Search found 875 matches
- 26 Apr 2017, 17:38
- Forum: Scripting
- Topic: AI script questions
- Replies: 11
- Views: 9031
Re: AI script questions
How did you create the commander? I created it in the design menu and from there I spawned them from the add droid tab. They are still considered commanders even if I switch to another player. However, if the AI produces a unit with the command turret from a factory, then it is not considered a com...
- 24 Apr 2017, 01:19
- Forum: Scripting
- Topic: AI script questions
- Replies: 11
- Views: 9031
Re: AI script questions
Commanders should be DROID_COMMAND. I just tested it in the ctrl+o menu, and that info should be passed to the scripts. I only see numbers for the droidType. When I produce a droid with the command turret it is 7. If the AI does it, then the droidType is 0. I agree that truck spinning should be fix...
- 23 Apr 2017, 22:34
- Forum: Scripting
- Topic: AI script questions
- Replies: 11
- Views: 9031
AI script questions
Working on my AI lately and have some questions: 1. How do I go about finding the component name of a system droid? Most of the time I can just do droid.weapons[x].name to get whatever the name is of the component, but this fails if it has repairs/sensors/command-turret/spade and similar. Would be u...
- 23 Apr 2017, 21:40
- Forum: News and announcements
- Topic: Release 3.2.3 is out
- Replies: 57
- Views: 81691
Re: Release 3.2.3 is out
Only performance problem I have found is that having the research menu open seems to cause a noticeable slow down until it is closed. Also I see that warzone currently uses glm version 0.9.4.4 when 0.9.8.4 is the latest. Maybe updating it could make some operations a bit faster or fix bugs?
- 20 Apr 2017, 03:28
- Forum: Technical Help / Troubleshooting
- Topic: Anyone able to help with a crash
- Replies: 5
- Views: 3635
Re: Anyone able to help with a crash
Can you reproduce this problem with the portable master build?
- 18 Apr 2017, 20:24
- Forum: Scripting
- Topic: The official --=jscam=-- thread
- Replies: 201
- Views: 170444
Re: The official --=jscam=-- thread
I will finish off 2-8(s) and the last Beta mission since I am done with 2-7 now. Not quite sure what I will do about the transporter for the Beta escape mission, but it seems like a good challenge. I have been working on a fix for an ancient research related bug for the campaign (research not grante...
- 18 Apr 2017, 19:50
- Forum: Technical Help / Troubleshooting
- Topic: Installing on a Mac
- Replies: 1
- Views: 4292
- 18 Apr 2017, 19:37
- Forum: Addon discussions
- Topic: Enhanced Balance Mod for 3.x
- Replies: 225
- Views: 195878
Re: Enhanced Balance Mod for 3.x
This bot will smash all other current and foreseeable bots most of the time with the exception of certain small map, low oil rush games. Naturally. How can you expect other AI, which are only 'balanced' in regards to the base game, to be anywhere near as good as your bot when introduced to all of y...
- 13 Apr 2017, 04:25
- Forum: Technical Help / Troubleshooting
- Topic: FPS drops bellow 8 and lag in skirmish, huge 160x250 map
- Replies: 7
- Views: 6189
Re: FPS drops bellow 8 and lag in skirmish, huge 160x250 map
I did not understand what you meant when you said " To verify, open 'top' ". The terminal command top is used to display process information. Also, I guess that by " shadows drawing " you mean the FSAA setting in Video Options, right? Go to Options>Graphics Options and make sure...
- 12 Apr 2017, 18:18
- Forum: Technical Help / Troubleshooting
- Topic: FPS drops bellow 8 and lag in skirmish, huge 160x250 map
- Replies: 7
- Views: 6189
Re: FPS drops bellow 8 and lag in skirmish, huge 160x250 map
Try using master and see if that makes any difference (compile guide). Turning off shadows can improve performance significantly as well. Also are you using any mods or have anything in your log files?
- 09 Apr 2017, 02:48
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 685893
Re: Help needed testing 3.2.x Campaign games!
Good to know.Tenoh wrote:Doing Beta now. Got to the transport and all went fine!
You do not have to report about mission errors in 2-B/2-7/2-8/2-end since those mission scripts are not converted to JavaScript yet.
- 06 Apr 2017, 05:59
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 685893
Re: Help needed testing 3.2.x Campaign games!
*edit* still not good. Unit got to it,i hear : Units rescued! but donate units not happening, Collective tanks are not advancing,only cyborg patrols... sry :? I just compiled the latest git master with the mod loaded and I completed 2-1 without seeing those errors (there was a non-fatal fpath error...
- 06 Apr 2017, 04:13
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 685893
Re: Help needed testing 3.2.x Campaign games!
Updated-Campaign.wz Fresh from my campaignJS testing branch. Includes fixes for 2-1 (and adds the unused base blips for this mission), adds 2-c/2-5(s)/2-d(s)/2-6(s). Be aware that I have not tested the missions after 2-c as much as I would like, however I have not found any game breaking bugs in th...
- 06 Apr 2017, 00:01
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 685893
Re: Help needed testing 3.2.x Campaign games!
Thanks for testing! I fixed that Beta mission a few days ago (not in master build). Do you have any errors in your log file with the Alpha mission (mission 1a-c)?Tenoh wrote:Alfa.. only problem i had was NP not entering map after i got the S.link. Beta, mission wont complete when i get to down transport.
- 03 Apr 2017, 18:40
- Forum: Skirmish / Multiplay
- Topic: Can hardly play any more
- Replies: 5
- Views: 6859
Re: Can hardly play any more
only Nexus AI cheats with research speed, however i think he doesn't use this heavy cyborg at all (correct me if i'm wrong). Gamma map with advanced bases and T2, Nexus AI uses the heavy gunner ~15 minutes into the skirmish. It takes a long time for it to research any weapon upgrades at all, instea...