Search found 209 matches

by dak180
16 Mar 2010, 17:31
Forum: Development
Topic: Translation: Announcements / coordination
Replies: 154
Views: 240244

Re: Translation announcements / coordination

There is now some instructions (Translation/Mac) for Mac specific strings that need translating now that translations work on the mac. :D
by dak180
16 Mar 2010, 03:20
Forum: Development
Topic: The Mac Compile Guide Has Been Updated
Replies: 0
Views: 994

The Mac Compile Guide Has Been Updated

And it is much simpler than before!

CompileGuide/Mac

(Trunk requires OSX 10.5 as minimum to build, you can still play the app on 10.4 though.)
by dak180
16 Mar 2010, 02:35
Forum: Development
Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
Replies: 56
Views: 25724

Re: Knowledgeable MAC (OS X) xcode coder (still) needed!

Hi, I might be able to get a hold of this one. Is there a ticket number? What branch should I take out? steve You will want to take a look at 927 , it has the work done so far. As for the branch, you will want trunk. To bring you up to date on the current state of translations for the mac: It will ...
by dak180
16 Mar 2010, 02:27
Forum: Website feedback
Topic: NewCommer's First Impressions
Replies: 28
Views: 10733

Re: NewCommer's First Impressions

There is a library that we could use to do pathwalking: OpenSteer.

The real issue is whether the work necessary to utilize the library would be worth improvement that it would bring.
by dak180
22 Feb 2010, 03:20
Forum: Technical Help / Troubleshooting
Topic: Problem getting WZ to start on mac
Replies: 6
Views: 3034

Re: Problem getting WZ to start on mac

Try the package found here and see if that helps.
by dak180
24 Jan 2010, 01:36
Forum: News and announcements
Topic: 2.3 Beta 8 released!
Replies: 36
Views: 27898

Re: 2.3 Beta 8 released!

Anybody else having problems with this release. Mine crashes the instance I open it. Version: ??? (???) As Zarel mentioned you need X11 installed for Warzone to work; it will not be installed by default if you do a fresh install of 10.6 on a blank drive (interestingly a fresh from the factory machi...
by dak180
19 Dec 2009, 03:01
Forum: Development
Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
Replies: 56
Views: 25724

Re: Knowledgeable MAC (OS X) xcode person needed!

Zarel wrote:Wait, I thought we don't use SDL_net anymore. Try getting rid of it and see if you get any errors.
So we do not; well that makes things somewhat easier.

Now on to gettext.
by dak180
19 Dec 2009, 02:19
Forum: Development
Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
Replies: 56
Views: 25724

Re: Knowledgeable MAC (OS X) xcode person needed!

Ah cool! Great job! :) Now maybe we can use the new framework for the RC1 release... Thanks! And now a update to the .xcodeproj file: Warzone.macosx.zip Switch from rolling our own SDL framework to a prebuilt one. Use third party plist files where available. Use one generic plist file for all other...
by dak180
14 Dec 2009, 22:25
Forum: Development
Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
Replies: 56
Views: 25724

Re: Knowledgeable MAC (OS X) xcode person needed!

I have a preliminary version of the .xcodeproj file: Warzone.macosx.zip Every third party source has been updated. Popt now compiles. Organization has been improved. A bare bones plist file has been added for pixman, so it will compile. Next up: Switch from rolling our own SDL framework to a prebuil...
by dak180
14 Dec 2009, 02:58
Forum: Development
Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
Replies: 56
Views: 25724

Re: Knowledgeable MAC (OS X) xcode person needed!

Zarel wrote: How much larger would that make the source?
The framework is a bit over 2MB while the source is just over 4MB.
by dak180
14 Dec 2009, 02:32
Forum: Development
Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
Replies: 56
Views: 25724

Re: Knowledgeable MAC (OS X) xcode person needed!

Are you looking at trunk or 2.3? If pixman is cairo stuff then it might be needed for betawidget in trunk, but not the trunk game itself, and 2.3 doesn't need it. I am looking at trunk, but it does not actually get downloaded or built atm. Is that r912? That one has some fixes we might need (once l...
by dak180
14 Dec 2009, 01:29
Forum: Development
Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
Replies: 56
Views: 25724

Re: Knowledgeable MAC (OS X) xcode person needed!

Pixman? Isn't that from cairo? I would assume that stuff can be removed. I really have no clue though. I will leave Pixman alone for now then. I have almost everything done now, the only one I am still working on is Popt; there is a #if !defined that is not working and I do not know why. For QuesoG...
by dak180
12 Dec 2009, 03:48
Forum: Development
Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
Replies: 56
Views: 25724

Re: Knowledgeable MAC (OS X) xcode person needed!

Hmm..

Pixman is not getting built and is missing its info.plist; does this need snipping out?
by dak180
10 Dec 2009, 00:53
Forum: Development
Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
Replies: 56
Views: 25724

Re: Knowledgeable MAC (OS X) xcode person needed!

We also don't know why NLS support isn't working. All the files you need are here: http://developer.wz2100.net/browser/branches/2.3/macosx We need the latest version of these libs, except where noted. The libs are, libpopt, libSDL, libogg, libvorbis, QuesoGLC, libopenAL, libphysfs (1.1, not 2.0!) l...