Search found 264 matches
- 14 Jun 2019, 10:45
- Forum: News and announcements
- Topic: 3.3.0 (beta) Campaign issues
- Replies: 24
- Views: 43137
Re: 3.3.0 (beta) Campaign issues
After downloading warzone2100-3.3.0_macOS.zip through SourceForge, I still came up with the Warzone 2100 version 3.2.3 for my Mac, as shown below in the screenshot I took right after the download was finished. Is this the latest release for Mac? I'd love to play the most recent version if possible,...
- 13 Jun 2019, 22:53
- Forum: Campaign
- Topic: The Gamma 9 Struggle and VTOL Strike Turrets
- Replies: 11
- Views: 17304
Re: The Gamma 9 Struggle and VTOL Strike Turrets
You can find some tips on beating Gamma 9 in this forum thread.
- 13 Jun 2019, 22:45
- Forum: News and announcements
- Topic: 3.3.0 (beta) Campaign issues
- Replies: 24
- Views: 43137
Re: 3.3.0 (beta) Campaign issues
After trying to download the 3.3.0 Version for macOS, the .zip file unloaded the 3.2.3 version. Am I supposed to download this version, then download the update for the new version? Or is this an error? I'm just having trouble accessing it on my Mac. Please let me know! Blujay We do not have a mech...
- 13 Jun 2019, 22:20
- Forum: Campaign
- Topic: The Gamma 9 Struggle and VTOL Strike Turrets
- Replies: 11
- Views: 17304
Re: The Gamma 9 Struggle and VTOL Strike Turrets
Could you attach a savegame or describe your problem in greater detail?
Countless campaign bugs have been fixed in version 3.3.0 Beta 1.
Please try this release if you don't have it installed.
Countless campaign bugs have been fixed in version 3.3.0 Beta 1.
Please try this release if you don't have it installed.
- 13 Jun 2019, 21:44
- Forum: Development
- Topic: Need help developing 3.3.0 campaign
- Replies: 80
- Views: 51152
Re: Need help developing 3.3.0 campaign
Please help to test
- a hardened version of the Alpha 1 mission (pull request #383)
- reduced unit limits for most campaign difficulties (pull request #385)
- the camBalance branch with its most recent commit that changes
the accuracy of Angel Missiles and Archangel Missiles
- 13 Jun 2019, 10:43
- Forum: Technical Help / Troubleshooting
- Topic: Install Warzone on my pc (ubuntu)...
- Replies: 11
- Views: 11905
Re: Install Warzone on my pc (ubuntu)...
I am also having a problem with installing this. I have Bionic Beaver (Lubuntu 16.04) and downloaded the most recent version from SourceForge, and am stuck. The earlier links provided are either broken, lead to nothing, or are insecure. Help! Please try our Linux Compile Guide . If you have all the...
- 13 Jun 2019, 06:08
- Forum: Skirmish / Multiplay
- Topic: Transporters in multiplayer games
- Replies: 5
- Views: 7770
Re: Transporters in multiplayer games
Okay. Transporters won't be changed.
This thread can be closed.
- 12 Jun 2019, 22:31
- Forum: Development
- Topic: New stuff
- Replies: 0
- Views: 6495
Re: New stuff
Was just thinking as a player one key thing that I am really annoyed about are the lack of gates. I am annoyed about this because that means that I have to leave gaps in my wall, and then the lovely AI just builds up a large army runs past 3-4 layers of defensive turrets and wall and ends up making...
- 12 Jun 2019, 22:19
- Forum: Skirmish / Multiplay
- Topic: Transporters in multiplayer games
- Replies: 5
- Views: 7770
Transporters in multiplayer games
Do you like transporters in multiplayer games?
Or would you prefer if they were disabled for the next release?
Please tell me about your experiences, since I do not play multiplayer
games. My suspicion is that transporters encourage shady tactics.
Or would you prefer if they were disabled for the next release?
Please tell me about your experiences, since I do not play multiplayer
games. My suspicion is that transporters encourage shady tactics.
Re: WMIT logo
Perhaps you could use this logo I created:
16x16 pixels: 32x32 pixels: 256x256 pixels:
16x16 pixels: 32x32 pixels: 256x256 pixels:
- 14 May 2019, 10:37
- Forum: Campaign
- Topic: Should we use dark unexplored tiles again for campaign?
- Replies: 5
- Views: 12237
Re: Should we use dark unexplored tiles again for campaign?
I don't think that this is a good idea, mostly because the tutorial
- includes recovery of an artifact, which is much easier for a new user
if the map is visible - would cease to be equally useful for both skirmish and campaign games
- 10 May 2019, 19:59
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6346851
Re: Models by MaNGusT (AR)
[...] Just in case, there's my old patch in 4292 , maybe somebody will eventually be able to make sense out of it. Fixing fog is much more important than secondary orders imo ^.^ Fog was removed from this game in ticket 2920 in favor of tile lighting indicating map exploration and visibility. You s...
- 02 May 2019, 14:39
- Forum: Artwork
- Topic: Models by MaNGusT (AR)
- Replies: 870
- Views: 6346851
Re: Models by MaNGusT (AR)
@Jorzi @MaNGusT:
Could you review i-NoD's proposed extension to the PIE format (PR 338)?
Could you review i-NoD's proposed extension to the PIE format (PR 338)?
- 18 Apr 2019, 12:04
- Forum: Addon discussions
- Topic: what file do i download new maps into on mac?
- Replies: 1
- Views: 3047
Re: what file do i download new maps into on mac?
Just downloaded the 3.3.0 beta which is compatible with macs. i'm really excited to start playing again since version 3.2 wasn't supported on macs. i haven't had any issue running the game or playing in online games so far but im trying to download maps and i can't figure out what file to download ...
- 16 Apr 2019, 22:42
- Forum: Website feedback
- Topic: Attachments are broken for me
- Replies: 1
- Views: 3875