etc.
- Replies: 5
- Views: 7813
To new people who want boats and helicopters etc.
I just wanted to explain something. For you, you're new, or you might have been with Warzone for a while, but you haven't learned it to an art yet. We senior players generally strongly oppose such additions and changes. I'll tell you why. * Because we've been with the game forever, and it means some...
- 31 Jul 2015, 01:42
- Forum: Development
- Topic: Petition to reinstate Guard, Persue and Hold orders!
- Replies: 164
- Views: 118378
Re: Petition to reinstate Guard, Persue and Hold orders!
I really hate the idea of removing these. Please reinstate them. That is all.
Of course, nobody cares what I think.
Of course, nobody cares what I think.
- 21 Jul 2015, 20:35
- Forum: Skirmish / Multiplay
- Topic: Cyborgs cry to Assault Gun
- Replies: 14
- Views: 24006
Re: Cyborgs cry to Assault Gun
I cannot advocate nerfing assault gun. As a very heavy multiplayer guy of both low and high oil, there are many times when there are just too many borgs, and assault gun doesn't even cut it. Superborgs are a serious threat in multiplayer, cannon superborgs in particular. AG is helpful, because hmg i...