Search found 364 matches
- 15 Sep 2019, 03:49
- Forum: Development
- Topic: Which script fixes the 4->3 Polygon model error?
- Replies: 7
- Views: 4838
Re: Which script fixes the 4->3 Polygon model error?
I just imported the propulsions and unfortunately it's not a complete set. I would only be able to use the tracks: https://i.ibb.co/TBpPfgR/Graphics-Mod-Propulsions.png The wheels for light bodies are always grey and do not change colors with the players color. The wheels for heavy bodies look exac...
- 15 Sep 2019, 02:44
- Forum: Development
- Topic: Which script fixes the 4->3 Polygon model error?
- Replies: 7
- Views: 4838
Re: Which script fixes the 4->3 Polygon model error?
Looking at the website i also heard warzone is dieing.
I wonder what features they were.
I wonder what features they were.
- 15 Sep 2019, 01:01
- Forum: Development
- Topic: Which script fixes the 4->3 Polygon model error?
- Replies: 7
- Views: 4838
Re: Which script fixes the 4->3 Polygon model error?
The models are throwing this error: Log message: info |13:37:13: [_imd_load_polys:163] Invalid polygon size (4) Log message: info |13:37:13: [_imd_load_polys:163] Assert in Warzone: C:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:163 (npnts == 3), last script event: '<none>' Log message: error ...
- 08 Sep 2019, 21:48
- Forum: Ideas and suggestions
- Topic: Old features, new features, remarks and advices
- Replies: 11
- Views: 9303
Re: Old features, new features, remarks and advices
[...] But... perhaps the credits backdrop could become a random backdrop like the others. There's no need for that. I don't miss the credits screen at all. Actually I think it's a good idea if you don't have to click a second time. It just closed after credits for you. Maybe just like 1.10 but a sh...
- 05 Sep 2019, 00:15
- Forum: Ideas and suggestions
- Topic: Old features, new features, remarks and advices
- Replies: 11
- Views: 9303
Re: Old features, new features, remarks and advices
Can we also revert the skip quit menu? I miss the old menu with the credits.
It's a great feature.
It's a great feature.
- 31 Aug 2019, 00:28
- Forum: Development
- Topic: Rochester Deals For Tuesday, 4/5/11 (Midwest Homebrewing, Gigi's, Massage Etc)
- Replies: 3
- Views: 4660
Re: Scrollbar in multiplayer
There's some work on revamping the UI elements to use a more flexible framework (imgui) which would probably better enable things like a scrollbar. Once we get 3.3.0 released, we can re-examine that work and see how easy it is to implement. Is it going to be a left and right or an up and down scrol...
- 15 Aug 2019, 20:13
- Forum: Addon discussions
- Topic: Enhanced Balance Mod for 3.x
- Replies: 225
- Views: 196477
Re: Enhanced Balance Mod for 3.x
This has to stay because of something that happened earlier in the forums.
viewtopic.php?f=2&p=145306#p145306
It's always been here to prevent spam especially from bots.
- 13 Aug 2019, 00:07
- Forum: Coding
- Topic: Moving Moving, Moved?
- Replies: 4
- Views: 13295
- 23 Jul 2019, 16:52
- Forum: Campaign
- Topic: New campaign 4 Delta is coming
- Replies: 6
- Views: 17465
Re: New campaign 4 Delta is coming
Once your finished i'll see if i can do a comparison for cam4-cont-r24 to your new version.
- 19 Jul 2019, 19:27
- Forum: Campaign
- Topic: The Gamma 9 Struggle and VTOL Strike Turrets
- Replies: 11
- Views: 17566
Re: The Gamma 9 Struggle and VTOL Strike Turrets
So are you making a custom campaign or testing it with the regular campaign? I'll make a custom campaign but I just found out moments ago that FlaMe still uses .txt/.csv stats, not .json so custom campaign is not possible until that's fixed. Good news is you can convert csv to json. The bad is that...
- 19 Jul 2019, 19:16
- Forum: Campaign
- Topic: The Gamma 9 Struggle and VTOL Strike Turrets
- Replies: 11
- Views: 17566
Re: The Gamma 9 Struggle and VTOL Strike Turrets
The campaign AI uses them, just not in the sense of controlling VTOLs. It actually uses them as a regular sensor, and becuase it has a longer range that the plain sensor, it can see you before you can see it. The AI player will need artillery to make use of them though. Once you reach Gamma-9 you'l...
- 17 Jul 2019, 01:33
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 260827
Re: Art Revolution mod. Latest release: January, 2015
When i start the game with the mod autloaded alone. The game lags a ton in campaign it's pretty unbearable to me.
The lag still happens even on the latest version of master.
My GPU is Radeon R7 240.
GPU developer is MSI.
Do i have to upgrade for my PC to support higher textures?
The lag still happens even on the latest version of master.
My GPU is Radeon R7 240.
GPU developer is MSI.
Do i have to upgrade for my PC to support higher textures?
- 14 Jul 2019, 01:00
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 260827
Re: Art Revolution mod. Latest release: January, 2015
Please only quote what is applicable This post has been shortend The youtube code is set so you only have to put the identifier of the video https://www.youtube.com/watch?v=Os_usLE1yKc https://www.youtube.com/watch?v=( this part is the idendifier Os_usLE1yKc ) so place that between the youtube tags...
- 13 Jul 2019, 23:42
- Forum: Technical Help / Troubleshooting
- Topic: I cannot configure, make or minstall none version of Warzone on Linux!
- Replies: 41
- Views: 21836
Re: I cannot configure, make or minstall none version of Warzone on Linux!
I follow exactly the Linux Install guide for this game. I get the sourceforge top version of the game files. Extract them (either to Downloads or to User master folder...doesnt matter, happens anyway). Then I use http://developer.wz2100.net/wiki/CompileGuideLinux: I start with downloading dependenc...
- 13 Jul 2019, 19:28
- Forum: Technical Help / Troubleshooting
- Topic: I cannot configure, make or minstall none version of Warzone on Linux!
- Replies: 41
- Views: 21836
Re: I cannot configure, make or minstall none version of Warzone on Linux!
It is not caused by the GNU compiler. I just installed the newest version of Xubuntu 19.04 with GCC 8.3.0 on the same machine I have MX Linux on and it does the same thing. durabys@Dark-Demon:~/warzone2100$ ./autogen.sh && ./configure && make + checking for autoconf >= 2.56 ... foun...