Search found 1999 matches

by Olrox
15 May 2011, 23:24
Forum: Ideas and suggestions
Topic: phosphor tank
Replies: 4
Views: 2243

Re: phosphor tank

mescaline wrote:When I played this game on my PS1, I had great phosphor tanks, the same like phosphor airforce. Is it possible to make it?
To the point - It was an exploit, and was removed in the recent versions.
by Olrox
20 Apr 2011, 03:14
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974249

Re: Models by Jorzi (AR)

I've been watching this topic sporadically, and interestingly, I might have something quick to say about the viper's humps (pun intended) As far as I can remember, Mangust made the model with a heightened "platform" for the turret - like a hexagonal pyramid stump - probably having in mind ...
by Olrox
12 Jan 2011, 02:16
Forum: Addon discussions
Topic: Propulsion models
Replies: 79
Views: 31091

Re: Propulsion models

Just a question ... Is this project of new vehicle looks dead, or is it just going slowly ? I must tell that this is SO great looking, that i would be glad to get some ewaven if i would have to add every part separately one by one to the game. And remembering about some performance discussions here...
by Olrox
12 Jan 2011, 01:35
Forum: Artwork
Topic: NEW STRUCTURE MODELS
Replies: 166
Views: 86775

Re: NEW STRUCTURE MODELS

Just an idea You know ;) ... Hey, hope you're still around. I'm away from the forums for some time now, but I do care about my old assets, and maybe I'll get back to them sometime. AFAIK, buidlings can be composed of multiple meshes, actually all of them are like that already - we have baseplates, ...
by Olrox
12 Jan 2011, 00:16
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974249

Re: Models by Jorzi (AR)

Hey folks (yeah, I've been stalking on this topic :P ) (...) is there any good reason we don't use a team colour mask on the body as well? It is mainly because the colors on the body are mainly used to easily distinguish the balance of the unit - bluish green is a stronger, slower unit, yellow is a ...
by Olrox
15 Dec 2010, 03:26
Forum: Artwork
Topic: Super Transport model submissions for 3.1
Replies: 159
Views: 300156

Re: Super Transport model submissions

hmmm
by Olrox
09 Nov 2010, 00:07
Forum: Artwork
Topic: Modeling with Blender
Replies: 46
Views: 28007

Re: Modeling with Blender

Ok in the next few days i will upload the seperated Model with animated lights. When this is done, im gonna make a custom sound with LMMS. How do you want to animate it? I think it looks cool when it moves up slowly and stomps down fast. With a little time before it moves up again. I need the timin...
by Olrox
02 Nov 2010, 03:15
Forum: Artwork
Topic: Modeling with Blender
Replies: 46
Views: 28007

Re: Modeling with Blender

@Remotehorst I commend you on your efforts! Your modeling skills are more than enough to produce good quality content for WZ. A small flaw that is very commonly present on pretty much every model from new WZ artists is a certain gap of porportion between the size of the polygons in the model - the u...
by Olrox
30 Sep 2010, 05:51
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974249

Re: Models by Jorzi (AR)

There's a different reason Olrox's texture art isn't in the game - he's pretty busy these days, so I don't think he ever got from the step of "make models and textures" to "put them in a format Warzone understands". I've been meaning to do that myself some day, but I'm pretty bu...
by Olrox
12 Sep 2010, 00:33
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974249

Re: Models by Jorzi (AR)

Dude, Warzone is 11 years old. Now what do these two things that tell us about it efficiently using resources? That is exactly the point that harms the efforts of the AR team, because we don't know if that will ever change, and have no guarantees that our work will be put to good use in the future....
by Olrox
07 Sep 2010, 16:12
Forum: Addon discussions
Topic: A multi-turret body by Olrox
Replies: 100
Views: 40158

Re: A multi-turret body by Olrox

It's not so hard to me to covert the model to the pie format because this model doesn't have teamcolored parts. I have problems only in converting teamcolored models but I've got the pie slicer launched on the Windows XP through the VirtualBox (yeah...sounds terrible :annoyed: ) and now I can conve...
by Olrox
07 Sep 2010, 16:07
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974249

Re: Models by Jorzi (AR)

Looks very good, the armor plating effects are at a good scale as well. It is also very proportional - beautifully composed! :D

~Olrox
by Olrox
06 Sep 2010, 03:10
Forum: Development
Topic: VTOL overhaul [Rebalance 0.8]
Replies: 93
Views: 33081

Re: VTOL overhaul [Rebalance 0.8]

Arreon wrote:The Sunburst AA is missing an explosion sound (at least from when I played Warzone).
You mean in some 2.3.5 release candidate, right?
by Olrox
04 Sep 2010, 12:51
Forum: Artwork
Topic: Scavenger heavy machinery
Replies: 26
Views: 18175

Re: Scavenger heavy machinery

However, in places where more advanced military equipment or industrial capabilities are available, the scavengers will no longer be scavengers, but actual factions like the new paradigm. Well, maybe they can't evolve because there are well-equipped forces gathering all the pre-collapse tech. In th...
by Olrox
04 Sep 2010, 12:41
Forum: Development
Topic: VTOL overhaul [Rebalance 0.8]
Replies: 93
Views: 33081

Re: VTOL overhaul [Rebalance 0.8]

Jorzi wrote:Is it possible to change projectile speed?
Yes, at least from what I can remember.