Search found 746 matches

by milo christiansen
31 Oct 2012, 17:42
Forum: Scripting
Topic: CoffeeScript for warzone scripting.
Replies: 18
Views: 11814

Re: CoffeeScript for warzone scripting.

Duha wrote:PS. I am coding python and ruby and CoffeeScript is just javascript with python-ruby syntax.
Which are two examples of horible syntax. Python is my all time least favorite language, largly because of its indentation sensitve nature, but also because of all sorts of other little things.
by milo christiansen
31 Oct 2012, 16:42
Forum: Other Talk
Topic: Archive
Replies: 4
Views: 2173

Archive

So I was browsing my archives and found this: OldWZ.png Can any one tell me anything about this version? It has to be one of the first openGL versions. In anycase it is the first version of warzone I ever played. The only thing I remember about it was that I found it on Source Forge and it always cr...
by milo christiansen
01 Oct 2012, 16:44
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 965260

Re: Models by Jorzi (AR)

So, that's still a lot of stuff.

And I still can't wait :wink:

BTW: when the cam 1 stuff is done will it be included in the base game?
by milo christiansen
27 Sep 2012, 17:46
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 965260

Re: Models by Jorzi (AR)

I will take a moment here to note, for those of us like me who havent been paying much attention :wink:, that acording to the art rev to-do thread, the mod is almost finished.....

Can't wait :)
by milo christiansen
20 Jul 2012, 01:49
Forum: Challenges
Topic: What makes a good challenge?
Replies: 7
Views: 20702

Re: What makes a good challenge?

With 3.x you can specify custom rules and AI files for challenges which should make it much easier to skew things in the AIs favor :wink:
by milo christiansen
23 Jun 2012, 20:14
Forum: Addon discussions
Topic: Mod manager / utility program sticky
Replies: 7
Views: 39101

Re: Mod manager / utility program sticky

I think my mod managers won't work anymore. Somewhere along the line support for quoted mod names (eg --mod="modname") was dropped.

It would be an easy fix I just haven't got around to it :wink:
by milo christiansen
16 Jun 2012, 21:58
Forum: Mapping / Modding tools & discussions
Topic: How to find map file associated with cam mission?
Replies: 9
Views: 3450

Re: How to find map file associated with cam mission?

gamedesc.lev is what you're looking for. The only problem is the mission names are not very human friendly :(
by milo christiansen
05 Jun 2012, 20:59
Forum: Coding
Topic: How to read crash dumps, and what causes them
Replies: 5
Views: 25404

Re: How to read crash dumps, and what causes them

Also if it crashes in a module other than "warzone2100.exe" it's almost never warzones fault.
by milo christiansen
08 May 2012, 00:02
Forum: Ideas and suggestions
Topic: New Tileset Ideas
Replies: 26
Views: 9131

Re: New Tileset Ideas

BTW: For a good look at real world apocalypse recovery look at Pripyat or Mount St. Helens :wink:
by milo christiansen
07 May 2012, 23:50
Forum: Ideas and suggestions
Topic: Multiplayer challenges in/for 3.1+
Replies: 1
Views: 1528

Re: Multiplayer challenges in/for 3.1+

Don't forget that challenges allow you to also specify a rules file, for example I made one a while ago where if you win you lose and if you lose you win :P
by milo christiansen
30 Apr 2012, 18:32
Forum: Addon discussions
Topic: [DEPRECIATED] Campaign 4 (Old thread)
Replies: 428
Views: 161144

Re: [ALPHA][Curr.Ver:Release-12]Campaign 4 Preview & Bug Rep

As for 3.x, the API has most if not all that is needed but most of the critical functions are 3.2+ so it will be a bit before it would run on anything other than a master binary :( I have yet to do much with the JavaScript API and most of my time is being consumed by other things so I don't think I'...
by milo christiansen
25 Apr 2012, 01:07
Forum: Addon discussions
Topic: [DEPRECIATED] Campaign 4 (Old thread)
Replies: 428
Views: 161144

Re: [ALPHA][Curr.Ver:Release-12]Campaign 4 Preview & Bug Rep

I've had a similar problem before but I forget what I did to fix it :(

Also: The mod may be placed in mods/global and started with the "--mod=modname" cmd line parameter
by milo christiansen
25 Apr 2012, 00:28
Forum: Scripting
Topic: Javascript API documentation
Replies: 366
Views: 177255

Re: Javascript API documentation

@per That should do fine :)
by milo christiansen
19 Apr 2012, 17:34
Forum: Scripting
Topic: Javascript API documentation
Replies: 366
Views: 177255

Re: Javascript API documentation

@per OK that should work for round/square areas but what about rectangles? I still thing a enumArea(x, y, x2, y2, "playerfilter", "type filter", seen) would be best, then I can just write wrappers for specific uses. @aubergine Some kind of wrapper will be needed in (almost) any c...
by milo christiansen
17 Apr 2012, 17:18
Forum: Coding
Topic: Stats data format I wish to have.
Replies: 76
Views: 40368

Re: Stats data format I wish to have.

What part of "text compresses really well" do you not get? Just asking.