Downloaded it, everything seems legit
Sorry for my suspicious nature, we get a lot of first posters with weird spam links
Search found 2036 matches
- 27 Mar 2020, 22:45
- Forum: Development
- Topic: French translation, TO SHARE
- Replies: 4
- Views: 11562
- 21 Mar 2020, 18:27
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 966729
Re: Models by Jorzi (AR)
Keep in mind that these are not professional soldiers. Just guys with guns trying to look badass
- 18 Mar 2020, 01:10
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 966729
Re: Models by Jorzi (AR)
Remade all the log cabins
- 17 Mar 2020, 12:48
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 966729
Re: Models by Jorzi (AR)
@nick: He shoulders the rifle while firing, but not in the run animation. As for the acceleration/deceleration: I'm working within the limited framework here, and at the scale we can see it in warzone, I would actually say the current system is good enough, i.e. one walkcycle, because he's alvays ru...
- 14 Mar 2020, 20:18
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 966729
Re: Models by Jorzi (AR)
hmm no I don't have thoe problems when importing .objs
- 14 Mar 2020, 15:31
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 966729
Re: Models by Jorzi (AR)
Yeah I was lazy so I used the diff map as spec map. I will make a proper spec map eventually, I promise
- 14 Mar 2020, 15:11
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 966729
Re: Models by Jorzi (AR)
I think you are looking at the object space models, I attached the ones with tangent space here
- 14 Mar 2020, 14:55
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 966729
Re: Models by Jorzi (AR)
I tried switching to normal opengl and restarting the game, but it still didn't show up correctly.
However, I noticed that nothing was preventing me from using object space maps on this model, and with those the shading is fine.
However, I noticed that nothing was preventing me from using object space maps on this model, and with those the shading is fine.
- 14 Mar 2020, 14:37
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 966729
Re: Models by Jorzi (AR)
I had it in opengl ES, perhaps I should try normal opengl
I improved the log cabin textures and remade one of them as close to the original as possible
I improved the log cabin textures and remade one of them as close to the original as possible
- 14 Mar 2020, 09:22
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 966729
Re: Models by Jorzi (AR)
So I got the animations exported to warzone and they worked just fine (some tedious fiddling though since I have 10 parts and each of them is animated). However, for some reason the shading is bugged, even though it seems to work fine in WMIT. I wonder if it's reading normals/tangents correctly for ...
- 12 Mar 2020, 00:45
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 966729
Re: Models by Jorzi (AR)
Also, I tried to understand how to fix this in mod, but have no luck. ( Heh, not very descriptive was I? Search for the third ANIMOBJECT in your scbd_run.pie and there will be a line that looks like this at the end: -1.0 1.0 1.0. Remove the minus and the super cyborg leg animation will be buttery s...
- 10 Mar 2020, 23:17
- Forum: Mapping / Modding tools & discussions
- Topic: Spliting mods into categorizes
- Replies: 3
- Views: 3061
Re: Spliting mods into categorizes
I like this idea. One thing that prevents this though: Unit hitboxes, tower heights etc are currently determined by the polygons and connectors in the .pie files. This directly affects game balance. I also once managed to get the bunker aimpoint underground by just changing the .pie file, making it ...
- 10 Mar 2020, 21:38
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 966729
Re: Models by Jorzi (AR)
Run cycle animation
- 08 Mar 2020, 22:13
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 966729
Re: Models by Jorzi (AR)
I revisited the scav guy and redid the rigging and stuff so that his limbs are just separate objects that are being moved around by the armature, you can see the intersecting pieces up close, but I think it will look pretty smooth ingame.
- 08 Mar 2020, 14:20
- Forum: Artwork
- Topic: Models by Jorzi (AR)
- Replies: 1703
- Views: 966729