Search found 264 matches

by Forgon
14 Jun 2019, 10:45
Forum: News and announcements
Topic: 3.3.0 (beta) Campaign issues
Replies: 24
Views: 43137

Re: 3.3.0 (beta) Campaign issues

After downloading warzone2100-3.3.0_macOS.zip through SourceForge, I still came up with the Warzone 2100 version 3.2.3 for my Mac, as shown below in the screenshot I took right after the download was finished. Is this the latest release for Mac? I'd love to play the most recent version if possible,...
by Forgon
13 Jun 2019, 22:53
Forum: Campaign
Topic: The Gamma 9 Struggle and VTOL Strike Turrets
Replies: 11
Views: 17304

Re: The Gamma 9 Struggle and VTOL Strike Turrets

You can find some tips on beating Gamma 9 in this forum thread.
by Forgon
13 Jun 2019, 22:45
Forum: News and announcements
Topic: 3.3.0 (beta) Campaign issues
Replies: 24
Views: 43137

Re: 3.3.0 (beta) Campaign issues

After trying to download the 3.3.0 Version for macOS, the .zip file unloaded the 3.2.3 version. Am I supposed to download this version, then download the update for the new version? Or is this an error? I'm just having trouble accessing it on my Mac. Please let me know! Blujay We do not have a mech...
by Forgon
13 Jun 2019, 22:20
Forum: Campaign
Topic: The Gamma 9 Struggle and VTOL Strike Turrets
Replies: 11
Views: 17304

Re: The Gamma 9 Struggle and VTOL Strike Turrets

Could you attach a savegame or describe your problem in greater detail?

Countless campaign bugs have been fixed in version 3.3.0 Beta 1.
Please try this release if you don't have it installed.
by Forgon
13 Jun 2019, 21:44
Forum: Development
Topic: Need help developing 3.3.0 campaign
Replies: 80
Views: 51152

Re: Need help developing 3.3.0 campaign

Please help to test
by Forgon
13 Jun 2019, 10:43
Forum: Technical Help / Troubleshooting
Topic: Install Warzone on my pc (ubuntu)...
Replies: 11
Views: 11905

Re: Install Warzone on my pc (ubuntu)...

I am also having a problem with installing this. I have Bionic Beaver (Lubuntu 16.04) and downloaded the most recent version from SourceForge, and am stuck. The earlier links provided are either broken, lead to nothing, or are insecure. Help! Please try our Linux Compile Guide . If you have all the...
by Forgon
13 Jun 2019, 06:08
Forum: Skirmish / Multiplay
Topic: Transporters in multiplayer games
Replies: 5
Views: 7770

Re: Transporters in multiplayer games

Berg wrote: 13 Jun 2019, 00:43 Why the need to remove transports?
Forgon wrote: 12 Jun 2019, 22:19 Do you like transporters in multiplayer games?
Or would you prefer if they were disabled for the next release?
Removing features from the game is not the way to enhance the game.
Okay. Transporters won't be changed.

This thread can be closed.
by Forgon
12 Jun 2019, 22:31
Forum: Development
Topic: New stuff
Replies: 0
Views: 6495

Re: New stuff

Was just thinking as a player one key thing that I am really annoyed about are the lack of gates. I am annoyed about this because that means that I have to leave gaps in my wall, and then the lovely AI just builds up a large army runs past 3-4 layers of defensive turrets and wall and ends up making...
by Forgon
12 Jun 2019, 22:19
Forum: Skirmish / Multiplay
Topic: Transporters in multiplayer games
Replies: 5
Views: 7770

Transporters in multiplayer games

Do you like transporters in multiplayer games?
Or would you prefer if they were disabled for the next release?

Please tell me about your experiences, since I do not play multiplayer
games. My suspicion is that transporters encourage shady tactics.
by Forgon
15 May 2019, 18:04
Forum: Artwork
Topic: WMIT logo
Replies: 9
Views: 16621

Re: WMIT logo

Perhaps you could use this logo I created:

16x16 pixels:
WMIT logo (16x16 pixels)
WMIT logo (16x16 pixels)
wmit_logo_16x16.png (792 Bytes) Viewed 16545 times
32x32 pixels:
WMIT logo (32x32 pixels)
WMIT logo (32x32 pixels)
wmit_logo_32x32.png (1.16 KiB) Viewed 16545 times
256x256 pixels:
WMIT logo (256x256 pixels)
WMIT logo (256x256 pixels)
wmit_logo_256x256.png (5.24 KiB) Viewed 16545 times
by Forgon
14 May 2019, 10:37
Forum: Campaign
Topic: Should we use dark unexplored tiles again for campaign?
Replies: 5
Views: 12237

Re: Should we use dark unexplored tiles again for campaign?

I don't think that this is a good idea, mostly because the tutorial
  • includes recovery of an artifact, which is much easier for a new user
    if the map is visible
  • would cease to be equally useful for both skirmish and campaign games
by Forgon
10 May 2019, 19:59
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6346851

Re: Models by MaNGusT (AR)

[...] Just in case, there's my old patch in 4292 , maybe somebody will eventually be able to make sense out of it. Fixing fog is much more important than secondary orders imo ^.^ Fog was removed from this game in ticket 2920 in favor of tile lighting indicating map exploration and visibility. You s...
by Forgon
02 May 2019, 14:39
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6346851

Re: Models by MaNGusT (AR)

@Jorzi @MaNGusT:
Could you review i-NoD's proposed extension to the PIE format (PR 338)?
by Forgon
18 Apr 2019, 12:04
Forum: Addon discussions
Topic: what file do i download new maps into on mac?
Replies: 1
Views: 3047

Re: what file do i download new maps into on mac?

Just downloaded the 3.3.0 beta which is compatible with macs. i'm really excited to start playing again since version 3.2 wasn't supported on macs. i haven't had any issue running the game or playing in online games so far but im trying to download maps and i can't figure out what file to download ...
by Forgon
16 Apr 2019, 22:42
Forum: Website feedback
Topic: Attachments are broken for me
Replies: 1
Views: 3875

Re: Attachments are broken for me

MaNGusT wrote: 16 Apr 2019, 19:15 I can't attach more than one jpg at once to a post, it always deletes the first one and says - attachment is not available. :(
I reported this bug half a year ago and provided instructions on how to fix it.
The solution is trivial,
but was not applied in our forum.