Search found 195 matches
rules.js
Good afternoon. For the past month, I have been doing a bit of adding some features to the game initialization script. https://github.com/vaut/wz-spec-mod From features made: - adding greetings with the settings. - hint to players where the oil towers are located https://i.imgur.com/IyBAZvl.jpg - ex...
- 08 Dec 2019, 11:56
- Forum: Addon discussions
- Topic: FKmod 0.1.0-beta
- Replies: 4
- Views: 3932
Re: FKmod 0.1.0-beta
1) why everything is based on 3.2.3? in 3.3.0 there were a lot of bug fixes. From what I immediately recall: the work of mods, accelerated the transfer of maps and mods, fixed the transfer of units (desinks) and bug fixes not applying improvements. Could do rebase to master or 3.3.0 before release. ...
- 28 Nov 2019, 17:58
- Forum: Other Talk
- Topic: mini tournament
- Replies: 0
- Views: 3991
mini tournament
Good day. I plan to start a big international tournament in a month. But since I held past tournaments only among Russian-speaking players, I need a test of my strength. Therefore, I want to hold a small tournament before a serious one. The format of the tournament is Olympic (elimination games). BO...
- 28 Nov 2019, 11:32
- Forum: Technical Help / Troubleshooting
- Topic: Linux Mint 19.2 Cinnamon compile error
- Replies: 4
- Views: 2758
Re: Linux Mint 19.2 Cinnamon compile error
You need to remove the added lines from
/etc/apt/sources.list.d/official-package-repositories.list
and remove file
/etc/apt/apt.conf.d/00local
You should already have SDL ≥ 2.0.5 in the official repositories. You do not need to connect third-party PPA.
/etc/apt/sources.list.d/official-package-repositories.list
and remove file
/etc/apt/apt.conf.d/00local
You should already have SDL ≥ 2.0.5 in the official repositories. You do not need to connect third-party PPA.
- 27 Nov 2019, 13:20
- Forum: Technical Help / Troubleshooting
- Topic: Linux Mint 19.2 Cinnamon compile error
- Replies: 4
- Views: 2758
Re: Linux Mint 19.2 Cinnamon compile error
You can describe in more detail exactly what actions you performed and attach logs with errors.
If you still have the full action logs.
You did not connect third-party PPA?
If you still have the full action logs.
You did not connect third-party PPA?
- 27 Nov 2019, 12:54
- Forum: Addon discussions
- Topic: For beginner modders
- Replies: 0
- Views: 4101
For beginner modders
Good day. Unfortunately, many novice moderators make annoying mistakes when modding. For this, I want to recall a few things. - Try not to use map-mod. The mod installed by the host in the `mods/autoload` will work for everyone. Map-mod is needed only if the modification is connected to the map and ...
- 19 Nov 2019, 09:24
- Forum: Balance
- Topic: How do you beat rocket+mgs?
- Replies: 3
- Views: 12258
Re: How do you beat rocket+mgs?
This is not a silver bullet. Light bodies suffer greatly from splash and machine guns. For all studies in this mix, noticeably more than 5 laboratories are required. As a result, you have to give up bullets or get weak rockets. According to etum, a person can defeat this mix in the following ways on...
- 17 Nov 2019, 20:58
- Forum: Addon discussions
- Topic: Yet Another Spectator Mod (now for 3.1+ too!)
- Replies: 24
- Views: 21289
Re: Yet Another Spectator Mod (now for 3.1+ too!)
UPD
*The observer wins with the first team.
*The observer wins with the first team.
- 07 Nov 2019, 09:26
- Forum: Mapping / Modding tools & discussions
- Topic: More than 5 Research Facilities
- Replies: 8
- Views: 9561
Re: More than 5 Research Facilities
in version 3.3.0 there is enough a mod lying at the host in the autoload folder. All players download it like maps.
- 22 Sep 2019, 22:53
- Forum: Addon discussions
- Topic: Yet Another Spectator Mod (now for 3.1+ too!)
- Replies: 24
- Views: 21289
Re: Yet Another Spectator Mod (now for 3.1+ too!)
No.
Code: Select all
mods/downloads
- 22 Sep 2019, 11:14
- Forum: Addon discussions
- Topic: Yet Another Spectator Mod (now for 3.1+ too!)
- Replies: 24
- Views: 21289
- 21 Sep 2019, 07:47
- Forum: Addon discussions
- Topic: Yet Another Spectator Mod (now for 3.1+ too!)
- Replies: 24
- Views: 21289
Re: Yet Another Spectator Mod (now for 3.1+ too!)
Starting with 3.3.0, the best way to use it is to put the mod in the Code: Select all mods/autoload/ Remember you have to completely remove all mods or have all other players with the same mod installed if you want to use multi player. No. In 3.2.x, the function of downloading mods from the host to...
- 20 Sep 2019, 12:59
- Forum: Addon discussions
- Topic: Yet Another Spectator Mod (now for 3.1+ too!)
- Replies: 24
- Views: 21289
Re: Yet Another Spectator Mod (now for 3.3.0 too!)
Updated mod for 3.3.0 . The mod is based on the NoQ mod, modified by Phobos and updated for the 3.3.0 version by me. As in the original, the structure of a player with a satellite is saved regardless of the starting settings. All observer trucks are removed. (The observer loses) Starting with 3.3.0...
- 17 Sep 2019, 22:38
- Forum: Gameplay streams & videos
- Topic: Post your random video battle here
- Replies: 24
- Views: 43929
- 11 Sep 2019, 11:51
- Forum: News and announcements
- Topic: Release 3.3.0
- Replies: 14
- Views: 50920