Search found 313 matches

by Safety0ff
11 Jan 2012, 23:52
Forum: News and announcements
Topic: New master snapshot 20120109 has been released!
Replies: 46
Views: 39705

Re: New master snapshot 20120109 has been released!

finally the fps problems are fixed I am getting over 1400 constant now!! you can burn that qt crap in hell and never go back to that piece of crap again!! For me SDL backend seems to cause bigger CPU usage, but I would need to test both side by side using the same savegame... Also don't get bad imp...
by Safety0ff
10 Dec 2011, 03:55
Forum: Technical Help / Troubleshooting
Topic: when entering password for multiplayer...
Replies: 10
Views: 4380

Re: when entering password for multiplayer...

lav_coyote25 wrote:perhaps is time to get rid of the password requirement, or is this what you mean by reverting???
Yea, reverting means that the login changes will be undone (i.e. not just remove the requirement of a login, but the existence of the login as well).
by Safety0ff
26 Oct 2011, 00:29
Forum: Development
Topic: feedback about last release
Replies: 25
Views: 7075

Re: The final version of the 2.3 series is now out! v. 2.3.9

The disappearing unicode lobby chat text 2896 was not fixed :cry: That one might have fallen off our radar and forgotten, it definitely looks like a legitimate criticism/feedback about the release. but you didn't create tickets and patches to include it all into wz... Everything that went into wzgm...
by Safety0ff
01 Aug 2011, 05:24
Forum: Development
Topic: Pie File Manager
Replies: 37
Views: 11976

Re: Pie File Manager

I think this particular discussion can be left to rest and what's left of this thread can focus on Seismo's pie manager.
by Safety0ff
31 Jul 2011, 07:01
Forum: Development
Topic: Pie File Manager
Replies: 37
Views: 11976

Re: Pie File Manager

And i used it for study only. It is written in good old "c" and my engine and game is written in "c#" (c-sharp) which should lead you into the conclusion that there are a lot differences in language and design. So in any case i am not able to make a copy of the old or newer stuf...
by Safety0ff
30 Jul 2011, 21:55
Forum: Development
Topic: Pie File Manager
Replies: 37
Views: 11976

Re: Pie File Manager

Hey come back to normal please. No one except me knows what my project is and can do. I never pretended to know exactly what your project was. I did not spread any word about using one pice of your codebase or anything else related to this project here. The following quotations brought into questio...
by Safety0ff
30 Jul 2011, 19:26
Forum: Development
Topic: anti-cheat code
Replies: 8
Views: 6150

Re: anti-cheat code

I've seen this in master, too, though it was expected as the "2+2=5" logo was present. :shock: O_o really? The "2+2=5" symbol means that the game is out of sync (that is why he said it was expected). With 2.3 it is difficult to know whether someone is really a speed hacker or if...
by Safety0ff
30 Jul 2011, 18:53
Forum: Development
Topic: Pie File Manager
Replies: 37
Views: 11976

Re: Pie File Manager

Seismo wrote: :annoyed: ok, i do not have any friends here, that is for sure.
It's not about being mean or being friendly, it's just reality.
Seismo wrote:i was misleaded to beleave that this project is (was) under open source BSD license.
GPL v2, and always has been.
by Safety0ff
30 Jul 2011, 06:01
Forum: Development
Topic: Pie File Manager
Replies: 37
Views: 11976

Re: Pie File Manager

Seismo wrote:no problem, i have misunderstood you. I plan to earn money with my solution, so i am not able to work for others than (no time left). :wink:
If you plan to make money why didn't you come up with your own ideas for a game?
I would think that it would be more fun than having to consulting attorneys.
by Safety0ff
16 Jul 2011, 12:13
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 965637

Re: Models by Jorzi (AR)

Mhmm, I think it is best to leave them unmerged until later when more thorough cost/benefit analysis can be performed. I really don't want to edit each model for this because I may "miss click" and texture will be a bit twisted or stretced. :( Who knows, maybe that's where all the off-by-o...
by Safety0ff
16 Jul 2011, 12:07
Forum: Mapping / Modding tools & discussions
Topic: FlaME -- The Warzone 2100 Map Editor
Replies: 752
Views: 693450

Re: FlaME -- The Warzone 2100 Map Editor

Good question. Allowing the map editor to set the height would allow some more configuring for map makers (like features partially submerged into the ground). How useful is this really/in practice? I would think that the engine setting the height using the XY coordinates set by the map editor would...
by Safety0ff
14 Jul 2011, 04:35
Forum: Development
Topic: Use libVLC for video playing?
Replies: 3
Views: 2375

Re: Use libVLC for video playing?

Ezio wrote:and anyone know why when we're allocating video to memory we multiply it by 4 in here?
L293
Looks like it is because it is RGBA format (8bits per channel = 4 bytes).
by Safety0ff
12 Jul 2011, 06:44
Forum: News and announcements
Topic: New master snapshot 20110705 has been released!
Replies: 17
Views: 17158

Re: New master snapshot 20110705 has been released!

pffft! :annoyed: looks like some one enlisted the aid of ????? to introduce new crap eh? :hmm: is the latest nightly master.... :3 I noticed this too, my guess would be that the bson lobby merge likely introduced that (unless there has been other commits which have touched UI code). It basically me...
by Safety0ff
09 Jul 2011, 19:26
Forum: Technical Help / Troubleshooting
Topic: Graphics Card Recommendation
Replies: 7
Views: 4940

Re: Graphics Card Recommendation

Happy Camper wrote:and the numbers in the rally points were not readable (I posted a screenshot in the masters release thread).
This is a known issue, there's a ticket somewhere with a patch which mitigates this issue.