Search found 264 matches

by Forgon
10 Jul 2019, 15:18
Forum: Technical Help / Troubleshooting
Topic: I cannot configure, make or minstall none version of Warzone on Linux!
Replies: 41
Views: 21480

Re: I cannot configure, make or minstall none version of Warzone on Linux!

Hello. I am getting this when I try to compilate via autotools through Terminal on Xubuntu 18.04 depbase=`echo raycast.o | sed 's|[^/]*$|.deps/&|;s|\.o$||'`;\ g++ -DHAVE_CONFIG_H -I. -I.. -DYY_NO_INPUT -D_REENTRANT -I/usr/include/SDL2 -I/usr/include/libpng16 -I/usr/include/AL -I/usr/include/fri...
by Forgon
10 Jul 2019, 08:10
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 255306

Re: Art Revolution mod. Latest release: January, 2015

Got the latest developer build and it still causes the host to crash instantly when I join if we both have the mod installed... Not sure if I'm doing something wrong or not but it almost feels like anti-cheat getting kicked the second you join online with a mod, but I don't believe that's actually ...
by Forgon
09 Jul 2019, 10:48
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 255306

Re: Art Revolution mod. Latest release: January, 2015

Can someone by any chance give me a hand getting this mod to work in Multiplayer games? My brother and I on seprate computers in separate houses both have the mod in our autoload folder, and the mod is fully functional/working right from the main menu along with anything single player. We also have...
by Forgon
09 Jul 2019, 08:28
Forum: Artwork
Topic: New animation system is finally in
Replies: 81
Views: 118921

Re: New animation system is finally in

If you deleted or did not modify the connection data at the very bottom you effect is either not in the model or is inside too low to be seen. Plus you will need to double the fxpower model pie to have it bigger that's if it is the effect. Remember the height data is the 3rd number you might need t...
by Forgon
09 Jul 2019, 08:17
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 50838

Re: Need help developing 3.3.0 campaign

[...] From my side, I agree that this can be tolerated. But we have still one more issue. In every away mission the transporter is count as a combat unit and you can use only 39 units. Only if you have 40 units already produced in the last non-away level before you can use 40. [...] Berserk Cyborg ...
by Forgon
08 Jul 2019, 22:38
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 50838

Re: Need help developing 3.3.0 campaign

[...] I think we should wait until Forgon's unit limit patch that I'm testing at the moment is merged into master. I expect that this patch will have some remarkable influence on the balance with insane difficulty. In the Alpha campaign especially Alpha 10 and 12 for example. You mentioned problems...
by Forgon
07 Jul 2019, 21:09
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 50838

Re: Need help developing 3.3.0 campaign

Beta 1 begins with more player power on Insane (9000) than with other difficulties (5000). The change was added in commit 9de49658725bfaf6929befc6e47c87952ef00396 . Should it be considered a bug or is this behavior intentional? That is intentional. Bethrezen was complaining that Beta 01 would be to...
by Forgon
07 Jul 2019, 19:53
Forum: Technical Help / Troubleshooting
Topic: Cannot Save Game
Replies: 2
Views: 2908

Re: Cannot Save Game

Please include more information, like logfiles or screenshots.
by Forgon
07 Jul 2019, 09:16
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 50838

Re: Need help developing 3.3.0 campaign

Beta 1 begins with more player power on Insane (9000) than with other
difficulties (5000).
The change was added in commit 9de49658725bfaf6929befc6e47c87952ef00396.
Should it be considered a bug or is this behavior intentional?
by Forgon
28 Jun 2019, 08:14
Forum: News and announcements
Topic: Moving trac (Bug reports & patches) to GitHub.
Replies: 9
Views: 320439

Re: Moving trac (Bug reports & patches) to GitHub.

The link in the chapter "Reporting bugs" of readme.md is still leading to trac and should be updated. This problem is addressed by PR #374 . Another problem is that Trac tickets are updated if commits contain references to pull requests. For example, merging PR #382 into master updated ti...
by Forgon
18 Jun 2019, 16:35
Forum: Ideas and suggestions
Topic: Suggestions by Blujay
Replies: 2
Views: 3625

Re: Suggestions by Blujay

[...] 1. Research and Descriptions One of the major drawbacks of the gameplay that I've encountered is that, especially through the Campaign, I'm given a lot of stuff to research, but I have no idea what exactly I'm research until after I've researched it, and that only comes in the Intelligence ta...
by Forgon
17 Jun 2019, 22:56
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 50838

Re: Need help developing 3.3.0 campaign

On my first try, the mission timer was at 15:13 (completed in 14m47s) when I fully destroyed the last base on Insane. Had no more than six MGs at any given time and was, more or less, encouraged to pick up those two oil barrels that I never bother getting. So it's very much possible. Could you expl...
by Forgon
17 Jun 2019, 16:49
Forum: Skirmish / Multiplay
Topic: lookig for old original map!
Replies: 3
Views: 7337

Re: lookig for old original map!

Here are some links you can try:
by Forgon
15 Jun 2019, 18:29
Forum: Campaign
Topic: too many enemy units
Replies: 9
Views: 7117

Re: too many enemy units

there are too many enemy units in 3.3.0. in last mission of the alpha campaign. is this normsl to be attacked by groups of 10 tanks? groups are attacking one by one in a normal mode. I watched video with another versions: there are very less enemy units. It you managed to share a savegame, we could...
by Forgon
14 Jun 2019, 20:52
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 50838

Re: Need help developing 3.3.0 campaign

I made a test with the changes for Alpha 01 and it's way tougher than before. I needed several tries to win the level. But I like it. @Forgon: What's your trick to win the level within 20 minutes? I never needed less than 25. ;) [...] I defeat the enemy with two assaults, for each of which I patien...