Search found 703 matches
- 08 Jun 2012, 16:59
- Forum: Mapping / Modding tools & discussions
- Topic: FlaME -- The Warzone 2100 Map Editor
- Replies: 752
- Views: 695865
Re: FlaME -- The Warzone 2100 Map Editor
Could you give an option to sort the lists of objects? So there is a choice between: alphabetic based on the internal name, alphabetic based on the in-game name (this one specifically imo), and the current (not-)sorting by the placement in the file. When sorting by the in-game name, I would suggest ...
- 07 Jun 2012, 22:12
- Forum: Mapping / Modding tools & discussions
- Topic: Warzone's LND files for all default maps.
- Replies: 9
- Views: 31306
Re: Warzone's LND files for all default maps.
You can open mp.wz from within FlaMe, and then choose a map to load from there. Should you not be using FlaMe, or be using a different program which uses the .lnd format, they're still available here.
- 06 Jun 2012, 18:26
- Forum: Development
- Topic: Updating Old Apps? WZCK, Pie Slicer, et al.
- Replies: 122
- Views: 51035
Re: Updating Old Apps? WZCK, Pie Slicer, et al.
While it may work fine still on XP, anything beyond that no longer works. Can't emulate XP to get it to run either, since no VMs support direct3d 7. On Vista and 7, v082 will load up, however will crash with Run-time error '429': ActiveX component can't create object When switching to the rendered v...
- 05 Jun 2012, 23:26
- Forum: News and announcements
- Topic: 3.1 beta10 has been released!
- Replies: 73
- Views: 73400
Re: 3.1 beta10 has been released!
Any water tiles on the edges of the map would always default to tile-00, I'm not sure why, but whatever the reason for it, is also why I think the edges of the maps get a whole tile cut off on two edges and you get the massive height drops at the other edges. Perhaps the code that does this is somet...
- 05 Jun 2012, 23:14
- Forum: Other Talk
- Topic: * Pre-liberation to Liberation: An Honor Roll *
- Replies: 47
- Views: 14653
Re: * Pre-liberation to Liberation: An Honor Roll *
Editworld32 can still be downloaded from: http://warzone2100.org.ua/downloads.php (Thanks Terminator :)) Edit: Site appears to be down or similar, have just uploaded it to here: http://www.mediafire.com/?p25mo6t6t1g693c And: http://trueblues.warzone2100.de/dl_tools.php http://worldforceclan.com/warz...
- 05 Jun 2012, 01:42
- Forum: Other Talk
- Topic: New Here But Not New to Wz2100
- Replies: 5
- Views: 1980
Re: New Here But Not New to Wz2100
On each mod page, on the right in the green box, where it says
I would agree that it could be easier to find.Get the latest version of this mod from:
[url=http://link%20to%20the%20mod]Warzone forums[/url].
- 31 May 2012, 17:54
- Forum: Ideas and suggestions
- Topic: Active Pause
- Replies: 24
- Views: 8879
Re: Active Pause
I agree with cybersphinx on this matter, being able to completely pause and then issue orders is encroaching on simultaneous turn based, part of a real-time strategy game is about having to respond and issue commands in real-time. Being able to keep up if things are getting too hectic is all a part ...
- 31 May 2012, 17:29
- Forum: Scripting
- Topic: Expose tech level to JS API & apply tech level via rules.js
- Replies: 5
- Views: 4118
Re: Expose tech level to JS API & apply tech level via rules
Looks like it's mp.wz\multiplay\script\ and then the varying camtech.* files. cam2tech is T2 and cam3tech is T3.
- 27 May 2012, 00:51
- Forum: Addon discussions
- Topic: tmp's maps
- Replies: 154
- Views: 85880
Re: tmp's maps
Well, the current maximum is 10 players (10 ai/player and 1 scavenger), though if you modify the map's files manually, you can make it so that the scavengers are a human controlled player, and can make it an 11 player map. But, you begin running into problems with the UI, since there's no 11 player ...
- 23 May 2012, 20:16
- Forum: Technical Help / Troubleshooting
- Topic: Pictures Previews Not Showing Up
- Replies: 14
- Views: 4305
Re: Pictures Previews Not Showing Up
Options>Content>Load images automatically, is that ticked? If you right click on one of the unloaded images and click on reload image or view image, does it work?
- 19 May 2012, 20:38
- Forum: Coding
- Topic: How we might achieve all tilesets at once ..
- Replies: 33
- Views: 19314
Re: How we might achieve all tilesets at once ..
base.wz\tileset\tertilesc[#]hwGtype.txt is what I think you're after.NoQ wrote:I didn't solve the cliff problem yet, but they suddenly don't look too bad in this particular case.
- 16 Apr 2012, 23:09
- Forum: Scripting
- Topic: Producing transporters on 3.2+
- Replies: 10
- Views: 6540
Re: Producing transporters on 3.2+
flameModel: The 3D model (PIE) filename for the VTOL jet effect for that body. size: How 'big' the body is. LIGHT MEDIUM HEAVY SUPER HEAVY This determines which 3D propulsion model will be used when a propulsion component is added to the body. (propulsion for each body is defined in bodypropulsionim...
- 08 Apr 2012, 13:27
- Forum: Ideas and suggestions
- Topic: New Tileset Ideas
- Replies: 26
- Views: 9139
Re: New Tileset Ideas
viewtopic.php?f=33&t=2383&start=45#p40445
I think that an interesting start, would be to combine each of the tilesets.
- 07 Apr 2012, 22:40
- Forum: Technical Help / Troubleshooting
- Topic: Warzone on Macbook and Powermac. Different Worlds....
- Replies: 10
- Views: 4164
Re: Warzone on Macbook and Powermac. Different Worlds....
If you've installed the same version on both, then I see no reason why they should be different. Are you sure it wasn't just luck, or different maps, one where the ai was stronger etc.?
- 07 Apr 2012, 00:54
- Forum: Addon discussions
- Topic: [3.1] Ultimate Scavenger AI Mod
- Replies: 521
- Views: 515918
Re: Ultimate Scavenger AI Mod (for 3.1)
Berg, are you sure animation frame rate is broken? You will find it works in a fashion the frame rate and frame count did not work correctly yesterday :| Look here the frame rate is and has always been broken http://forums.wz2100.net/viewtopic.php?f=33&t=5311#p54912 That has the animation fix I...