To the point - It was an exploit, and was removed in the recent versions.mescaline wrote:When I played this game on my PS1, I had great phosphor tanks, the same like phosphor airforce. Is it possible to make it?
Search found 1999 matches
- 15 May 2011, 23:24
- Forum: Ideas and suggestions
- Topic: phosphor tank
- Replies: 4
- Views: 2243
Re: phosphor tank
- 20 Apr 2011, 03:14
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974249
Re: Models by Jorzi (AR)
I've been watching this topic sporadically, and interestingly, I might have something quick to say about the viper's humps (pun intended) As far as I can remember, Mangust made the model with a heightened "platform" for the turret - like a hexagonal pyramid stump - probably having in mind ...
- 12 Jan 2011, 02:16
- Forum: Addon discussions
- Topic: Propulsion models
- Replies: 79
- Views: 31091
Re: Propulsion models
Just a question ... Is this project of new vehicle looks dead, or is it just going slowly ? I must tell that this is SO great looking, that i would be glad to get some ewaven if i would have to add every part separately one by one to the game. And remembering about some performance discussions here...
- 12 Jan 2011, 01:35
- Forum: Artwork
- Topic: NEW STRUCTURE MODELS
- Replies: 166
- Views: 86775
Re: NEW STRUCTURE MODELS
Just an idea You know ;) ... Hey, hope you're still around. I'm away from the forums for some time now, but I do care about my old assets, and maybe I'll get back to them sometime. AFAIK, buidlings can be composed of multiple meshes, actually all of them are like that already - we have baseplates, ...
- 12 Jan 2011, 00:16
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974249
Re: Models by Jorzi (AR)
Hey folks (yeah, I've been stalking on this topic :P ) (...) is there any good reason we don't use a team colour mask on the body as well? It is mainly because the colors on the body are mainly used to easily distinguish the balance of the unit - bluish green is a stronger, slower unit, yellow is a ...
- 15 Dec 2010, 03:26
- Forum: Artwork
- Topic: Super Transport model submissions for 3.1
- Replies: 159
- Views: 300156
- 09 Nov 2010, 00:07
- Forum: Artwork
- Topic: Modeling with Blender
- Replies: 46
- Views: 28007
Re: Modeling with Blender
Ok in the next few days i will upload the seperated Model with animated lights. When this is done, im gonna make a custom sound with LMMS. How do you want to animate it? I think it looks cool when it moves up slowly and stomps down fast. With a little time before it moves up again. I need the timin...
- 02 Nov 2010, 03:15
- Forum: Artwork
- Topic: Modeling with Blender
- Replies: 46
- Views: 28007
Re: Modeling with Blender
@Remotehorst I commend you on your efforts! Your modeling skills are more than enough to produce good quality content for WZ. A small flaw that is very commonly present on pretty much every model from new WZ artists is a certain gap of porportion between the size of the polygons in the model - the u...
- 30 Sep 2010, 05:51
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974249
Re: Models by Jorzi (AR)
There's a different reason Olrox's texture art isn't in the game - he's pretty busy these days, so I don't think he ever got from the step of "make models and textures" to "put them in a format Warzone understands". I've been meaning to do that myself some day, but I'm pretty bu...
- 12 Sep 2010, 00:33
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974249
Re: Models by Jorzi (AR)
Dude, Warzone is 11 years old. Now what do these two things that tell us about it efficiently using resources? That is exactly the point that harms the efforts of the AR team, because we don't know if that will ever change, and have no guarantees that our work will be put to good use in the future....
- 07 Sep 2010, 16:12
- Forum: Addon discussions
- Topic: A multi-turret body by Olrox
- Replies: 100
- Views: 40158
Re: A multi-turret body by Olrox
It's not so hard to me to covert the model to the pie format because this model doesn't have teamcolored parts. I have problems only in converting teamcolored models but I've got the pie slicer launched on the Windows XP through the VirtualBox (yeah...sounds terrible :annoyed: ) and now I can conve...
- 07 Sep 2010, 16:07
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 974249
Re: Models by Jorzi (AR)
Looks very good, the armor plating effects are at a good scale as well. It is also very proportional - beautifully composed!
~Olrox
~Olrox
- 06 Sep 2010, 03:10
- Forum: Development
- Topic: VTOL overhaul [Rebalance 0.8]
- Replies: 93
- Views: 33081
Re: VTOL overhaul [Rebalance 0.8]
You mean in some 2.3.5 release candidate, right?Arreon wrote:The Sunburst AA is missing an explosion sound (at least from when I played Warzone).
- 04 Sep 2010, 12:51
- Forum: Artwork
- Topic: Scavenger heavy machinery
- Replies: 26
- Views: 18175
Re: Scavenger heavy machinery
However, in places where more advanced military equipment or industrial capabilities are available, the scavengers will no longer be scavengers, but actual factions like the new paradigm. Well, maybe they can't evolve because there are well-equipped forces gathering all the pre-collapse tech. In th...
- 04 Sep 2010, 12:41
- Forum: Development
- Topic: VTOL overhaul [Rebalance 0.8]
- Replies: 93
- Views: 33081
Re: VTOL overhaul [Rebalance 0.8]
Yes, at least from what I can remember.Jorzi wrote:Is it possible to change projectile speed?