Search found 219 matches

by ClockWork
28 May 2011, 08:42
Forum: Addon discussions
Topic: Maps made by BrickTop
Replies: 93
Views: 51923

Re: Maps made by BrickTop

I've played some of the maps on the previous page, and they are really well done! the strategic value on most are very curve learning, in that you must know the surroundings, and use them to your advantage. I’ll be looking at the other maps as well...and...quite frankly, there are so many, I couldn’...
by ClockWork
23 May 2011, 09:01
Forum: Technical Help / Troubleshooting
Topic: NTW-Nuclear Reactor
Replies: 4
Views: 2035

Re: NTW-Nuclear Reactor

I belive It acts as a powerplant suppiled with oil. except you must have a certain number of cooling towers first placed. You need the cooling towers, oterhwise the Nuclear Reactor will take heavy damage over time.
by ClockWork
15 May 2011, 23:25
Forum: Ideas and suggestions
Topic: Segregating Maps & Mods.
Replies: 6
Views: 2225

Re: Segregating Maps & Mods.

Allow me to rephrase that:
Maps and mods that are on the forums, not the addons page.
by ClockWork
15 May 2011, 00:40
Forum: Ideas and suggestions
Topic: Segregating Maps & Mods.
Replies: 6
Views: 2225

Segregating Maps & Mods.

Simply put, I propose that we separate Maps and Mods into their own categories under “Showcase”. There are a lot of mods that tend to be squished between the maps, it is my hope that this can organize things a little.
by ClockWork
06 May 2011, 07:27
Forum: Ideas and suggestions
Topic: Cumulative research cost
Replies: 5
Views: 2159

Re: Cumulative research cost

The research times could be really...iffy. It’s a really good idea, I’ll give you that. But the research times can vary since researching facilities themselves can be improved. Practically, that part wouldn't have much use, except as an estimate. But I do like the cumulative power and total costs up...
by ClockWork
30 Apr 2011, 07:52
Forum: Other Talk
Topic: Random jokes
Replies: 260
Views: 116444

Re: Random jokes

A small tank, with a little machine gun mounted atop of it, climbed up a hill. It passed two VTOLs, and went to the cliff. Revving it’s engines, it tried it’s best to jump off, landing on the ground. Going up the hill again, the tank passed the same VTOLs, going to the cliff, and rolling down. The s...
by ClockWork
26 Apr 2011, 01:56
Forum: Other Talk
Topic: A short Warzone fiction story.
Replies: 3
Views: 1922

Re: A short Warzone fiction story.

Probably one of my worse works so far, actually. I rushed it this time, just because this particular segment was floating in my head for a while. Maybe I’ll make a revision sometime in the future and expand it. I am happy that it got noticed though. You’d be surprised by how much a writer relies on ...
by ClockWork
23 Apr 2011, 06:06
Forum: Other Talk
Topic: A short Warzone fiction story.
Replies: 3
Views: 1922

A short Warzone fiction story.

As I am horrible at finishing projects, I decided to warm up by writing a story about the fist mission on Warzone…but from the scavengers point of view. It was dank, and rusty. Still, it kept the place cool from the beating heat outside. While it was mainly used as an eating establishment, food was ...
by ClockWork
03 Apr 2011, 07:29
Forum: Development
Topic: The unfinished Guide to codeing!
Replies: 7
Views: 3962

The unfinished Guide to codeing!

Salutations! This thread is here to teach others about the grand works and language of coding. Or more specifically, messing around with the spaghetti like programming that is Warzone: 2100. Mostly, this is to help those understand the complexity of how to read just what goes into it all. So to be c...
by ClockWork
21 Feb 2011, 22:26
Forum: Other Talk
Topic: Defensive Strategy
Replies: 14
Views: 7857

Re: Defensive Strategy

If you are going to be building a lot of walls, your opponent may then retaliate by sending a large hand full of cannon type tanks. Cannons deal quite a bit of damage to walls when upgraded properly, so it is best to build cyborgs to defend your walls/towers. Cannons deal about below average amount ...
by ClockWork
04 Feb 2011, 01:30
Forum: Addon discussions
Topic: new maps
Replies: 51
Views: 18178

Re: new maps

The AI seems to have problems with escape. I’m not sure if it was intended, but the trucks start outside of the complex away from the HQ tower and factory. Because the trucks start far away from their base, the AI will start a new base where they are at, and then suicide themselves to where their HQ...
by ClockWork
03 Feb 2011, 22:30
Forum: Other Talk
Topic: Donate
Replies: 1
Views: 1245

Re: Donate

The devs have talked about it, and they say that donations aren’t really necessary. The best thing that people can do to contribute, is to find bugs and post tickets on them, make mods/music/maps, or generally advertising this game on other places :wink: Or better yet, if you have any coding skillz,...
by ClockWork
03 Feb 2011, 04:26
Forum: Addon discussions
Topic: new maps
Replies: 51
Views: 18178

Re: new maps

Played lake of souls. it was pretty good! I like the small hilly areas you put in, made it feel almost like a hill was dug up for strategic reasons. perhaps a couple more hills, and choke points? it's be really interesting to see a massive army navigating their way through a treterous terrain. I’ll ...
by ClockWork
01 Feb 2011, 20:38
Forum: News and announcements
Topic: 2.3.7 has been released!
Replies: 33
Views: 35424

Re: 2.3.7 has been released!

On the home page it says that cannon damage to bunkers is down by %25. On this thread, (under where it says ‘MP Balance’) it says the opposite, up by %25.
by ClockWork
01 Feb 2011, 18:35
Forum: Technical Help / Troubleshooting
Topic: Health Calculation
Replies: 4
Views: 2222

Re: Health Calculation

My apologies for double posting.

Did some tests, the HP calculations are as follows:
(Research x body) + (Body x propulsion) + (Research x turret) = total body points.

From what I can tell, the upgrades includes the body, and the turret, while the propulsion only effects the body.