Search found 28 matches

by xShadow421x
10 Jul 2016, 01:46
Forum: Technical Help / Troubleshooting
Topic: Erm, help...
Replies: 4
Views: 3190

Re: Erm, help...

First, are you using the latest stable build (I believe it's 3.1.5 currently as of this post) or a previous build? If you're running an older version specify which one, but be aware that help for older versions may be limited if anything depending on the severity of the issue/s involved and whoever ...
by xShadow421x
08 Feb 2016, 21:33
Forum: Artwork
Topic: Alarak's Modding topic!
Replies: 22
Views: 20577

Re: Problems with proper display of unit models

Follow Berg's advice for the initial problem you have specified. This list of data is essentially the .pie file itself; just open/edit the file with any text editor and you will see all of this data in it. As mentioned, the connectors data is usually lost in the conversion process from .pie to .obj,...
by xShadow421x
18 Aug 2015, 16:55
Forum: Artwork
Topic: Making disabled buttons
Replies: 6
Views: 8338

Re: Making disabled buttons

Unless you're looking to change or add features to their appearance later, I think you've pretty much nailed the look if that's what you were going for. So in that case, good work!
by xShadow421x
16 Aug 2015, 17:23
Forum: Artwork
Topic: Making disabled buttons
Replies: 6
Views: 8338

Re: Making disabled buttons

Many of the buttons in Warzone lack a 'disabled' (greyed out) variant, and I need some of them now. Is there a quick way to generate them, for example by using imagemagick to convert normal buttons into the greyed out variant? Greetings, Unfortunately, I'm not aware of any programs that would strai...
by xShadow421x
03 Aug 2015, 01:59
Forum: Development
Topic: Pixel artists are needed once again!
Replies: 13
Views: 8177

Re: Pixel artists are needed once again!

So, for a "Noobs allowed" button based on your suggestion, I've come up with this so far: image_noobsok_on.png As for a "pros only", I went for a suit & tie sort of look. At least as far as the pixels would allow anyway while trying to stay with Warzone's UI scheme: image_pro...
by xShadow421x
02 Aug 2015, 22:52
Forum: Development
Topic: Pixel artists are needed once again!
Replies: 13
Views: 8177

Re: Pixel artists are needed once again!

Hello again, and thank you! :stressed: dont know if thats legal newbie0.png pro0.png Haha XD ...this guy. I was thinking of a toggle button, where one state would be for Pro games, and another for non-Pro games, so it switches when you click on it. Anyone got any ideas for an icon that says "no...
by xShadow421x
01 Aug 2015, 09:53
Forum: Development
Topic: Pixel artists are needed once again!
Replies: 13
Views: 8177

Re: Pixel artists are needed once again!

Greetings,

I've created multiple iterations of each for use as static-images, buttons, or both, as well as multiple alternatives for each. Feel free to use as you see fit, question, or comment.
Note: All currently presented as 37px(w) by 24px(h)
by xShadow421x
16 Jan 2015, 23:46
Forum: Artwork
Topic: Models By Hesterax
Replies: 52
Views: 50460

Re: Models By Hesterax

Maybe, though with a completely different texture and the fact that machingun towers don't use assault guns. Yes, of course. I just meant there's no sense in scrapping the asset now that it's made, but that's your call Still trying to get my head over the fact that in the year 2100 weapons from the...
by xShadow421x
14 Jan 2015, 21:40
Forum: Artwork
Topic: Models By Hesterax
Replies: 52
Views: 50460

Re: Models By Hesterax

Could potentially be an Assault Gun though :wink:
by xShadow421x
18 Sep 2014, 20:42
Forum: Ideas and suggestions
Topic: Form selected units into ranks
Replies: 5
Views: 4345

Re: Form selected units into ranks

No no I get the idea you were proposing, I was just speaking from the mindset of working with what is available due to the pathfinding issues; sorry about that. Your idea certainly is a different tactic that would use a different playing style and I could at least see it being beneficial in certain ...
by xShadow421x
16 Sep 2014, 23:14
Forum: Ideas and suggestions
Topic: Form selected units into ranks
Replies: 5
Views: 4345

Re: Form selected units into ranks

units tend to bunch into pathways and pin my most damaged units between themselves and the enemy. I at least understand what you're referring to. I've experienced this many times and from I understand reading through some threads here, this phenomenon of poor pathfinding only exist in these later v...
by xShadow421x
24 Jul 2014, 16:07
Forum: Artwork
Topic: Models By Hesterax
Replies: 52
Views: 50460

Re: Models By Hesterax

Hello,
You're doing well so far; keep at it! Practice makes perfect.
I'm far from being an expert at Blender, but I've been using it since January this year and learned quite a bit. So let me know if you need help understanding any of it and I can try to assist. Good luck!
by xShadow421x
23 Jul 2014, 21:06
Forum: Technical Help / Troubleshooting
Topic: How do i install new maps ?
Replies: 3
Views: 14315

Re: How do i install new maps ?

Map files should actually go in the " maps " folder which should be within the same directory (" \Warzone 2100 <version>\ "). Also ensure the file extension type is of the current " .wz " file for use in 3.1+. If for some reason the folder is not there, you can try star...