Search found 261 matches

by Alpha93
01 Dec 2013, 01:48
Forum: Ideas and suggestions
Topic: Power-up Generators
Replies: 1
Views: 1432

Re: Power-up Generators

They're called upgrades...
by Alpha93
29 Nov 2013, 22:29
Forum: Artwork
Topic: Models by Alpha93
Replies: 81
Views: 54605

Re: Models by Alpha93

Update:
Image
by Alpha93
29 Nov 2013, 03:15
Forum: Artwork
Topic: SupeR CyborG
Replies: 19
Views: 18470

Re: SupeR CyborG

You know that you can fix the size via WMIT, right?
by Alpha93
26 Nov 2013, 01:19
Forum: Technical Help / Troubleshooting
Topic: gra nie chce się włączyć
Replies: 2
Views: 1825

Re: gra nie chce się włączyć

Upload the file the game asks you to upload, otherwise we can't figure out what's wrong with your game.
But just looking at it makes me think it's an issue with one of the maps you've got.
by Alpha93
25 Nov 2013, 23:01
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974877

Re: Models by Jorzi (AR)

Current "lowpoly" is at 6,8k triangles vs the 11k of the highpoly. Edit: now down to 5k :D I might be able to get rid of some more triangles without losing too much detail on the low poly. Edit 2: down to 4,6k without losing the silhouette. Since there won't be many Command Centers around,...
by Alpha93
25 Nov 2013, 21:20
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974877

Re: Models by Jorzi (AR)

@Jorzi: I'm quite sure I could quickly make the HQ lowpoly, most of its highpoly's polycount comes from the antennas and the sensor mount anyway... We could keep the general silhouette and simplify those (along with the Vs on the "doors").
by Alpha93
25 Nov 2013, 19:07
Forum: Artwork
Topic: Warzone 2100 3d logo for 2014
Replies: 20
Views: 20242

Re: Warzone 2100 3d logo for 2014

Now THAT is much better.
by Alpha93
24 Nov 2013, 21:59
Forum: Artwork
Topic: Warzone 2100 3d logo for 2014
Replies: 20
Views: 20242

Re: Warzone 2100 3d logo for 2014

While the effort is commendable, I really don't like it. It just doesn't fit Warzone 2100.
by Alpha93
24 Nov 2013, 18:16
Forum: Artwork
Topic: Models by Alpha93
Replies: 81
Views: 54605

Re: Models by Alpha93

Sadly my PC isn't powerful enough to handle shadows.
On the other hand I can handle hundred of units clashing with shadows off while playing with AR.
by Alpha93
23 Nov 2013, 23:13
Forum: Artwork
Topic: Models by Alpha93
Replies: 81
Views: 54605

Re: Models by Alpha93

Actually went ahead and made the hexagonal bunker
Image
by Alpha93
23 Nov 2013, 19:12
Forum: Game related Discussions
Topic: Be nice to newbies
Replies: 28
Views: 20397

Re: Be nice to newbies

-snip- Were you playing perhaps on Squared4Pro? Also, were you playing with tomato_insertnamehere? A few of them are quite rude, if I may say so. It's quite rude of you to assume the whole community acts like that, on the other hand. You can find a whole lot of knowledge by simply going here: webch...
by Alpha93
22 Nov 2013, 17:24
Forum: Other Talk
Topic: I'm back!
Replies: 5
Views: 3383

Re: I'm back!

Now this is one name I hadn't seen in years.
Wb I guess.
by Alpha93
21 Nov 2013, 22:36
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974877

Re: Models by Jorzi (AR)

Just noticed that the HPV has the wrong texture page (it's too bright).
Attached the correct one.
Edit: may I suggest for your future models to further increase the amount of gray gradients?
by Alpha93
21 Nov 2013, 20:35
Forum: Ideas and suggestions
Topic: Could a tutorial revamp be needed?
Replies: 14
Views: 5490

Re: Could a tutorial revamp be needed?

No, I'm talking about a tutorial comprehensive of all the basic features, such as select-by-dragging, order panels and stuff such as that.
The stock tutorial barely covers the basics of the basics.
by Alpha93
21 Nov 2013, 20:28
Forum: Artwork
Topic: Models by Jorzi (AR)
Replies: 1703
Views: 974877

Re: Models by Jorzi (AR)

Mind telling me what was the issue with the Whirlwind's NM? O.o
It looked fine ingame, unless I missed something.