Search found 267 matches

by pastdue
15 Jul 2021, 01:45
Forum: Artwork
Topic: Cutscene upscaling
Replies: 53
Views: 66382

Re: Cutscene upscaling

Ok, well when you come to do it you'll have those files ready. I'll keep them safe. So I will do again and change to Theora format, then they can be replaced. mkv container format ok? Edit - done in Theora, Size 223MB. Looks good. I have fixed the cropping issue, can I replace the current in place ...
by pastdue
05 Jul 2021, 03:15
Forum: News and announcements
Topic: Release 4.1.0 - The Big Balance Update
Replies: 2
Views: 10466

Release 4.1.0 - The Big Balance Update

With 380 commits since the last release, it's time for Warzone 2100 v 4.1.0 ! This release includes approximately 3 years of work on campaign balance & fixes (the "camBalance" mod), as well as numerous fixes for multiplayer balance. Beware: "Insane" campaign difficulty should...
by pastdue
19 Jun 2021, 00:11
Forum: News and announcements
Topic: Release 4.1.0 beta1
Replies: 0
Views: 10963

Release 4.1.0 beta1

Release 4.1.0-beta1 is out! Please test it intensively so that we may soon push out the stable 4.1.0 release. It is available at the usual locations: https://sourceforge.net/projects/warzone2100/files/releases/4.1.0-beta1/ https://github.com/Warzone2100/warzone2100/releases/tag/4.1.0-beta1 4.1.0 bet...
by pastdue
14 Jun 2021, 05:48
Forum: Development
Topic: Suggestion: Platform independent SDL
Replies: 2
Views: 8495

Re: Suggestion: Platform independent SDL

Hi Bethrezen! Fortunately we already use SDL, and it does indeed help quite a bit with making things cross-platform. Unfortunately it doesn't itself solve the issues with XP compatibility - in fact the situation for compiling code for XP has gotten a bit worse as many compilation toolchains / librar...
by pastdue
29 May 2021, 17:35
Forum: Artwork
Topic: Cutscene upscaling
Replies: 53
Views: 66382

Re: Cutscene upscaling

I would like some reviews of my original re-encoded content to see about replacing LQ and standard with it, and it can then also be used for anyone else to work from with regards to upscaling. Pastdue and cybersphinx? I'm not sure who has write perms to the WZ Sourceforge videos. Current (and past)...
by pastdue
25 May 2021, 04:32
Forum: Artwork
Topic: Cutscene upscaling
Replies: 53
Views: 66382

Re: Cutscene upscaling

One of these days I found both ISO and ROM files of the original PS1 game, would it be possible to extract the original video files from these files?? My understanding is the PS1 ISO does not have the full campaign videos (presumably because of size constraints) - it has a subset. However the PC IS...
by pastdue
23 May 2021, 16:50
Forum: Artwork
Topic: Cutscene upscaling
Replies: 53
Views: 66382

Re: Cutscene upscaling

In a couple of tests I read AV1 is better all-round than VP9 and complies with the royalty free, opensource requirements WZ expects. The problem is, it is not clear if AV1 is actually royalty-free. (There are patent concerns.) Maybe (hopefully) someday, but I'd personally want to steer clear of AV1...
by pastdue
04 May 2021, 18:21
Forum: Artwork
Topic: Cutscene upscaling by themac
Replies: 14
Views: 17692

Re: Cutscene upscaling by themac

Ok so what you are trying to inform me is that WZ can only play sequences.wz if it is done a specific way? How does the game playback the videos currently? Is that what libsequence.so is used for? Can we/I find an alternative drop in replacement to allow native playback of H.265? I'm sure something...
by pastdue
04 May 2021, 05:04
Forum: Artwork
Topic: Cutscene upscaling by themac
Replies: 14
Views: 17692

Re: Cutscene upscaling by themac

Oh yes my mistake, but x265 is a winner - "x265 is a free software library and application for encoding video streams into the H.265/MPEG-H HEVC compression format, and is released under the terms of the GNU GPL." The library may be open source, but the issue is the patents and licensing ...
by pastdue
25 Apr 2021, 19:04
Forum: Artwork
Topic: Cutscene upscaling by themac
Replies: 14
Views: 17692

Re: Cutscene upscaling by themac

Tzeentch wrote: 25 Apr 2021, 13:58 Infact... using ffmpeg under the hood I reckon I can do a better job of this, and since then we have h.265 encoding we can use.
Due to licensing requirements, we likely cannot use non-royalty-free / patent-encumbered codecs like H.265 / HEVC.
by pastdue
18 Apr 2021, 22:47
Forum: News and announcements
Topic: Release 4.0.1
Replies: 3
Views: 12359

Release 4.0.1

With the help of many bug reporters & contributors, we're happy to announce the release of 4.0.1, a bug-fix release. Including fixes for: Water rendering performance Additional Collective faction textures Broken map zoom cycle Autosave / saveload issues Multiplayer lobby issues Procedurally-gene...
by pastdue
14 Apr 2021, 17:21
Forum: Technical Help / Troubleshooting
Topic: 3.4.1 Text is not readable after 4.0 Update
Replies: 10
Views: 8706

Re: 3.4.1 Text is not readable after 4.0 Update

If you installed the two versions to different folders, there's no reason one should be impacting the other. You could try editing the config file's "language=" entry to be "language=en" for 3.4.1. The default path for Warzone 2100 3.4.1's config folder would be: C:\Users\$USER$\...
by pastdue
13 Apr 2021, 15:44
Forum: Technical Help / Troubleshooting
Topic: 3.4.1 Text is not readable after 4.0 Update
Replies: 10
Views: 8706

Re: 3.4.1 Text is not readable after 4.0 Update

That's the system locale setting. I meant this kind of environment variables:
add_to_PATH_thumb.png
add_to_PATH_thumb.png (15.51 KiB) Viewed 8652 times
by pastdue
12 Apr 2021, 23:03
Forum: Technical Help / Troubleshooting
Topic: 3.4.1 Text is not readable after 4.0 Update
Replies: 10
Views: 8706

Re: 3.4.1 Text is not readable after 4.0 Update

Do you have any user or system-level environment variables set like: LC_ALL, LANG, or LOCALE?

If so, what are they set to?
by pastdue
12 Apr 2021, 17:18
Forum: Technical Help / Troubleshooting
Topic: 3.4.1 Text is not readable after 4.0 Update
Replies: 10
Views: 8706

Re: 3.4.1 Text is not readable after 4.0 Update

What locale / language settings are you using on Windows?