Which are two examples of horible syntax. Python is my all time least favorite language, largly because of its indentation sensitve nature, but also because of all sorts of other little things.Duha wrote:PS. I am coding python and ruby and CoffeeScript is just javascript with python-ruby syntax.
Search found 746 matches
- 31 Oct 2012, 17:42
- Forum: Scripting
- Topic: CoffeeScript for warzone scripting.
- Replies: 18
- Views: 11814
Re: CoffeeScript for warzone scripting.
- 31 Oct 2012, 16:42
- Forum: Other Talk
- Topic: Archive
- Replies: 4
- Views: 2173
Archive
So I was browsing my archives and found this: OldWZ.png Can any one tell me anything about this version? It has to be one of the first openGL versions. In anycase it is the first version of warzone I ever played. The only thing I remember about it was that I found it on Source Forge and it always cr...
- 01 Oct 2012, 16:44
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 965260
Re: Models by Jorzi (AR)
So, that's still a lot of stuff.
And I still can't wait
BTW: when the cam 1 stuff is done will it be included in the base game?
And I still can't wait
BTW: when the cam 1 stuff is done will it be included in the base game?
- 27 Sep 2012, 17:46
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 965260
Re: Models by Jorzi (AR)
I will take a moment here to note, for those of us like me who havent been paying much attention , that acording to the art rev to-do thread, the mod is almost finished.....
Can't wait
Can't wait
- 20 Jul 2012, 01:49
- Forum: Challenges
- Topic: What makes a good challenge?
- Replies: 7
- Views: 20702
Re: What makes a good challenge?
With 3.x you can specify custom rules and AI files for challenges which should make it much easier to skew things in the AIs favor
- 23 Jun 2012, 20:14
- Forum: Addon discussions
- Topic: Mod manager / utility program sticky
- Replies: 7
- Views: 39101
Re: Mod manager / utility program sticky
I think my mod managers won't work anymore. Somewhere along the line support for quoted mod names (eg --mod="modname") was dropped.
It would be an easy fix I just haven't got around to it
It would be an easy fix I just haven't got around to it
- 16 Jun 2012, 21:58
- Forum: Mapping / Modding tools & discussions
- Topic: How to find map file associated with cam mission?
- Replies: 9
- Views: 3450
Re: How to find map file associated with cam mission?
gamedesc.lev is what you're looking for. The only problem is the mission names are not very human friendly
- 05 Jun 2012, 20:59
- Forum: Coding
- Topic: How to read crash dumps, and what causes them
- Replies: 5
- Views: 25404
Re: How to read crash dumps, and what causes them
Also if it crashes in a module other than "warzone2100.exe" it's almost never warzones fault.
- 08 May 2012, 00:02
- Forum: Ideas and suggestions
- Topic: New Tileset Ideas
- Replies: 26
- Views: 9131
Re: New Tileset Ideas
BTW: For a good look at real world apocalypse recovery look at Pripyat or Mount St. Helens
- 07 May 2012, 23:50
- Forum: Ideas and suggestions
- Topic: Multiplayer challenges in/for 3.1+
- Replies: 1
- Views: 1528
Re: Multiplayer challenges in/for 3.1+
Don't forget that challenges allow you to also specify a rules file, for example I made one a while ago where if you win you lose and if you lose you win
- 30 Apr 2012, 18:32
- Forum: Addon discussions
- Topic: [DEPRECIATED] Campaign 4 (Old thread)
- Replies: 428
- Views: 161144
Re: [ALPHA][Curr.Ver:Release-12]Campaign 4 Preview & Bug Rep
As for 3.x, the API has most if not all that is needed but most of the critical functions are 3.2+ so it will be a bit before it would run on anything other than a master binary :( I have yet to do much with the JavaScript API and most of my time is being consumed by other things so I don't think I'...
- 25 Apr 2012, 01:07
- Forum: Addon discussions
- Topic: [DEPRECIATED] Campaign 4 (Old thread)
- Replies: 428
- Views: 161144
Re: [ALPHA][Curr.Ver:Release-12]Campaign 4 Preview & Bug Rep
I've had a similar problem before but I forget what I did to fix it
Also: The mod may be placed in mods/global and started with the "--mod=modname" cmd line parameter
Also: The mod may be placed in mods/global and started with the "--mod=modname" cmd line parameter
- 25 Apr 2012, 00:28
- Forum: Scripting
- Topic: Javascript API documentation
- Replies: 366
- Views: 177255
Re: Javascript API documentation
@per That should do fine
- 19 Apr 2012, 17:34
- Forum: Scripting
- Topic: Javascript API documentation
- Replies: 366
- Views: 177255
Re: Javascript API documentation
@per OK that should work for round/square areas but what about rectangles? I still thing a enumArea(x, y, x2, y2, "playerfilter", "type filter", seen) would be best, then I can just write wrappers for specific uses. @aubergine Some kind of wrapper will be needed in (almost) any c...
- 17 Apr 2012, 17:18
- Forum: Coding
- Topic: Stats data format I wish to have.
- Replies: 76
- Views: 40368
Re: Stats data format I wish to have.
What part of "text compresses really well" do you not get? Just asking.