Search found 48 matches
- 09 Dec 2015, 10:04
- Forum: Skirmish / Multiplay
- Topic: Maximum units and how to locate them all
- Replies: 1
- Views: 5455
Maximum units and how to locate them all
I'm often reaching the max number of units in skirmish, but have a hard time finding what is making up the total count. Is there a list of current units or a way to step thru them all? Would love to see some extra report pages added to the game. Also has anybody looked into making use of multiple mo...
- 09 Dec 2015, 09:50
- Forum: Addon discussions
- Topic: Mysteryem's Addons, Newest: 4c-NovaTown
- Replies: 28
- Views: 27399
Re: Mysteryem's Addons, Newest: 4c-NovaTown
I just had an epic skirmish session on NovaTown. Amazed how much I still enjoy coming back to wz2100, hope you are still getting enjoyment from it too Mysteryem, thnx for the maps.
- 28 Nov 2015, 06:54
- Forum: Ideas and suggestions
- Topic: Keep Formation
- Replies: 2
- Views: 5829
Re: Keep Formation
I still like my old idea of being able to draw a line and have the group space themselves along it. If you could do that shortly before telling them to advance on a target it would be not quite the same but a good step towards it.
- 28 Nov 2015, 06:51
- Forum: Ideas and suggestions
- Topic: RTS/ FPS visual
- Replies: 8
- Views: 10392
Re: RTS/ FPS visual
There are statements elsewhere that there has never been any intention to introduce FPS modes to the game. However after playing the half life 2 Empires mod I couldn't help making comparisons with wz and wondering if it would be possible to host other players if they wanted to jump into vehicles and...
- 22 Sep 2014, 04:23
- Forum: Addon discussions
- Topic: [3.1.1+] Tower Defense (engine and maps)
- Replies: 56
- Views: 83822
Re: [3.1.1+] Tower Defense (engine and maps)
With 4c-td1_v3 I can now get to 24 minutes, but still do not seem to be able to get any towers with real damage.
Can I tweak the time delay between waves? I'm not getting any build or repair time before pulling out my trucks to stop em all being shot up.
Can I tweak the time delay between waves? I'm not getting any build or repair time before pulling out my trucks to stop em all being shot up.
- 18 Sep 2014, 05:03
- Forum: Technical Help / Troubleshooting
- Topic: Designed vehicles disappearing
- Replies: 10
- Views: 9961
Re: Designed vehicles disappearing
<MeToo>Yeah, I have found this occurring frequently in 3.1.1.</MeToo> Is this a known bug? I am getting variations of this when loading saved games, some of the blueprints are visible in factories and many aren't. Most recently in the middle of a campaign round in 3.1.1, my VTOLs all disappear from ...
- 18 Sep 2014, 04:53
- Forum: Ideas and suggestions
- Topic: game mods loader
- Replies: 5
- Views: 5301
Re: game mods loader
Actually, there are people working on program launchers and mod loaders. If you have some changes you want to make to the game code, we love to get patches! I have considered a number of UI improvements for wz2100 over the years, but lack knowledge of how these are formed, restrictions, existing pl...
- 18 Sep 2014, 04:32
- Forum: Ideas and suggestions
- Topic: Form selected units into ranks
- Replies: 5
- Views: 4345
Re: Form selected units into ranks
Hi xShadow421x, Yes I rely on units retreating to the nearest repair station then moving to its rally point, which is very handy if you want a supply of freshly repaired units standing by close to where you need them, and being able to set the rally point for repair stations (and factories) is aweso...
- 16 Sep 2014, 10:37
- Forum: Ideas and suggestions
- Topic: Form selected units into ranks
- Replies: 5
- Views: 4345
Re: Form selected units into ranks
Thanx for that, tho one of the problems I seek to alleviate is that units tend to bunch into pathways and pin my most damaged units between themselves and the enemy. Its a matter of having many attempts at micromanagement fail, because I can't get em to let each other move around. If the idea seems ...
- 06 Sep 2014, 05:32
- Forum: Ideas and suggestions
- Topic: game mods loader
- Replies: 5
- Views: 5301
Re: game mods loader
I was thinking the same thing, but what are the basic requirements? I would imagine file system access could be replaced with a virtual file system layer, which provides only the files the user has enabled. Also, would it be useful to implement some kind of metadata for mods so they could identify d...
- 06 Sep 2014, 05:26
- Forum: Ideas and suggestions
- Topic: Form selected units into ranks
- Replies: 5
- Views: 4345
Form selected units into ranks
I am often annoyed by groups of units bunching up and blocking my desired actions. I would like to see a form-ranks function, where I could select a bunch of units then drag a line across the ground. The units should then do their best to move to positions spaced along that line. I can see a number ...
- 09 May 2014, 12:06
- Forum: Addon discussions
- Topic: [3.1.1+] Tower Defense (engine and maps)
- Replies: 56
- Views: 83822
Re: [3.1.1+] Tower Defense (engine and maps)
hmm all my trucks are getting destroyed before I get repair dudes out there.montetank wrote:Do it, as i told above-destroy all your factories. 3 trucks are enough.
Still trying but just a little more power would make a big difference.
- 03 May 2014, 09:27
- Forum: Addon discussions
- Topic: [3.1.1+] Tower Defense (engine and maps)
- Replies: 56
- Views: 83822
Re: [3.1.1+] Tower Defense (engine and maps)
Can you post a few hints for some of the stupider people here (no offence intended with 'stupid'; I refer to myself). Have played WZ for years, and have played a lot of tower defence, so this combines two things I like a lot into something awesome. However, I cannot get past 14 minutes, and would li...
- 09 Apr 2014, 09:13
- Forum: Technical Help / Troubleshooting
- Topic: Multi-screen problem on win7
- Replies: 4
- Views: 7243
Re: Multi-screen problem on win7
Ok, so Alt+T works when in windowed mode, not in full screen. Guess I will have to try to get by with the disadvantages of either of those. Windowed is not ideal as I can't get a window taking up full screen size - it insists on top-aligning the window with the title bar visible so I lose the bottom...
- 05 Apr 2014, 08:58
- Forum: Technical Help / Troubleshooting
- Topic: Multi-screen problem on win7
- Replies: 4
- Views: 7243
Multi-screen problem on win7
If I alt-tab away from wz it minimizes the program, then when I return to it the mouse does not seem to be captured within the game window any more - it skips across to my second monitor, making it very hard to quickly scroll the map to the right. This is using wz in full-screen mode. I'm not sure i...