Search found 1688 matches
- 14 Feb 2011, 05:15
- Forum: Addon discussions
- Topic: Iluvalar's maps and mods
- Replies: 58
- Views: 31366
Re: Iluvalar's maps
Link Removed. No map/mods for the time being, sorry. - Mysteryem This is a revolution.. Stick with me... it's the first map pack. It contain in the same download : X-T1-8splitV2-T1 (which is 8splitV1-low to be honest) X-T1-8splitV2-T2 X-T1-8splitV2-T3 BUT ALSO X-T1-8splitV2T1L (low power mod) X-T1-...
- 13 Feb 2011, 19:13
- Forum: Other Talk
- Topic: Shouldn't assault cannon make light cannon obsolete ?
- Replies: 10
- Views: 6466
Re: Shouldn't assault cannon make light cannon obsolete ?
^^ I said since the damage in this game is substracted up to 1/3. A really small change in raw damage stat can do a lot more damage if pitted against the good armor value. Here the optimal armor for LC vs HVC would be a python body with Dense Composite Alloys Mk3. Ok forget everything i said... just...
- 13 Feb 2011, 19:05
- Forum: Other Talk
- Topic: Need help on sk-startup
- Replies: 3
- Views: 1576
Re: Need help on sk-startup
Sk-startup is actually a really bad level. It's too small and the balance of the game just dont fit in that... So on a competivtive level there is only a couple of strategy playable : Mg viper, MG tower land grab, mini-pod viper. The AI have some other weak points... like borgs. Nice MG rush NoQ ! :D
- 12 Feb 2011, 00:11
- Forum: Ideas and suggestions
- Topic: Harvestable resources
- Replies: 8
- Views: 3480
Re: Harvestable resources
I was talking about a new feature and a new weapon type (flammer, anti-personnal, _diggers_ ) with new super bonus again that particular feature. I was just thinking it would get more easily into the game like that then trying to give trucks a brand new super ability. (maybe i'm wrong). PS: i looked...
- 11 Feb 2011, 23:50
- Forum: Other Talk
- Topic: Shouldn't assault cannon make light cannon obsolete ?
- Replies: 10
- Views: 6466
Re: Shouldn't assault cannon make light cannon obsolete ?
light cannon tracks and python body power required 232 body points 3000 Range 7.5 Damage 84 Rate of fire 21 weight 1000 Assault Cannon tracks and python body power required 357 body points 3750 Range 8.0 Damage 78 Rate of fire 42 weight 7500 against an optimal armor of 56 (python on Dense Composite...
- 11 Feb 2011, 23:23
- Forum: Ideas and suggestions
- Topic: Harvestable resources
- Replies: 8
- Views: 3480
Re: Harvestable resources
A new weapon type named "digger" with a new sort of giga drill. which I would see like a melee weapon. More effective for his HP then for his dammage and the a new feature that is only affected by that weapon. Then the map makers could just dhide oil barrel behind if they want. (I just say...
- 11 Feb 2011, 06:12
- Forum: Addon discussions
- Topic: Iluvalar's maps and mods
- Replies: 58
- Views: 31366
Re: Iluvalar's maps
Ilu-8split-vloV1.wz Ilu-8split-lowV1.wz Ilu-8split-medV1.wz Ilu-8split-hiV1.wz http://yg1lhg.blu.livefilestore.com/y1pmZd86vY1pjmJBQ8abkuIfY0d_cma8C76-Mlo4MNGRAhdWtuiAdZf9SQZ1_HmXoSevUbhf_aH677PnIRYPZweBffgOgDhEv7D/ilu-8split-hiV1.png?psid=1 Here it is the full size 8p map "split". Be awa...
- 10 Feb 2011, 08:00
- Forum: Addon discussions
- Topic: Iluvalar's maps and mods
- Replies: 58
- Views: 31366
Re: Iluvalar's maps
Just a hint: you can use forum attachments instead of an external hosting, as long as the file is small enough. Should be easier. I'm using skydrive which is absolutly free with an hotmail account and give me I don't know how many Go of free space. So I use 1 and only 1 hosting. I believe google do...
- 10 Feb 2011, 00:06
- Forum: Development
- Topic: The Command Turret
- Replies: 5
- Views: 5461
Re: The Command Turret
They do give a bonus (around 20%) to the units. see http://guide.wz2100.net/experience . Commanders are really one of my favorite part of the game but there is 3 things right now that stop them from being used: A) Their price (they cost too much for what they give) B) Their should be an option in fa...
- 09 Feb 2011, 07:20
- Forum: Addon discussions
- Topic: Iluvalar's maps and mods
- Replies: 58
- Views: 31366
Iluvalar's maps and mods
Here is my first try in map design. All the map presented here are now accessible via this link : http://cid-9506c397de59c968.office.live.com/browse.aspx/Public/warzone mods list : *Hipower (T1H) 2x power level *lowpower (T1L) %2 power level *research-3-1 (TAM) the research cost is 3x and slightly m...
- 06 Feb 2011, 23:19
- Forum: Addon discussions
- Topic: T0 mod! :D
- Replies: 2
- Views: 2193
Re: T0 mod! :D
I tried your mod. Funny :) . Not enought deep for long game play put interesting to try. I had almost the same game experience while i was playing with research point modifiers. Basically by increasing really exponentially the research costs and callibrating in on a particular level I have been able...
- 04 Feb 2011, 17:17
- Forum: Addon discussions
- Topic: T0 mod! :D
- Replies: 2
- Views: 2193
Re: T0 mod! :D
Please always give you file a long and relevant special name with preferably a version number.
i'll try it if you give me feedbacks on ToughTrucksV02
i'll try it if you give me feedbacks on ToughTrucksV02
- 04 Feb 2011, 07:10
- Forum: Technical Help / Troubleshooting
- Topic: Health Calculation
- Replies: 4
- Views: 2222
Re: Health Calculation
it's exactly = ( Body+turret(misc)+ (body*propulsion%) + foreach( turrets(weapon) ) )*upgrades
So if you prefer it's
(body*(1+propulsion%)+each turrets)*upgrade
So if you prefer it's
(body*(1+propulsion%)+each turrets)*upgrade
- 04 Feb 2011, 03:39
- Forum: Mapping / Modding tools & discussions
- Topic: Research limitation
- Replies: 7
- Views: 3635
Re: Research limitation
look how a mod file look. It's contain all the same structure and it replace some files. (really simple) the file that you will want to mod is in "warzone2100-2.3.7/data/mp/stats/research/multiplayer/research.txt" in this file there is line like this one : R-Sys-Sensor-WS,Level Three,0,0,I...
- 04 Feb 2011, 02:43
- Forum: Ideas and suggestions
- Topic: Giving orders to defensive structures
- Replies: 4
- Views: 2200
Re: Giving orders to defensive structures
The problem here do not really reside in the mg tower commande but in the fact that you both look to have a truck to spare on that single little oil well.
They are too cheap, too fast and too expendable. That's the reason why there is buildings so close to each others.
They are too cheap, too fast and too expendable. That's the reason why there is buildings so close to each others.