Search found 619 matches

by alfred007
29 Aug 2017, 00:08
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

When I recycle and upgrade my first 2 squads before taking off usually I have about 27 minutes left on the clock by the time I'm ready to take off I don't understand why it last so long for you to produce these two squads. For composite alloys mk 2 you need 2:51 for research and for python body 1:5...
by alfred007
28 Aug 2017, 02:01
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

Per committed with commit 4b91398 a protection of cheat mode after reloading a saved game. That didn't worked in my test. I was in cheat mode, saved a game, reloaded it and I had again to do the special key command to get back in cheat mode. I thought that was how it was supposed to work...? Used t...
by alfred007
27 Aug 2017, 21:18
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

Updated to master 714399b Testing beta 1 again All things I noticed in my last test are now working as it should be (except the repaired buildings after saveload). Now I could only start 4 transports. What would be perfect if it's possible that you can start a fifth transport with starting countdown...
by alfred007
26 Aug 2017, 21:40
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

Finished testing beta 1 with starting from the end of alpha mission Mostly runs normal, I noticed a few things 1) In the two northern bases it seems that everything except the mortar pits is repaired after safeload. I noticed it with the HQ, two pictures of the damaged HQ and the repaired HQ after s...
by alfred007
26 Aug 2017, 13:39
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

@Berserk Cyborg
Should I move on with beta testing or do you have some changes planned for alpha that needs some testing?
by alfred007
24 Aug 2017, 22:09
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

I think master 1989e22 (when available) should stop bases walls from automatically being destroyed when loading.
Yes, is fixed.
by alfred007
23 Aug 2017, 21:37
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

I updated to master 8109d46 I tried to reproduce the bug that is reported by Bethrezen, but I couldn't. I could end alpha 2 and I can alt tab to the desktop without any problems. But at the end of alpha 2 a weird thing happened. I saved a game at the end of alpha 2 where some walls and the cannon to...
by alfred007
21 Aug 2017, 00:27
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

What I also do is to play with as few units as possible. I played alpha with just 30 combat units. In alpha 12 one hover commander, 16 hover lancers, one tracked sensor and 12 tracked bombards. The reason is that I have the goal for myself to end the game with as much hero units as possible. And onc...
by alfred007
20 Aug 2017, 14:57
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

Alpha 12 Still very tough, but I could finish the stage in time and get prepared for beta. NP Landing zone is now down, when the buildings are destroyed. Some how I very much doubt that, because its taking me over an hour just to get near there base there is no way you can possible shut down there ...
by alfred007
19 Aug 2017, 03:01
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

Finished with testing alpha campaign. Alpha 11 Looks good. What I noticed is, that the winning conditions are now pick up the artifact and destroy anything of the NP. As far as I know the winning conditions were picking up the artifact and destroy all troops of the NP. It was not necessary to destro...
by alfred007
18 Aug 2017, 01:29
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

Works in alpha 9 and 10
by alfred007
18 Aug 2017, 00:20
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

Yes you are right, I mixed up the messages. But in alpha 9 and 10 it is only the sound played when it has landed and not when it appears.
by alfred007
17 Aug 2017, 23:51
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

I don't mean the warning after the transporter landed. That warning comes. I mean the warning when the transporter ist still in the air. This are two different warnings. One when the transport is detected in the air and another when when the troops have left the transporter. I mean the first one. Lo...
by alfred007
17 Aug 2017, 23:30
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

Upgraded to master 807340c Alpha 8 Looks good. Alpha 9 All as expected. The NP get now several reinforcements and is always attacking. Factories are all working. Alpha 10 Also fine. The cyborgs now attacks buildings nearby. Not as consistent as a human player, but much better than before. What I mis...
by alfred007
17 Aug 2017, 15:58
Forum: Development
Topic: Help needed testing 3.2.x Campaign games!
Replies: 1535
Views: 682153

Re: Help needed testing 3.2.x Campaign games!

Ready with testing alpha 5-7 Alpha 5 Except the reported bug everything runs normal. The NP was very defensive like it was with Bethrezen . After the video they attacked me once and then no more. Even when I attacked them with artillery they did not attack me until I tried to build a sensor near the...