Search found 84 matches

by karmazilla
13 Jan 2007, 17:50
Forum: Other Talk
Topic: Multiplayer server
Replies: 18
Views: 10416

Re: Multiplayer server

As it usually happens in open source projects;
You start off by just sending your patches to the mailing list, and they are deemed good, the will get merged into the trunk.
If you keep up the trend of providing quality patches, you'll get write access.
by karmazilla
13 Jan 2007, 10:46
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40401

Re: new headquarters and modeling - all here now.

Um... I think it at some point got uploaded to the berlios file server, not sure though... Cranphin used it in the later versions of his pie file viewer app, which I don't have either.
by karmazilla
11 Jan 2007, 23:06
Forum: Development
Topic: New Features in Wz2100 which I want to see in future.
Replies: 41
Views: 23597

Re: New Features in Wz2100 which I want to see in future.

A feature I think modders/mappers would like: View mode - starts warzone with a command line option instructing it to use its rendering engine to render a map file or a pie file. I'm thinking something like: warzone --viewmode my_superbody.pie Or warzone --render 8c-thepit2006.wz And once in "v...
by karmazilla
11 Jan 2007, 20:46
Forum: Addon discussions
Topic: War Games: Trinity 1 & 2 - Maps + MO
Replies: 94
Views: 47170

Re: "War Games 1: Trinity" Map & MO

You're trying to win the "Warzone Photographer of the Month" award? The shots are intriguing.  :o
Is the map that flat? I like it when the maps resemble real terrain in all it's hillyness (in the rare event that "hillyness" is even a word).  ::)
by karmazilla
11 Jan 2007, 20:33
Forum: Mapping / Modding tools & discussions
Topic: new headquarters and modeling - all here now.
Replies: 98
Views: 40401

Re: new headquarters and modeling - all here now.

Hmm... AC3D seems pretty simple... I might be tempted to have a stab at prototyping some converter'ish thingy over the weekend. And on that note; I wrote a PIE file manipulation API in Java a while back - does anybody know where the source, or even a compiled .jar file is to be found? lav_coyote? An...
by karmazilla
11 Jan 2007, 20:21
Forum: Development
Topic: New Features in Wz2100 which I want to see in future.
Replies: 41
Views: 23597

Re: New Features in Wz2100 which I want to see in future.

-- if commander is not directing an attack, then units are free to engage any unit seen(not sure if it works this way or not, but it seems not) This one should be thought through. The commander is a squad leader. Imagine if you're a squad leader out in the woods with your team, and you're currently...
by karmazilla
11 Jan 2007, 20:00
Forum: Technical Help / Troubleshooting
Topic: Flags
Replies: 3
Views: 2473

Re: Flags

Either
--viewport WIDTHxHEIGHT
or
--resolution WIDTHxHEIGHT
by karmazilla
08 Jan 2007, 20:08
Forum: Development
Topic: That little bucket of ideas.....
Replies: 88
Views: 30133

Re: That little bucket of ideas.....

DevUrandom wrote: It looks cool. :)
.... when that stray shell blasts straight through the upper body of such a walker, yes ;D
by karmazilla
08 Jan 2007, 19:51
Forum: Addon discussions
Topic: War Games: Trinity 1 & 2 - Maps + MO
Replies: 94
Views: 47170

Re: "War Games 1" aka "Turtle-Rush" Map: Progress & Modus

* At this point if I was to switch tile-sets I'd only be able to salvage an exported  "Height Map" from the WG1 project - everything else i'd have to redo: tileing, gateing, baseing, resourceing. That sucks. In a perfect world, changing the texture would be as easy as using an 'open file...
by karmazilla
07 Jan 2007, 21:08
Forum: Other Talk
Topic: Experience
Replies: 12
Views: 6387

Re: Experience

Perhaps stedily increasing traget prediction would be a good bonus to experienced units?
by karmazilla
07 Jan 2007, 21:05
Forum: Addon discussions
Topic: War Games: Trinity 1 & 2 - Maps + MO
Replies: 94
Views: 47170

Re: "War Games 1" aka "Turtle-Rush" Map: Progress & Modus

How easy is it to change the tileset at this stage? I tried playing on Little Egypt a few days ago and the water texture worked fine, but apparently this is not the case when you play. Perhaps it is due to a bug specific to your version or environment? If a version with the Arizona tileset was provi...
by karmazilla
06 Jan 2007, 00:03
Forum: Other Talk
Topic: ummm....what happened?
Replies: 10
Views: 5137

Re: ummm....what happened?

Hmm... I guess the new AI can be a bit hard on new players - I'm finding it a challenge too. I would have advised you to take on the campaign and learn the ropes - it's an excellent and, for the most part, well balanced excercise. However, it's crippled by bugs at the moment, which means that you mi...
by karmazilla
04 Jan 2007, 23:05
Forum: Other Talk
Topic: Links wanted!
Replies: 12
Views: 6256

Re: Links wanted!

how about e-mailing the two project admins, calchan and rodzilla?
by karmazilla
04 Jan 2007, 00:22
Forum: Other Talk
Topic: A legendary moment!
Replies: 16
Views: 7667

Re: A legendary moment!

Nice catch ;)
by karmazilla
04 Jan 2007, 00:21
Forum: Bug reporting
Topic: AI builds buildings and blocks its own path out of the base
Replies: 7
Views: 6339

Re: AI builds buildings and blocks its own path out of the base

Hehe... the AI could do a better job of city planning... :)
DevUrandom wrote: is it an issue with not enough space between buildings?
I think this is it.