Search found 574 matches
- 24 Apr 2010, 19:27
- Forum: Other Talk
- Topic: lowest system to have highest wz graphic?
- Replies: 1
- Views: 1197
Re: lowest system to have highest wz graphic?
It will handle 1024 (or 2048, if we still have that) by 1024 textures with ease. The texture resolution refers to the size of the textures as opposed to how much memory they consume. 128 means that the textures are 128 by 128 pixels each, 1024 means 1024 by 1024 pixels each and so on. Polemically yo...
- 30 Oct 2009, 23:25
- Forum: Other Talk
- Topic: Double Monitor
- Replies: 12
- Views: 12098
Re: Double Monitor
You can, it does work. There are a couple of things to keep in mind, however. Firstly, your system needs to support OpenGL acceleration across all of the screens you wish to play the game on. Moreover, it is my understanding that the use of either SLI or CrossFire will preclude OpenGL or DirectX acc...
- 10 Aug 2009, 19:42
- Forum: Mapping / Modding tools & discussions
- Topic: Has anyone thought about using Visual C++ Express?
- Replies: 1
- Views: 1108
Re: Has anyone thought about using Visual C++ Express?
I found out that there is a free C++ Visual tool that people can use to make programs. This tool is from Microsoft. So I downloaded it from their website and it looks to me like it's really good. :) I am sure quite a few have thought about it. Some might even use it — we provide project files for M...
- 10 Aug 2009, 00:52
- Forum: Technical Help / Troubleshooting
- Topic: Totally frashed by some dude, no chance of survival whatever
- Replies: 12
- Views: 5342
Re: Totally frashed by some dude, no chance of survival whatever
He cheated to get such a unit early on.
Regards, Freddie.
Regards, Freddie.
- 06 Aug 2009, 23:41
- Forum: Website feedback
- Topic: Project is a mess
- Replies: 47
- Views: 18011
Re: Project is a mess
Thanks for including a AUTHORS file, it shows people who to avoid. Outstanding! I spend a reasonable portion of my day attempting to avoids morons — such as yourself. Hence I support you in your initiative to avoid me . Bravo. But, you know what they say: "In Soviet Russia, moron avoid you!&qu...
- 06 Aug 2009, 23:32
- Forum: Development
- Topic: Is only code produced or models too?
- Replies: 3
- Views: 1818
Re: Is only code produced or models too?
Hi, are you only producing code (with comments) or do models like UML diagramms exist too? I think if this does not exist, it can be a problem at such a big software project. If it exist, where can I find it? No, UML diagrams do not exist. Nor would they make much sense. Warzone, for the most part ...
- 29 Jul 2009, 18:52
- Forum: Technical Help / Troubleshooting
- Topic: game doesnt work proporly!
- Replies: 3
- Views: 1777
Re: game doesnt work proporly!
Reduce the texture size. This can be done in the video options menu.
Also, the game will not worth properly with a 16-bit screen depth. Please restore it back to 24/32-bit.
Regards, Freddie.
Also, the game will not worth properly with a 16-bit screen depth. Please restore it back to 24/32-bit.
Regards, Freddie.
- 22 Jul 2009, 23:44
- Forum: Artwork
- Topic: Hi-Res textures
- Replies: 27
- Views: 23920
Re: Hi-Res textures
Don't worry, before long 'someone' (and I am not naming names) will have an obsessive compulsive spout to run pngcrush on all of the textures. It happens from time to time. It also annoys anyone who follows the development version as it results in a very long 'svn up'.
Regards, Freddie.
Regards, Freddie.
- 22 Jul 2009, 23:41
- Forum: Website feedback
- Topic: Download link is dead :(
- Replies: 5
- Views: 2800
Re: Download link is dead :(
Gna! is, in my experience, more reliable than Sourceforge when it comes to downloads. With Gna! it will either work or it wont. With Sourceforge it is hit-and-miss if you get a working mirror or not.
Regards, Freddie.
Regards, Freddie.
- 19 Jul 2009, 12:00
- Forum: Technical Help / Troubleshooting
- Topic: I need help to compile the original source code.
- Replies: 4
- Views: 1787
Re: I need help to compile the original source code.
Very few here have any experience with the original source. Furthermore, almost none of the developers use Windows/Visual Studio as a primary development platform. There have, however, been some threads on this in the past — which deal with some of the common compiler errors &c. On a side note: ...
- 09 Jul 2009, 01:04
- Forum: Development
- Topic: Why is only TCP used?
- Replies: 15
- Views: 5493
Re: Why is only TCP used?
What about people donating power? A simple solution can suddenly become very, very, complicated.
Regards, Freddie.
Regards, Freddie.
- 09 Jul 2009, 00:47
- Forum: Development
- Topic: Why is only TCP used?
- Replies: 15
- Views: 5493
Re: Why is only TCP used?
Hmm, but Warzone does have a central server for each game - it's not completely peer-to-peer. While I don't know that much about networking, from your explanation it seems that the FPS network model could be used in Warzone, too, and may alleviate some of the sync issues we have. Currently each pla...
- 09 Jul 2009, 00:19
- Forum: Development
- Topic: Why is only TCP used?
- Replies: 15
- Views: 5493
Re: Why is only TCP used?
You have to realize that in UDP, on the order of 99.9% packets get delivered - it's easy enough to resend the failed packets. Funnily enough that is the case for TCP as well — except it takes care of resending packets for us. On the other hand, "all packets arrive and in the correct order"...
- 05 Jul 2009, 14:17
- Forum: Technical Help / Troubleshooting
- Topic: Can't get 4320x900 working on 2.2.1
- Replies: 6
- Views: 3761
Re: Can't get 4320x900 working on 2.2.1
Somewhat a digression, since I don't have anything useful to add to the bug discussion: Do you really think that spanning the map view over multiple monitors is the best way that Warzone could utilize multiple monitors? I know Supreme Commander uses a second monitor for a minimap view, and that see...
- 05 Jul 2009, 10:21
- Forum: Technical Help / Troubleshooting
- Topic: Can't get 4320x900 working on 2.2.1
- Replies: 6
- Views: 3761
Re: Can't get 4320x900 working on 2.2.1
I only get this problem at 4320x900. If I launch the game at 1440x900 it works fine. I tried deleting the line from fonts.conf anyway, didn't make any difference. There could be a 4096x4096 limit somewhere in the drivers. Strange, as I thought that the limit for 8 series onwards was 8192. I have ru...