@berg i love the animation you made for the command centerBerg wrote:YesTwister22 wrote:are you the maker of the WZGMIt was produced from master 3.0 and later versions of warzone.Twister22 wrote:version of warzone 2100 2.3 using the new graphics of lots of stuff
Search found 60 matches
- 23 Sep 2017, 04:46
- Forum: Addon discussions
- Topic: Update ON Vtol Re-amr pads
- Replies: 3
- Views: 2891
Re: Update ON Vtol Re-amr pads
- 22 Sep 2017, 14:34
- Forum: Addon discussions
- Topic: Update ON Vtol Re-amr pads
- Replies: 3
- Views: 2891
Re: Update ON Vtol Re-amr pads
https://youtu.be/PERArDenYRA The addons mod for that is 3.1.0 and it works without change into 3.2.3. Link to mod http://addons.wz2100.net/252 Enjoy Berg PS if you susceptible to hypnosis be warned this mod can turn you into a chicken. are you the maker of the WZGM warzone graphics mod O_o version ...
- 22 Sep 2017, 01:48
- Forum: Artwork
- Topic: Can't Understand Controls For Blender?
- Replies: 1
- Views: 2926
Can't Understand Controls For Blender?
I mean i'm trying to make a model but then i don't really know the controls to clay the model?
I mean this is really advanced for me...
I mean this is really advanced for me...
- 22 Sep 2017, 01:18
- Forum: Scripting
- Topic: Is there a playsound function i can enable??
- Replies: 0
- Views: 2941
Is there a playsound function i can enable??
Like i wanna play a sound once the games starts on skirmish
like i want it to play this sound
base.wz\audio\countdown\1min.ogg
like for an example
playsound(countdown, "1min.ogg", playnum);
like i want it to play this sound
base.wz\audio\countdown\1min.ogg
like for an example
playsound(countdown, "1min.ogg", playnum);
- 22 Sep 2017, 00:28
- Forum: Scripting
- Topic: FireWeaponAtLoc() function
- Replies: 8
- Views: 5531
Re: FireWeaponAtLoc() function
fireWeaponAtLoc(40, 40, "LasSat"). Otherwise that would be passing in a, likely undefined, variable. Thanks i forgot the quotes on the weapon it did work but nothing happened to my command center though here's the coordinates For Sk-rush ""The First one not the second""...
- 21 Sep 2017, 23:49
- Forum: Scripting
- Topic: FireWeaponAtLoc() function
- Replies: 8
- Views: 5531
Re: FireWeaponAtLoc() function
I tried your new feature but then a problem occured with the rules.js when adding the following line
fireWeaponAtLoc(40, 40, LasSat);
fireWeaponAtLoc(40, 40, LasSat);
- 21 Sep 2017, 23:18
- Forum: News and announcements
- Topic: We are back up!
- Replies: 9
- Views: 17798
Re: We are back up!
Is there a chance for Campaign 4 to be introduced? Sorry but i donn't think the project will ever add cam_4 to the game but hey! warzone 2120 campaign would be so much better then campaign 4 though first you start off fighting Scavengers: Easy Dawn: Medium Nexus: Hard Warning scavengers can become ...
- 21 Sep 2017, 23:12
- Forum: Scripting
- Topic: FireWeaponAtLoc() function
- Replies: 8
- Views: 5531
Re: FireWeaponAtLoc() function
Say is this feature for only the laser satellite?
or can you use this with other weapons as well.
or can you use this with other weapons as well.
- 21 Sep 2017, 03:41
- Forum: Development
- Topic: Help needed testing 3.2.x Campaign games!
- Replies: 1535
- Views: 687123
Re: Help needed testing 3.2.x Campaign games!
@Terminator had a poke around there and found http://warzone2100.pro/wzfile/wz_files/files/original/warzone1.10_ripped.7z trouble is doesn't appear to be a complete and it doesn't seem to work properly either. https://s26.postimg.org/dfdqh05rp/untitled.png i know the graphics on the original warzon...
- 18 Sep 2017, 23:19
- Forum: Ideas and suggestions
- Topic: adding helicopter to wz2100
- Replies: 19
- Views: 11661
Re: adding helicopter to wz2100
I think i meant there is a problem with the /multiplay/skirmish/rules.js I dont think you are using this mod correctly it has no design methods that i know of. i also forgot to mention even worse my enemy and allie players all can't spawn in any units all they got is these trucks just like me :( on...
- 18 Sep 2017, 14:25
- Forum: Ideas and suggestions
- Topic: adding helicopter to wz2100
- Replies: 19
- Views: 11661
Re: adding helicopter to wz2100
From what i can see the ultimate scav mod you have has the wrong models defined and i think some model is missing like the stationary hvchopper pie. I have fixed the scav chopper but the heavy chopper need more work thats jorzi changes. Ok on a final note i have made more pie files for still and te...
- 18 Sep 2017, 03:04
- Forum: Ideas and suggestions
- Topic: adding helicopter to wz2100
- Replies: 19
- Views: 11661
Re: adding helicopter to wz2100
Helicopters are only available in mods or if you use the "give all" cheat. Ultimates Scavs in the addon section definitely does not work in the 3.2 series, but you can try the unofficial 1.17 version I converted to work in 3.2 series. Only problem is It has a few model error which I do no...
- 17 Sep 2017, 22:54
- Forum: Ideas and suggestions
- Topic: adding helicopter to wz2100
- Replies: 19
- Views: 11661
Re: adding helicopter to wz2100
Ok, That's just not what I wanted. I didn't want something that would replace the vtol. I still wanted aircraft of some kind with helo's. I am looking for something that will show me how to install these mods. okay then this is all i could find http://developer.wz2100.net/wiki/NewFAQ#Whatisamodandh...
- 17 Sep 2017, 22:47
- Forum: Other Talk
- Topic: Where is Moog?
- Replies: 1
- Views: 2419
Re: Where is Moog?
I was up to no good again. Digging around. This time in the 3.1.1 and 3.2.3 files and I found a file called Authors.txt. A list of everybody that did any work on Warzone 2100. This list went all the way back to Pumpkin Studios. I saw a lot of names on that list but I didn't see Dancing Moogle. If y...
- 17 Sep 2017, 22:46
- Forum: Development
- Topic: Petition to reinstate Guard, Persue and Hold orders!
- Replies: 164
- Views: 120830
Re: Petition to reinstate Guard, Persue and Hold orders!
I've just found this thread and was going to add my 2c worth, but reading back through I think it's all already been said. What's the latest status on this? It's maddening that I can't make my units stay still when I want to. I also had uses (albeit less frequently, admittedly) for the other modes ...