Search found 5374 matches
- 24 Jul 2011, 08:13
- Forum: Technical Help / Troubleshooting
- Topic: White textures? Black/corrupted screens? Crashes to desktop?
- Replies: 17
- Views: 7677
Re: White textures? Black/corrupted screens? Crashes to desk
I have a MacBook Pro, running NVIDIA GeForce 9400m, and whenever i run the game, everything besides units/buildings is white. i can still see slopes and such, but its all different shades of white/black. i have all of the latest drivers by nvidia for my GPU. any ideas what may be the problem? The s...
- 24 Jul 2011, 08:10
- Forum: Ideas and suggestions
- Topic: Counter for Multiplayer Quiters...
- Replies: 36
- Views: 12088
Re: Counter for Multiplayer Quiters...
"Shaming" quitters isn't the right solution, since, as Per mentioned, many people don't think it's a bad thing. In practically every strategy game, you'll notice that more casual gamers don't like quitting because they find the satisfaction of destroying the enemy more important, while mor...
- 14 Jul 2011, 00:46
- Forum: Ideas and suggestions
- Topic: Suggestion: Default action when clicking
- Replies: 9
- Views: 3748
Re: Suggestion: Default action when clicking
That was done to imitate StarCraft II.effigy wrote:What bothers me about the current "alt" / 2-button behavior is that building structures is not done with RMB. I think that's rather counter-intuitive.
- 09 Jul 2011, 22:54
- Forum: Ideas and suggestions
- Topic: Suggestion: Default action when clicking
- Replies: 9
- Views: 3748
Re: Suggestion: Default action when clicking
The default hasn't been changed since the game was released for Windows in 1999. The reason the default was one-button mode even though Windows had two-button mice was because, at the time, RTSes were new to most players, and Windows users at the time didn't think of right-click as anything other th...
- 09 Jul 2011, 08:32
- Forum: Website feedback
- Topic: master is disaster
- Replies: 11
- Views: 6911
Re: master is disaster
Oh, so that's what "2600k SB" means. I was confused by that for the longest time.
- 09 Jul 2011, 05:24
- Forum: Website feedback
- Topic: RSS Feeds Down?
- Replies: 1
- Views: 1523
Re: RSS Feeds Down?
They seem fine to me... Could you link to the feed that's giving you trouble?
- 09 Jul 2011, 05:20
- Forum: Website feedback
- Topic: master is disaster
- Replies: 11
- Views: 6911
Re: master is disaster
The gigahertz wars ended with the Pentium 4 (which topped out at 3.8 GHz - 5 GHz doesn't sound too implausible an overclock), a 5GHz CPU doesn't necessarily mean "modern".
- 09 Jul 2011, 00:08
- Forum: Ideas and suggestions
- Topic: Suggestion: Default action when clicking
- Replies: 9
- Views: 3748
Re: Suggestion: Default action when clicking
Options -> Switch mouse buttons will make left-click "select" and right-click "act".
The default is made for single-button mice.
The default is made for single-button mice.
- 09 Jul 2011, 00:07
- Forum: Ideas and suggestions
- Topic: Suggestion: Manufacturing defaults
- Replies: 8
- Views: 3424
Re: Suggestion: Manufacturing defaults
That already exists. Right-click on the factory.
- 05 Jul 2011, 11:54
- Forum: Development
- Topic: My Suggestions
- Replies: 5
- Views: 2575
Re: My Suggestions
The closest we'll get to flying trucks in a balanced version of the game will be jetpack engineers (prereq: Improved Engineering, Cyborg Transport, see also jetpack mechanic, prereq: Heavy Repair Turret, Cyborg Transport), which will be implemented whenever I have a ton of free time (n.b. considerin...
- 03 Jul 2011, 09:39
- Forum: Development
- Topic: Warzone's power system
- Replies: 139
- Views: 58390
Re: Warzone's power system
Not exactly. Unlike direct debit, speed of light debit works correctly when several things are ordered and money is not enough for any single one of them. That is, we allow partial paying, it just happens instantly. "Correctly" is relative. I still think queueing them is the correct solut...
- 03 Jul 2011, 02:40
- Forum: Development
- Topic: Warzone's power system
- Replies: 139
- Views: 58390
Re: Warzone's power system
I haven't even found time for a fix for that one mod loading bug...Per wrote:Making the power accrue process much faster (perhaps constant time) has been discussed, and I agree that it would be a good idea. Now we all hope Zarel can make some time to rewrite the power code soon.
Sometime this summer.
- 02 Jul 2011, 23:37
- Forum: Other Talk
- Topic: Most Critical Upgrade
- Replies: 2
- Views: 1511
Re: Most Critical Upgrade
In general, not getting power upgrades quickly can screw you over long-term.
Anything more specific usually requires details about the situation.
Anything more specific usually requires details about the situation.
- 27 Jun 2011, 06:24
- Forum: Other Talk
- Topic: Warzone C.G.I animation movies remake
- Replies: 68
- Views: 48817
Re: Warzone C.G.I animation movies remake
The username "manaze" looks familiar. Do I, perchance, know you from RTS.net or similar?
- 17 Jun 2011, 22:41
- Forum: Other Talk
- Topic: WZ tower defence flash game.
- Replies: 1
- Views: 1563
Re: WZ tower defence flash game.
Yeah, that's been around for a long time. I think it was inspired from Warzone. None of us have talked to the author, though.