Search found 574 matches

by EvilGuru
24 Apr 2010, 19:27
Forum: Other Talk
Topic: lowest system to have highest wz graphic?
Replies: 1
Views: 1197

Re: lowest system to have highest wz graphic?

It will handle 1024 (or 2048, if we still have that) by 1024 textures with ease. The texture resolution refers to the size of the textures as opposed to how much memory they consume. 128 means that the textures are 128 by 128 pixels each, 1024 means 1024 by 1024 pixels each and so on. Polemically yo...
by EvilGuru
30 Oct 2009, 23:25
Forum: Other Talk
Topic: Double Monitor
Replies: 12
Views: 12098

Re: Double Monitor

You can, it does work. There are a couple of things to keep in mind, however. Firstly, your system needs to support OpenGL acceleration across all of the screens you wish to play the game on. Moreover, it is my understanding that the use of either SLI or CrossFire will preclude OpenGL or DirectX acc...
by EvilGuru
10 Aug 2009, 19:42
Forum: Mapping / Modding tools & discussions
Topic: Has anyone thought about using Visual C++ Express?
Replies: 1
Views: 1108

Re: Has anyone thought about using Visual C++ Express?

I found out that there is a free C++ Visual tool that people can use to make programs. This tool is from Microsoft. So I downloaded it from their website and it looks to me like it's really good. :) I am sure quite a few have thought about it. Some might even use it — we provide project files for M...
by EvilGuru
10 Aug 2009, 00:52
Forum: Technical Help / Troubleshooting
Topic: Totally frashed by some dude, no chance of survival whatever
Replies: 12
Views: 5342

Re: Totally frashed by some dude, no chance of survival whatever

He cheated to get such a unit early on.

Regards, Freddie.
by EvilGuru
06 Aug 2009, 23:41
Forum: Website feedback
Topic: Project is a mess
Replies: 47
Views: 18011

Re: Project is a mess

Thanks for including a AUTHORS file, it shows people who to avoid. Outstanding! I spend a reasonable portion of my day attempting to avoids morons — such as yourself. Hence I support you in your initiative to avoid me . Bravo. But, you know what they say: "In Soviet Russia, moron avoid you!&qu...
by EvilGuru
06 Aug 2009, 23:32
Forum: Development
Topic: Is only code produced or models too?
Replies: 3
Views: 1818

Re: Is only code produced or models too?

Hi, are you only producing code (with comments) or do models like UML diagramms exist too? I think if this does not exist, it can be a problem at such a big software project. If it exist, where can I find it? No, UML diagrams do not exist. Nor would they make much sense. Warzone, for the most part ...
by EvilGuru
29 Jul 2009, 18:52
Forum: Technical Help / Troubleshooting
Topic: game doesnt work proporly!
Replies: 3
Views: 1777

Re: game doesnt work proporly!

Reduce the texture size. This can be done in the video options menu.

Also, the game will not worth properly with a 16-bit screen depth. Please restore it back to 24/32-bit.

Regards, Freddie.
by EvilGuru
22 Jul 2009, 23:44
Forum: Artwork
Topic: Hi-Res textures
Replies: 27
Views: 23920

Re: Hi-Res textures

Don't worry, before long 'someone' (and I am not naming names) will have an obsessive compulsive spout to run pngcrush on all of the textures. It happens from time to time. It also annoys anyone who follows the development version as it results in a very long 'svn up'.

Regards, Freddie.
by EvilGuru
22 Jul 2009, 23:41
Forum: Website feedback
Topic: Download link is dead :(
Replies: 5
Views: 2800

Re: Download link is dead :(

Gna! is, in my experience, more reliable than Sourceforge when it comes to downloads. With Gna! it will either work or it wont. With Sourceforge it is hit-and-miss if you get a working mirror or not.

Regards, Freddie.
by EvilGuru
19 Jul 2009, 12:00
Forum: Technical Help / Troubleshooting
Topic: I need help to compile the original source code.
Replies: 4
Views: 1787

Re: I need help to compile the original source code.

Very few here have any experience with the original source. Furthermore, almost none of the developers use Windows/Visual Studio as a primary development platform. There have, however, been some threads on this in the past — which deal with some of the common compiler errors &c. On a side note: ...
by EvilGuru
09 Jul 2009, 01:04
Forum: Development
Topic: Why is only TCP used?
Replies: 15
Views: 5493

Re: Why is only TCP used?

What about people donating power? A simple solution can suddenly become very, very, complicated.

Regards, Freddie.
by EvilGuru
09 Jul 2009, 00:47
Forum: Development
Topic: Why is only TCP used?
Replies: 15
Views: 5493

Re: Why is only TCP used?

Hmm, but Warzone does have a central server for each game - it's not completely peer-to-peer. While I don't know that much about networking, from your explanation it seems that the FPS network model could be used in Warzone, too, and may alleviate some of the sync issues we have. Currently each pla...
by EvilGuru
09 Jul 2009, 00:19
Forum: Development
Topic: Why is only TCP used?
Replies: 15
Views: 5493

Re: Why is only TCP used?

You have to realize that in UDP, on the order of 99.9% packets get delivered - it's easy enough to resend the failed packets. Funnily enough that is the case for TCP as well — except it takes care of resending packets for us. On the other hand, "all packets arrive and in the correct order"...
by EvilGuru
05 Jul 2009, 14:17
Forum: Technical Help / Troubleshooting
Topic: Can't get 4320x900 working on 2.2.1
Replies: 6
Views: 3761

Re: Can't get 4320x900 working on 2.2.1

Somewhat a digression, since I don't have anything useful to add to the bug discussion: Do you really think that spanning the map view over multiple monitors is the best way that Warzone could utilize multiple monitors? I know Supreme Commander uses a second monitor for a minimap view, and that see...
by EvilGuru
05 Jul 2009, 10:21
Forum: Technical Help / Troubleshooting
Topic: Can't get 4320x900 working on 2.2.1
Replies: 6
Views: 3761

Re: Can't get 4320x900 working on 2.2.1

I only get this problem at 4320x900. If I launch the game at 1440x900 it works fine. I tried deleting the line from fonts.conf anyway, didn't make any difference. There could be a 4096x4096 limit somewhere in the drivers. Strange, as I thought that the limit for 8 series onwards was 8192. I have ru...