Search found 1150 matches

by MaNGusT
16 May 2020, 18:51
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 393556

Re: Structure Improvement

I was wrong about compression and alpha channel, you should try, may be it will look good enough.

As for me, I always thought that we will use deep foundations for every structure to not change map geometry.
Something like this
Untitled.png
by MaNGusT
12 May 2020, 03:45
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 393556

Re: Structure Improvement

Unfortunately we lack of coders familiar with graphic engines. As you can see it took enough time to implement support for tangent-space normal mapping for units. Almost a year has past but this code is still in a stage "we want to release 3.4.0 but don't know when". When it'll be released...
by MaNGusT
03 May 2020, 17:20
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 393556

Re: Structure Improvement

Jorzi wrote: 03 May 2020, 16:12 Downloaded the stuff, but it's all .max files, so I think it's best for me to let MaNGusT take care of it for the time being :)
I think I can do something useful with it :wink: but I hope Colditz will finish his work ^^
by MaNGusT
02 May 2020, 13:48
Forum: Artwork
Topic: Structure Improvement
Replies: 187
Views: 393556

Re: Structure Improvement

Glad to see you here again, Colditz. Аfter a lot of time we finally have support for tangent-space normal maps. :lecture: :lol2: Ya, a bit late, I know :D
by MaNGusT
25 Apr 2020, 22:36
Forum: Development
Topic: New effect PR: Missile smoketrails!
Replies: 16
Views: 22717

Re: New effect PR: Missile smoketrails!

looks good ! hope it doesn't drop fps to 10 in 4vs4 games)
by MaNGusT
18 Apr 2020, 19:49
Forum: Development
Topic: Web-based PIE viewer
Replies: 9
Views: 14093

Re: Web-based PIE viewer

we already have universal tool for converting pie files - WMIT
by MaNGusT
18 Mar 2020, 01:43
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 969642

Re: Models by Jorzi (AR)

Yours look so natural while original models look more abandoned. May be it's just noisy high contrast textures give such effect
by MaNGusT
17 Mar 2020, 01:25
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 969642

Re: Models by Jorzi (AR)

Hey Art Revolution team, which software programs do you use to create the models and textures, then convert the models to .PIE file format? We use 3dsmax, Blender to create models + export to *.obj and WMIT to convert obj to pie. We also bake base textures by 3dsmax, Blender then edit them in image...
by MaNGusT
14 Mar 2020, 15:34
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 969642

Re: Models by Jorzi (AR)

Seems like a bug with rendering multilevel pies. Only some meshes of model has right shading. Or WMIT exports bugged normals for such models.
Untitled.png


Do you have same shading problems when import obj s ?
by MaNGusT
14 Mar 2020, 15:16
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 969642

Re: Models by Jorzi (AR)

You didn't commited spec map but specified. Ah, you use complete texture for this.. nvm
by MaNGusT
14 Mar 2020, 14:57
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 969642

Re: Models by Jorzi (AR)

Valkan also requires special shaders, but Pastdue made them for testing purpose, it means that after your changes they are a bit outdated. So you should test everything with Ogl and when we will ready with ogl shaders, others can be done on top of them. Currently I'm working on converting old normal...
by MaNGusT
14 Mar 2020, 14:40
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 969642

Re: Models by Jorzi (AR)

Ogl ES and Angle can't use shading yet. They need their own shaders and probably some adds of code.
by MaNGusT
14 Mar 2020, 13:47
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 969642

Re: Models by Jorzi (AR)

Shading works in WMIT but bugged in game? strange, code should be the same.. Do you launch the game in ogl mode or vulkan?
by MaNGusT
11 Mar 2020, 00:11
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 969642

Re: Models by Jorzi (AR)

I look at nice left-handed guy :D I think a biggest problem will be to synchronize movement speed and animation speed. ;)
by MaNGusT
08 Mar 2020, 22:48
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 969642

Re: Models by Jorzi (AR)

nice! I'm pretty sure that intersecting meshes will be entirely invisible with in-game zoom. Even at this close zoom it looks like that model just uses smooth groups. :-)