Search found 619 matches
- 04 Nov 2021, 01:59
- Forum: Mapping / Modding tools & discussions
- Topic: How can I get 10 research facilities in version 4.2.0
- Replies: 2
- Views: 6493
Re: How can I get 10 research facilities in version 4.2.0
For mp/skirmish or the campaign?
- 27 Oct 2021, 18:49
- Forum: Technical Help / Troubleshooting
- Topic: Cannot rebuild Comamnder
- Replies: 1
- Views: 3875
Re: Cannot rebuild Comamnder
Do you still have a Command Relay Center? It's necessary to build a commander.
- 14 Oct 2021, 00:14
- Forum: Campaign
- Topic: Campaing balance changes
- Replies: 10
- Views: 12644
Re: Campaing balance changes
I just ask one thing, during gamma 5, nexus should slow down the absorption of your things with each of the researches. during my recent playthrough of the insane difficulty, I barely noticed any slowdown after I completed the first research. No, the chance to absorb something remains the same. The...
- 14 Oct 2021, 00:00
- Forum: Campaign
- Topic: Campaing balance changes
- Replies: 10
- Views: 12644
Re: Campaing balance changes
I would propose, if in origin their mg had range like for T2 assault gun or cannon, than their flamers could have range like for inferno as T2 flamer variant. The reason for the flamer range is to make them a real threat. If their range is shorter than the range of the MG/Twin MG you can park a tan...
- 13 Oct 2021, 11:59
- Forum: Addon discussions
- Topic: Art Revolution mod. Latest release: January, 2015
- Replies: 243
- Views: 262062
- 12 Oct 2021, 13:18
- Forum: Campaign
- Topic: Best weapon
- Replies: 8
- Views: 13653
Re: Best weapon
Yeah, I lready got it trying new campaigns with fresh git (got just yesterday) - both alpha and beta. As for beta - increase in bunker cannon ROF is great. At least beta intro video (just before sending transport to beta) - it features rather auto-cannons at own base walls, but these turn out to be...
- 12 Oct 2021, 13:16
- Forum: Campaign
- Topic: Campaing balance changes
- Replies: 10
- Views: 12644
Campaing balance changes
Version 4.2.0-beta1 is released and the stable release 4.2.0 will follow soonish. With this release, the balance changes we were working on since mid-2018 are finished and implemented. Here is the detailed changelog that shows all changes of version 4.2.0 in comparison with version 4.0.1. Changelog ...
- 11 Oct 2021, 19:12
- Forum: Campaign
- Topic: Best weapon
- Replies: 8
- Views: 13653
Re: Best weapon
At last walkthrough attempt, at 3.x version, I used tracked retribution with scourge and lasers for direct fire. Angels are good even after archangel research, thanks to its weight and behaviour more like MRA. It's also questionable, if defender deprecates avenger AA, because avenger is also lightw...
- 08 Oct 2021, 19:50
- Forum: Campaign
- Topic: I am stuck in Gamma-1. Insane difficulty.
- Replies: 13
- Views: 20535
Re: I am stuck in Gamma-1. Insane difficulty.
It was possible to build tank factory around LZ, but then they made 1 tile border around LZ unusable for buildings :( . This only happens if you start the Gamma campaign from the menu. I tested it with savegames from me, if you win the last Beta campaign level you can build a factory in the LZ in G...
- 05 Oct 2021, 16:36
- Forum: Campaign
- Topic: Beta Sub 2 - 6 on Insane is basically impossible
- Replies: 3
- Views: 7528
Re: Beta Sub 2 - 6 on Insane is basically impossible
@Ant1989 please try this mod, we made a few adjustments for this level. The southeast cyborg group will now compromise the LZ after 5 minutes with Normal difficulty that means they start after 3.5 minutes with Insane difficulty. The northwest group starts its march still after 2 minutes with Insane ...
- 02 Oct 2021, 12:10
- Forum: Campaign
- Topic: Beta Sub 2 - 6 on Insane is basically impossible
- Replies: 3
- Views: 7528
Re: Beta Sub 2 - 6 on Insane is basically impossible
Rushing is your death because it activates all attack groups and all factories. Like in Gamma 1 you should stay near your LZ. If you can load your transport fast enough your first transport should arrive when the northwestern group attacks you. During your waiting time for the first reinforcements, ...
- 16 Jul 2021, 00:25
- Forum: Game related Discussions
- Topic: the new 4.1.0
- Replies: 12
- Views: 15907
Re: the new 4.1.0
The new re-balancing is crap. I made several single player matches against the ai on the easiest level and lost them all. Every single experience I gained since 1999 are gone. Whatever I try to repulse attacks does not even come close to what it should be. On the other hand the ai takes doesn struc...
- 08 Jul 2021, 12:22
- Forum: Game related Discussions
- Topic: the new 4.1.0
- Replies: 12
- Views: 15907
Re: the new 4.1.0
Believe it or not: It is intentional. Read the changelog.
- 06 Jul 2021, 16:28
- Forum: Mapping / Modding tools & discussions
- Topic: How to modify research.json
- Replies: 7
- Views: 9776
- 28 Jun 2021, 23:16
- Forum: Technical Help / Troubleshooting
- Topic: A way to lock out cheats of a game?
- Replies: 2
- Views: 6637
Re: A way to lock out cheats of a game?
Go into key mappings and assign the shortcut for the debug mode to any other order. I.e. "select next factory".