Search found 28 matches
- 26 Apr 2020, 14:56
- Forum: News and announcements
- Topic: 3.3.0 (beta) Campaign issues
- Replies: 24
- Views: 42688
Re: 3.3.0 (beta) Campaign issues
Hi, I found the following bug while playing the Gamma campaign: - Some oil pits are not animated although I have max electric power (I have ZERO oil pits animating and the highest number of electric plant). This only affects the animation and not the oil revenue apparently, judging from the rate my ...
- 26 Apr 2020, 12:44
- Forum: Mapping / Modding tools & discussions
- Topic: 3.3.0 maps/mods?
- Replies: 4
- Views: 7014
Re: 3.3.0 maps/mods?
Hi,
The Art Revolution mod works successfully when put into global, not autoload (WZ 3.3.0)
The Art Revolution mod works successfully when put into global, not autoload (WZ 3.3.0)
- 13 Apr 2020, 14:03
- Forum: Addon discussions
- Topic: [3.2+] NullBot 3 ‘Reloaded’
- Replies: 135
- Views: 172473
Re: [3.2+] NullBot 3 ‘Reloaded’
Hi there,
I tried using the !nb commands for playing with the AI, I see that except the "!nb who" one, none of the other work. I don't see anything in the wiki regarding those secret commands either. Were they removed from the AI or I'm missing something obvious ?
I tried using the !nb commands for playing with the AI, I see that except the "!nb who" one, none of the other work. I don't see anything in the wiki regarding those secret commands either. Were they removed from the AI or I'm missing something obvious ?
- 04 Mar 2015, 09:58
- Forum: Development
- Topic: Changes are coming!
- Replies: 89
- Views: 66762
Re: Changes are coming!
As far as changes go, could we have the transporter time limit move away from the message area ? When I click on a unit, its name is obscured by this rectangle, it is quite annoying.
- 04 Mar 2015, 09:55
- Forum: Technical Help / Troubleshooting
- Topic: Could not use number key select team
- Replies: 6
- Views: 4058
Re: Could not use number key select team
I have the same problem because on my laptop, to enter a NUMBER, you have to type shift+key, so if I want to assign a team to a number, i'd have to type CTRL+SHIFT+key, which doesn't work anyway because my system probably uses that combo for something else. Your best bet is to change key shortcuts i...
- 22 Feb 2015, 19:30
- Forum: Ideas and suggestions
- Topic: campaign auto repair suggestion
- Replies: 5
- Views: 7539
Re: campaign auto repair suggestion
failing this until such a time as the pathing issues can be sorted out make the range on the repair turrets bigger something on the order of maybe 10 tiles in diameter this would allow a pair of repair trucks to effectively maintain large groups of units in the field without encountering the afore ...
- 21 Feb 2015, 16:42
- Forum: Coding
- Topic: Compiling issues
- Replies: 8
- Views: 10477
Re: Compiling issues
[General] voicevol=100 fxvol=100 cdvol=50 music_enabled=true width=800 height=600 bpp=32 fullscreen=false language= difficulty=1 showFPS=0 scroll=1000 shake=1 mouseflip=1 nomousewarp=0 RightClickOrders=0 MiddleClickRotate=0 shadows=1 sound=1 FMVmode=0 scanlines=0 subtitles=1 radarObjectMode=0 radar...
- 21 Feb 2015, 16:12
- Forum: Coding
- Topic: Compiling issues
- Replies: 8
- Views: 10477
Re: Compiling issues
OK, I think I managed to compile WZ by forcing the installation of all OpenGL-related packages. However, I still get the error when running warzone2100 error |03:10:10: [wzMain2:1224] SDL_SetVideoMode failed (Couldn't find matching GLX visual). I installed other OpenGL games to test my libraries but...
- 20 Feb 2015, 11:52
- Forum: Coding
- Topic: Compiling issues
- Replies: 8
- Views: 10477
Re: Compiling issues
Git 3.1 (or tag 3.1.2) uses Qt 4.x Git master uses Qt 5.x Sorry for being thick, but what changes must be made in the compile guide to have Warzone recreated ? I installed WZ thru apt-get on Linux Mint, it used to work. Now I have the following error, so that's why I wan't to recompile from sources...
- 06 May 2014, 11:10
- Forum: Addon discussions
- Topic: maps by NoQ
- Replies: 488
- Views: 461902
Re: maps by NoQ
OK, I started from a fresh install because I messed with mp.wz, which was not the correct way of doing things. The way it currently works, you need to copy them into both mods/autoload and maps folders =/ I tried that and it worked with Anchor and Old Seaport. Thank you. Maybe something to add in th...
- 27 Apr 2014, 10:06
- Forum: Addon discussions
- Topic: maps by NoQ
- Replies: 488
- Views: 461902
Re: maps by NoQ
Could you show me how exactly (logs, screenshots)? For instance, with The Paradigm, the map is called "TheParadigm-T1" within paradigm.ini But no trace of it in the WZ ZIP archive (there is a folder called "4c-TheParadigm-T1" inside /multiplay/maps but when the map reference in ...
- 26 Apr 2014, 22:07
- Forum: Addon discussions
- Topic: maps by NoQ
- Replies: 488
- Views: 461902
Re: maps by NoQ
Hi NoQ,
Are the files supplied on page 1 of this thread still working under 3.1.1 ? (i play on WinXP and Ubuntu)
I tried many things, but everytime, the game complains about not finding a map
Are the files supplied on page 1 of this thread still working under 3.1.1 ? (i play on WinXP and Ubuntu)
I tried many things, but everytime, the game complains about not finding a map
- 09 Apr 2014, 07:40
- Forum: Campaign
- Topic: Yet Another Video Campaign Walkthrough
- Replies: 40
- Views: 70201
Re: Yet Another Video Campaign Walkthrough
Playlist bookmarked ! Thank you for these excellent videos !!!
Now I know that an army of tracked heavy tanks can be useful ! (discarded them in the lower scenarios of the campaign).
Congratulations to the team for maintaining that great game !
Now I know that an army of tracked heavy tanks can be useful ! (discarded them in the lower scenarios of the campaign).
Congratulations to the team for maintaining that great game !