Search found 502 matches
- 09 Oct 2008, 21:19
- Forum: Development
- Topic: interface proposal
- Replies: 61
- Views: 35458
Re: interface proposal
But more generally, I love the way Warzone's UI is totally out of the way when you don't use it. Just a small reticule in the corner, and a minimap. Just the way I like it. I wouldn't want a HUD that hides a lot of the map and attracts attention while playing. It can pop up a lot more stuff when yo...
- 09 Oct 2008, 20:44
- Forum: Development
- Topic: twin fortress cannon (in this case gauss cannon)
- Replies: 14
- Views: 5226
Re: twin fortress cannon (in this case gauss cannon)
Uber powerful I'd say!
i was thinking, if that could be added to the game, why not removing single cannon fortress? It would look somewhat useless, to me at least
i was thinking, if that could be added to the game, why not removing single cannon fortress? It would look somewhat useless, to me at least
- 09 Oct 2008, 20:39
- Forum: Artwork
- Topic: interface ideas from beach
- Replies: 8
- Views: 10193
Re: interface ideas from beach
Warzone with all those features would become seriously a PRO game... I really like the graph stuff for units, and the overall design of HUD (you made a topic for it, so I'm not gonna discuss it here...), and most of all I think we would really need a sup-com like map. LoL i must try designing GUIs t...
- 09 Oct 2008, 20:35
- Forum: Artwork
- Topic: NEW STRUCTURE MODELS
- Replies: 166
- Views: 86471
Re: NEW STRUCTURE MODELS
I think he means putting a real hole instead of black shadow, then put a thin fan on it, and add an animation which moves it when the factory is producing.
- 09 Oct 2008, 20:32
- Forum: Other Talk
- Topic: can i just ask
- Replies: 44
- Views: 16288
Re: can i just ask
Is Matterhorn close to Bettmeralp? If so I've been there twice some winter ago.
- 09 Oct 2008, 20:28
- Forum: Development
- Topic: headquarter
- Replies: 91
- Views: 32675
Re: headquarter
Elio that rocks!
- 09 Oct 2008, 20:28
- Forum: Development
- Topic: interface proposal
- Replies: 61
- Views: 35458
Re: interface proposal
That's indeed a great HUD organization, with units classification, energy management, and a decent minimap. But, it somehow reminds me too much of a flash game, maybe buttons are too "clean", or the blue background hasn't enough transparency on it. Anything else rocks xD And just a questio...
- 09 Oct 2008, 20:16
- Forum: Other Talk
- Topic: Vote for the most useless T1 weapon
- Replies: 55
- Views: 19727
Re: Vote for the most useless T1 weapon
To those who voted for Flamer and Mini-Pods, those weapons have been recently upgraded (beta 3 or 4 I think) and are much more useful, especially flamers. Try sending a flamer army to a player who likes to bunker-turtle. You'll win in no time. About mini-pods, instead, they fire really fast and can ...
- 08 Oct 2008, 01:01
- Forum: 2.1.x
- Topic: BETA.5 - Feedback
- Replies: 32
- Views: 17877
Re: BETA.5 - Feedback
If you turtle the whole Game, i think so Indeed. Turtling will only make your enemies turtling even more than you, and yes AIs know how to turtle. Well, they just randomly spawn hardpoints and bunkers around the base, but they will keep you busy for a long time, even with artillery. A game like tha...
- 08 Oct 2008, 00:36
- Forum: Other Talk
- Topic: new guy!
- Replies: 9
- Views: 4125
Re: new guy!
So let's welcome Jack too!
About xfire, make sure you post your nickname here viewtopic.php?f=8&t=2087 so that we can keep track of the various nicknames.
About xfire, make sure you post your nickname here viewtopic.php?f=8&t=2087 so that we can keep track of the various nicknames.
- 08 Oct 2008, 00:34
- Forum: Other Talk
- Topic: Its been a while, I have a few questions...
- Replies: 3
- Views: 1778
Re: Its been a while, I have a few questions...
1. What version is used most commonly for online play? The most stable version for online play should be the latest 2.1 beta, beta 5. 2. I no longer have my WZ cds and have downloaded the game. It wants me to insert my cd in order to play online, is there a crack or anything of the sort to get arou...
- 07 Oct 2008, 13:40
- Forum: Development
- Topic: A few ideas
- Replies: 16
- Views: 6390
Re: A few ideas
Nowhere is said, which Faction you play at Multiplayer, so this is no Argument IMO. This should give you the Ability to do, what you want. I wouldn't care about the Faction i play - i play as the Me, Myself and I-Faction For faction I just mean "some guy who's building a base in a warzone"...
- 07 Oct 2008, 00:56
- Forum: Other Talk
- Topic: can i just ask
- Replies: 44
- Views: 16288
Re: can i just ask
checking in Eh eh, checking in like in a military team huh? This reminds me of the first Crysis level. AZTEC! REPORT! AZTEC... I HAVE NEGATIVE VIDEO FEED COMING FROM YOUR SIGNAL! AZTEC! ...[aztec] Oh! I'm caught up in the trees! Something took a swipe on us on the way down and.. Wait! Something is....
- 07 Oct 2008, 00:00
- Forum: Development
- Topic: A few ideas
- Replies: 16
- Views: 6390
Re: A few ideas
Yeah that's for sure but you still are a faction at war in the game. The first thing every faction would logically research would be weaponery in a warzone, if they didn't have anything. Especially if your enemies are in your same area, every base would at least require a defense system, or that wou...
- 06 Oct 2008, 23:00
- Forum: Development
- Topic: A few ideas
- Replies: 16
- Views: 6390
Re: A few ideas
There could be a game option to turn off artifacts It just looks like the Artifacts system is pretty useless in multiplayer, as you are almost every time going to unlock a research item you already have. 1. Stop Everything from Requiring Machinegun The fact you need MG to go on with researches had ...