Search found 209 matches
- 16 Mar 2010, 17:31
- Forum: Development
- Topic: Translation: Announcements / coordination
- Replies: 154
- Views: 240244
Re: Translation announcements / coordination
There is now some instructions (Translation/Mac) for Mac specific strings that need translating now that translations work on the mac.
- 16 Mar 2010, 03:20
- Forum: Development
- Topic: The Mac Compile Guide Has Been Updated
- Replies: 0
- Views: 994
The Mac Compile Guide Has Been Updated
And it is much simpler than before!
CompileGuide/Mac
(Trunk requires OSX 10.5 as minimum to build, you can still play the app on 10.4 though.)
CompileGuide/Mac
(Trunk requires OSX 10.5 as minimum to build, you can still play the app on 10.4 though.)
- 16 Mar 2010, 02:35
- Forum: Development
- Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
- Replies: 56
- Views: 25724
Re: Knowledgeable MAC (OS X) xcode coder (still) needed!
Hi, I might be able to get a hold of this one. Is there a ticket number? What branch should I take out? steve You will want to take a look at 927 , it has the work done so far. As for the branch, you will want trunk. To bring you up to date on the current state of translations for the mac: It will ...
- 16 Mar 2010, 02:27
- Forum: Website feedback
- Topic: NewCommer's First Impressions
- Replies: 28
- Views: 10733
Re: NewCommer's First Impressions
There is a library that we could use to do pathwalking: OpenSteer.
The real issue is whether the work necessary to utilize the library would be worth improvement that it would bring.
The real issue is whether the work necessary to utilize the library would be worth improvement that it would bring.
- 22 Feb 2010, 03:20
- Forum: Technical Help / Troubleshooting
- Topic: Problem getting WZ to start on mac
- Replies: 6
- Views: 3034
Re: Problem getting WZ to start on mac
Try the package found here and see if that helps.
- 24 Jan 2010, 01:36
- Forum: News and announcements
- Topic: 2.3 Beta 8 released!
- Replies: 36
- Views: 27898
Re: 2.3 Beta 8 released!
Anybody else having problems with this release. Mine crashes the instance I open it. Version: ??? (???) As Zarel mentioned you need X11 installed for Warzone to work; it will not be installed by default if you do a fresh install of 10.6 on a blank drive (interestingly a fresh from the factory machi...
- 19 Dec 2009, 03:01
- Forum: Development
- Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
- Replies: 56
- Views: 25724
Re: Knowledgeable MAC (OS X) xcode person needed!
So we do not; well that makes things somewhat easier.Zarel wrote:Wait, I thought we don't use SDL_net anymore. Try getting rid of it and see if you get any errors.
Now on to gettext.
- 19 Dec 2009, 02:19
- Forum: Development
- Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
- Replies: 56
- Views: 25724
Re: Knowledgeable MAC (OS X) xcode person needed!
Ah cool! Great job! :) Now maybe we can use the new framework for the RC1 release... Thanks! And now a update to the .xcodeproj file: Warzone.macosx.zip Switch from rolling our own SDL framework to a prebuilt one. Use third party plist files where available. Use one generic plist file for all other...
- 14 Dec 2009, 22:25
- Forum: Development
- Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
- Replies: 56
- Views: 25724
Re: Knowledgeable MAC (OS X) xcode person needed!
I have a preliminary version of the .xcodeproj file: Warzone.macosx.zip Every third party source has been updated. Popt now compiles. Organization has been improved. A bare bones plist file has been added for pixman, so it will compile. Next up: Switch from rolling our own SDL framework to a prebuil...
- 14 Dec 2009, 02:58
- Forum: Development
- Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
- Replies: 56
- Views: 25724
Re: Knowledgeable MAC (OS X) xcode person needed!
The framework is a bit over 2MB while the source is just over 4MB.Zarel wrote: How much larger would that make the source?
- 14 Dec 2009, 02:32
- Forum: Development
- Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
- Replies: 56
- Views: 25724
Re: Knowledgeable MAC (OS X) xcode person needed!
Are you looking at trunk or 2.3? If pixman is cairo stuff then it might be needed for betawidget in trunk, but not the trunk game itself, and 2.3 doesn't need it. I am looking at trunk, but it does not actually get downloaded or built atm. Is that r912? That one has some fixes we might need (once l...
- 14 Dec 2009, 01:29
- Forum: Development
- Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
- Replies: 56
- Views: 25724
Re: Knowledgeable MAC (OS X) xcode person needed!
Pixman? Isn't that from cairo? I would assume that stuff can be removed. I really have no clue though. I will leave Pixman alone for now then. I have almost everything done now, the only one I am still working on is Popt; there is a #if !defined that is not working and I do not know why. For QuesoG...
- 12 Dec 2009, 03:48
- Forum: Development
- Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
- Replies: 56
- Views: 25724
Re: Knowledgeable MAC (OS X) xcode person needed!
Hmm..
Pixman is not getting built and is missing its info.plist; does this need snipping out?
Pixman is not getting built and is missing its info.plist; does this need snipping out?
- 10 Dec 2009, 00:53
- Forum: Development
- Topic: Knowledgeable Mac (OS X) xcode coder (still) needed!
- Replies: 56
- Views: 25724
Re: Knowledgeable MAC (OS X) xcode person needed!
We also don't know why NLS support isn't working. All the files you need are here: http://developer.wz2100.net/browser/branches/2.3/macosx We need the latest version of these libs, except where noted. The libs are, libpopt, libSDL, libogg, libvorbis, QuesoGLC, libopenAL, libphysfs (1.1, not 2.0!) l...