Search found 1645 matches
- 29 Jun 2012, 21:40
- Forum: News and announcements
- Topic: 3.1 beta11 has been released!
- Replies: 86
- Views: 98225
Re: 3.1 beta11 has been released!
Hi all, We are doing some test games the next few days. If you would like to help us out, then get the latest 3.1 build from http://buildbot.wz2100.net/files/3.1/ . Mac builds aren't available though. It would be easier for us to meet and host games right away if you would drop by on the IRC channel...
- 21 Jun 2012, 22:36
- Forum: News and announcements
- Topic: 3.1 beta11 has been released!
- Replies: 86
- Views: 98225
Re: 3.1 beta11 has been released!
seems beta10 was more stable There are lots of new features and fixes with this release which are being tested for the first time. I guess it was to be expected. That's why we are given these betas in the first place, to test them and report any bugs. I think this crash you speak of has already bee...
- 20 Jun 2012, 14:56
- Forum: Ideas and suggestions
- Topic: Suggestion: Can we please get this game back on Linux?
- Replies: 20
- Views: 6629
Re: Suggestion: Can we please get this game back on Linux?
Bad TROLL ! No cake for you Berg. ::Berg wrote:HOW COME WE DONT SUPPORT LINUX?
- 20 Jun 2012, 12:18
- Forum: News and announcements
- Topic: 3.1 beta11 has been released!
- Replies: 86
- Views: 98225
Re: 3.1 beta11 has been released!
This bug never existed in any of the recent 3.1 betas, it only exists in some other development branches. You won't see this bug in 3.1 beta 11.Reg312 wrote:did you fixed this: #3437 ? this bug can annoy MP players very much
- 11 Jun 2012, 10:39
- Forum: Other Talk
- Topic: Why 2.3.9 should die...
- Replies: 1
- Views: 1112
- 11 Jun 2012, 08:53
- Forum: Addon discussions
- Topic: Giani 's maps
- Replies: 46
- Views: 30751
Re: Giani 's maps
Dead City map looks really good, there are features in it that I have never even seen before in any other map. Very well organized.
Good job Giani.
Good job Giani.
- 10 Jun 2012, 16:27
- Forum: Other Talk
- Topic: The "talk with your smilies" thread
- Replies: 200
- Views: 52900
Re: The "talk with your smilies" thread
Ironic, Isn't it?!Giani wrote:You... used a smiley
- 10 Jun 2012, 13:11
- Forum: Other Talk
- Topic: Corrupt-A-Wish
- Replies: 1596
- Views: 467817
- 10 Jun 2012, 11:17
- Forum: Other Talk
- Topic: Random jokes
- Replies: 260
- Views: 116385
Re: Random jokes
Compilation of hilarious pictures of animals (some of which may be photoshopped). My favorite is the one with the cat at the end.
Funny Animals
Funny Animals
- 10 Jun 2012, 11:11
- Forum: Other Talk
- Topic: The "talk with your smilies" thread
- Replies: 200
- Views: 52900
Re: The "talk with your smilies" thread
Death to Smileys!!!
- 10 Jun 2012, 00:22
- Forum: Addon discussions
- Topic: Maps needed for inclusion into 3.1+
- Replies: 80
- Views: 237488
Re: Maps needed for inclusion into 3.1
To what levels should I populate the bases?? For my own testing / playing purposes I give each player a command centre, 1 cyborg factory, 2 factories, 2 generators, 3 research facilities and 4 trucks. Is this enough to cover T3 to T1 starts and advanced/basic bases??? Should I add hardpoints and wa...
- 09 Jun 2012, 02:32
- Forum: Addon discussions
- Topic: Maps needed for inclusion into 3.1+
- Replies: 80
- Views: 237488
Re: Maps needed for inclusion into 3.1
If there is a list of map making tips, I'd very much like someone to PM me a link to it as I want to add lots of documentation on that subject to the mods wiki I'm working on. :) This is nothing to do with mapping tips. Here's a program called Map Printer [Details] which allows you to make like a p...
- 08 Jun 2012, 00:22
- Forum: Balance
- Topic: Yet another balance proposal.
- Replies: 131
- Views: 49846
Re: Yet another balance proposal.
If only we could !petavote, !gigavote , !megavote , etc... like we do to wzbot...
/me sighs
/me sighs
- 07 Jun 2012, 20:29
- Forum: Balance
- Topic: Yet another balance proposal.
- Replies: 131
- Views: 49846
Re: Yet another balance proposal.
.
+1
I agree. The changes as per NoQ's balance mod would be a welcome first step towards a better balance in 3.1. We miss those cannons.
.
+1
I agree. The changes as per NoQ's balance mod would be a welcome first step towards a better balance in 3.1. We miss those cannons.
.
- 07 Jun 2012, 19:47
- Forum: Addon discussions
- Topic: Maps - by The Overlord
- Replies: 24
- Views: 11118
Re: Maps - by The Overlord
Previews are fine. It's not an issue really. Nice maps btw, keep them coming.