Search found 88 matches

by rush2049
09 Jun 2008, 07:00
Forum: Development
Topic: buildnotes?
Replies: 19
Views: 7404

Re: buildnotes?

well what did everyone do to track him down, anyone go to the backups and lookup his email, im, or something or other? I have a short list of 5 im screen names that I used to talk to way back of which coyote and niker of the nike are 2.... that and kage, but I have no idea who uses those names anymo...
by rush2049
08 Jun 2008, 23:18
Forum: Development
Topic: buildnotes?
Replies: 19
Views: 7404

Re: buildnotes?

Well this is stuff from long long ago, I have switched computers at least 5 times since then and had a couple HD failures, but here is what I can acrounge up: http://www.freewebs.com/rush2049/power%20generator.jpg --an idea for new power generator at one point http://img.photobucket.com/albums/v149/...
by rush2049
08 Jun 2008, 21:57
Forum: Development
Topic: buildnotes?
Replies: 19
Views: 7404

Re: buildnotes?

I know I don't post much, but thats cause Rman and Coyote usually beat me to it. I have also been around since NEWST, don't remember the month though I believe it was 2001 that I jumped aboard, I have been around since. My insites into things arn't as helpful now, but back i nthe day I did graphical...
by rush2049
14 Nov 2007, 01:28
Forum: Development
Topic: New Models?
Replies: 5
Views: 2627

Re: New Models?

yes just to re-iterate what all hase been said... poly count for body's, weapon's, and propulsion's, should stay relativly low....  peoples computers might be able to take it, but the engine can't... poly counts for base structures...  400-550 ish tri's poly counts for defense structures 200-300 max...
by rush2049
14 Nov 2007, 01:17
Forum: Other Talk
Topic: Well longtime no see
Replies: 13
Views: 5301

Re: Well longtime no see

good to see you back around...

I haven't been too active mostly because of the amount of work Drexel University puts on its Software Engineering students....

and isn't that last avatar from a sci-fi channel intro..... (the good ole days)
by rush2049
16 Aug 2007, 23:09
Forum: Other Talk
Topic: hardware of systems used to run warzone 2100 GPL release...
Replies: 33
Views: 14636

Re: hardware of systems used to run warzone 2100 GPL release...

AMD Athlon 64 3800+
Geforce 7800 GTX Overclocked
2 Gig Corsair Ram
1x SATA 250 Gig HD
1x IDE 120 Gig HD
4.1 surround sound
20 inch 16:10 lcd monitor


everything custom built....  and for about a year it was the best system money could buy, less the processor
by rush2049
25 Jul 2007, 02:20
Forum: Development
Topic: Want to help : Modeling
Replies: 58
Views: 25265

Re: Want to help : Modeling

i wish I could offer more help these days, but I go to drexel in september... and untill them I am swamped... on some of the modeling issues.... the poly counts are realative, because of the more advanced processors now-a-days and the things that have been added to the engine, there really is no way...
by rush2049
20 Feb 2007, 22:50
Forum: Mapping / Modding tools & discussions
Topic: Battle of System - Linux vs. Windows
Replies: 5
Views: 4061

Re: Battle of System - Linux vs. Windows

grims mod makes some walls and various other things have some different and better looking textures...  puts a new feel to the game.
by rush2049
16 Feb 2007, 22:51
Forum: Website feedback
Topic: happypenguin.org rate-o-matic
Replies: 2
Views: 3438

Re: happypenguin.org rate-o-matic

nice find
by rush2049
11 Feb 2007, 08:25
Forum: Mapping / Modding tools & discussions
Topic: Tell, what is necessary to make new models for Warzone 2100 with new textures?
Replies: 30
Views: 20192

Re: Tell, what is necessary to make new models for Warzone 2100 with new textures?

I think he was making models in maya, for Total Warzone, maybe it was for warzone???

but I don't think he had a plugin to pie files, that I am pretty sure of
by rush2049
05 Feb 2007, 00:04
Forum: Mapping / Modding tools & discussions
Topic: Tell, what is necessary to make new models for Warzone 2100 with new textures?
Replies: 30
Views: 20192

Re: Tell, what is necessary to make new models for Warzone 2100 with new textures?

well over in the (super long) new headquarters thread we are discussing the same thing...  ogre is sounding like a winner. Blender's dev team are implementing ogre as the renderer for its own game engine and probably will have working export/import scripts soon (old scripts were just that, old). Ble...
by rush2049
04 Feb 2007, 23:50
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40321

Re: new headquarters and modeling - all here now.

ok I took a look at ogre, and it seems that blender is implementing that render engine into the game simulation part of blender soon anyways.... there is in existance a blender import/export scripts, but they are both out of date and do not support everything. So I have to wait for blenders team to ...
by rush2049
27 Jan 2007, 18:20
Forum: Bug reporting
Topic: Windows Vista
Replies: 43
Views: 90041

Re: Windows Vista

I have a cd copy of vista beta 2, but I really don't wanna go through installing and uninstalling again...  it is the most anti format OS I have ever seen.. or at least it doesn't wanna give itself up to xp....
by rush2049
27 Jan 2007, 18:18
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40321

Re: new headquarters and modeling - all here now.

I want to make it easy on the coders, so....  whatever suits what you guy wanna do. The format I outlined is easy to convert to whatever....as that is what we are uploading our models in, so they don't accidentally become lost.... The pie format needs to have increased precision. That is plain to se...
by rush2049
23 Jan 2007, 23:16
Forum: Addon discussions
Topic: NTW MOD for 1.10
Replies: 9
Views: 8490

Re: NTW MOD for 1.10

just to let you know a few of the bugs you mentioned are not your faulty... IE.  the scorpion body never showed the wheels even with 1.10 patch. --------hey coders check on this  /\    ----------- the vtol wings I believe worked on the scorpion body.... but the other bodies are truly bugs, you proba...