Search found 1576 matches
- 19 Oct 2014, 19:14
- Forum: Scripting
- Topic: First campaign javascript dissected
- Replies: 26
- Views: 25639
Re: First campaign javascript dissected
I'll get started on Mission 2 then.
- 19 Oct 2014, 09:07
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 399291
Re: Warzone 2100: Contingency (Beta now released)
Damn ... this could finally open up Structures Editing like Vehicle Editing ... maybe. Reference here. And yes, I know it requires more than that to get it working properly.
- 19 Oct 2014, 09:02
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 399291
Re: Warzone 2100: Contingency (Beta now released)
I see. Too bad we can't load all of our stats that way ... set up arrays in the scripts and load the data dynamically. It would use a lot more memory but would allow for doing some interesting things like having access to the stats in the scripts. I could also see the potential for abuse, so yeah. T...
- 19 Oct 2014, 06:00
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 399291
Re: Warzone 2100: Contingency (Beta now released)
Oh. I had no idea either. Gosh. JSON, huh. No experience with that at all. I'll look up the particulars about it later on. And welcome back, Shadow. We missed you. No plans on my end to mess with original Contingency stuff, since anything I had done with it for the Unified Dataset Project (what Camp...
- 18 Oct 2014, 02:02
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 188525
Re: [Campaign 4] Release & Development topic
Well, I was right. That's not the problem. Looks like I'll be troubleshooting tonight. The Mech stuff wasn't the issue.
- 17 Oct 2014, 23:24
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 188525
Re: [Campaign 4] Release & Development topic
I'm starting to think that isn't what is wrong. I removed the Mech stuff from basic.wrf and anim.cfg & deleted the Mech-related files, and it still dies right when we get to displaying the game world. I make backups every time I change something -- and the previous backup works fine still (befor...
- 17 Oct 2014, 20:26
- Forum: Addon discussions
- Topic: [Campaign 4] Release & Development topic
- Replies: 343
- Views: 188525
Re: [Campaign 4] Release & Development topic
Instead of starting a new topic, and since this is still technically dealing with Campaign 4, I want to shift gears a bit and turn the discussion (for the time being) toward porting the WUDS Dataset that Cam 4 uses over to 3.2. The reason I need some discussion on this is I've run into a snag that I...
- 17 Oct 2014, 19:33
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 399291
Re: Warzone 2100: Contingency (Beta now released)
Oh good, I was looking at that hash collision thing last night. Guess I need to do a merge then. Thanks for fixing it. Gold star and a smiley face for you.
- 17 Oct 2014, 01:22
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 399291
Re: Warzone 2100: Contingency (Beta now released)
NoQ, if you're maintaining Contingency then by all means do so .. didn't mean to step on your toes. :) Are there any balance changes stat-wise or changes in the .pie files in that bugfix version? If so I'll want to get my own copies that are in Cam 4 updated and the changes applied so that everythin...
- 15 Oct 2014, 23:15
- Forum: Addon discussions
- Topic: Warzone 2100: Contingency (Beta now released)
- Replies: 598
- Views: 399291
Re: Warzone 2100: Contingency (Beta now released)
Naval propulsion does just that. I'll see what can be done to implement it into the mod. Walker propulsion would be tricky. I could see it being a copied & then modified Tracks propulsion with an animation. I don't do any modeling (which is to say I'm no good at it :lol2: ) but it's possible. Ne...
- 15 Oct 2014, 19:20
- Forum: Development
- Topic: Warzone 2100 Menu Items - Part 1
- Replies: 12
- Views: 14018
Re: Warzone 2100 Menu Items - Part 1
I've been following this topic with interest.
This is another important thing to have work done for Warzone moving forward, and I appreciate it.
I'll take a deeper look at it later on when I have more time. Today is busy for me.
This is another important thing to have work done for Warzone moving forward, and I appreciate it.
I'll take a deeper look at it later on when I have more time. Today is busy for me.
- 15 Oct 2014, 07:33
- Forum: Scripting
- Topic: First campaign javascript dissected
- Replies: 26
- Views: 25639
Re: First campaign javascript dissected
Oh, and as I said in the Campaign 4 thread, the efforts going forward (and until that work is completed) will be dedicated to the port to 3.2 -- and however long that takes is however long it takes. Refactoring the Campaign is part of that process, since it requires porting the vlo/slo to the new AP...
- 15 Oct 2014, 06:54
- Forum: Scripting
- Topic: First campaign javascript dissected
- Replies: 26
- Views: 25639
Re: First campaign javascript dissected
Yep, that particular item is there. I'm talking the more obscure stuff like Level 3 Missile Codes and such for Cam 3 Mission 11. Things like that.
Take all the time you need. There's no rush. We all have lives outside of Warzone 2100.
Take all the time you need. There's no rush. We all have lives outside of Warzone 2100.
- 15 Oct 2014, 04:59
- Forum: Scripting
- Topic: First campaign javascript dissected
- Replies: 26
- Views: 25639
Re: First campaign javascript dissected
I'm reading the refactored cam1a.js and I like what I see. Lots of potential for a univeral libcampaign.js LOTS of potential indeed. I'm certainly game for experimenting with code snippets that can be standardized and reused. It would make the entire process of porting the Classic Campaign over to J...
- 15 Oct 2014, 02:51
- Forum: Scripting
- Topic: First campaign javascript dissected
- Replies: 26
- Views: 25639
Re: First campaign javascript dissected
Assign me a task, someone. Cam 1 Mission 2, perhaps? And yes, I know, no tainting the dataset. Original only. ;) [EDIT] How about I go ahead and do a port of Mission 2 to JS, following your example of Mission 1 so that the coding style is similiar (using the latest Master from the Buildbot), and I s...