Search found 195 matches

by andrvaut
19 Dec 2019, 17:17
Forum: Coding
Topic: rules.js
Replies: 5
Views: 12557

rules.js

Good afternoon. For the past month, I have been doing a bit of adding some features to the game initialization script. https://github.com/vaut/wz-spec-mod From features made: - adding greetings with the settings. - hint to players where the oil towers are located https://i.imgur.com/IyBAZvl.jpg - ex...
by andrvaut
08 Dec 2019, 11:56
Forum: Addon discussions
Topic: FKmod 0.1.0-beta
Replies: 4
Views: 3932

Re: FKmod 0.1.0-beta

1) why everything is based on 3.2.3? in 3.3.0 there were a lot of bug fixes. From what I immediately recall: the work of mods, accelerated the transfer of maps and mods, fixed the transfer of units (desinks) and bug fixes not applying improvements. Could do rebase to master or 3.3.0 before release. ...
by andrvaut
28 Nov 2019, 17:58
Forum: Other Talk
Topic: mini tournament
Replies: 0
Views: 3991

mini tournament

Good day. I plan to start a big international tournament in a month. But since I held past tournaments only among Russian-speaking players, I need a test of my strength. Therefore, I want to hold a small tournament before a serious one. The format of the tournament is Olympic (elimination games). BO...
by andrvaut
28 Nov 2019, 11:32
Forum: Technical Help / Troubleshooting
Topic: Linux Mint 19.2 Cinnamon compile error
Replies: 4
Views: 2758

Re: Linux Mint 19.2 Cinnamon compile error

You need to remove the added lines from
/etc/apt/sources.list.d/official-package-repositories.list
and remove file
/etc/apt/apt.conf.d/00local

You should already have SDL ≥ 2.0.5 in the official repositories. You do not need to connect third-party PPA.
by andrvaut
27 Nov 2019, 13:20
Forum: Technical Help / Troubleshooting
Topic: Linux Mint 19.2 Cinnamon compile error
Replies: 4
Views: 2758

Re: Linux Mint 19.2 Cinnamon compile error

You can describe in more detail exactly what actions you performed and attach logs with errors.
If you still have the full action logs.

You did not connect third-party PPA?
by andrvaut
27 Nov 2019, 12:54
Forum: Addon discussions
Topic: For beginner modders
Replies: 0
Views: 4101

For beginner modders

Good day. Unfortunately, many novice moderators make annoying mistakes when modding. For this, I want to recall a few things. - Try not to use map-mod. The mod installed by the host in the `mods/autoload` will work for everyone. Map-mod is needed only if the modification is connected to the map and ...
by andrvaut
19 Nov 2019, 09:24
Forum: Balance
Topic: How do you beat rocket+mgs?
Replies: 3
Views: 12258

Re: How do you beat rocket+mgs?

This is not a silver bullet. Light bodies suffer greatly from splash and machine guns. For all studies in this mix, noticeably more than 5 laboratories are required. As a result, you have to give up bullets or get weak rockets. According to etum, a person can defeat this mix in the following ways on...
by andrvaut
17 Nov 2019, 20:58
Forum: Addon discussions
Topic: Yet Another Spectator Mod (now for 3.1+ too!)
Replies: 24
Views: 21289

Re: Yet Another Spectator Mod (now for 3.1+ too!)

UPD
*The observer wins with the first team.
by andrvaut
07 Nov 2019, 09:26
Forum: Mapping / Modding tools & discussions
Topic: More than 5 Research Facilities
Replies: 8
Views: 9561

Re: More than 5 Research Facilities

in version 3.3.0 there is enough a mod lying at the host in the autoload folder. All players download it like maps.
by andrvaut
22 Sep 2019, 11:14
Forum: Addon discussions
Topic: Yet Another Spectator Mod (now for 3.1+ too!)
Replies: 24
Views: 21289

Re: Yet Another Spectator Mod (now for 3.1+ too!)

Berg wrote: 22 Sep 2019, 00:47 I would like to be able to block this function.
Downloading mods is no different than downloading maps.
You can simply not go into the rooms with the mod. That a mod is included in the room is visible in the lobby.
by andrvaut
21 Sep 2019, 07:47
Forum: Addon discussions
Topic: Yet Another Spectator Mod (now for 3.1+ too!)
Replies: 24
Views: 21289

Re: Yet Another Spectator Mod (now for 3.1+ too!)

Starting with 3.3.0, the best way to use it is to put the mod in the Code: Select all mods/autoload/ Remember you have to completely remove all mods or have all other players with the same mod installed if you want to use multi player. No. In 3.2.x, the function of downloading mods from the host to...
by andrvaut
20 Sep 2019, 12:59
Forum: Addon discussions
Topic: Yet Another Spectator Mod (now for 3.1+ too!)
Replies: 24
Views: 21289

Re: Yet Another Spectator Mod (now for 3.3.0 too!)

Updated mod for 3.3.0 . The mod is based on the NoQ mod, modified by Phobos and updated for the 3.3.0 version by me. As in the original, the structure of a player with a satellite is saved regardless of the starting settings. All observer trucks are removed. (The observer loses) Starting with 3.3.0...
by andrvaut
11 Sep 2019, 11:51
Forum: News and announcements
Topic: Release 3.3.0
Replies: 14
Views: 50920

Re: Release 3.3.0

caocau wrote: 11 Sep 2019, 04:37 Do you have installer version for Windows x64 user?
You can use the 32 bit version on a 64 bit operating system.