Search found 267 matches
- 15 Jul 2021, 01:45
- Forum: Artwork
- Topic: Cutscene upscaling
- Replies: 53
- Views: 66382
Re: Cutscene upscaling
Ok, well when you come to do it you'll have those files ready. I'll keep them safe. So I will do again and change to Theora format, then they can be replaced. mkv container format ok? Edit - done in Theora, Size 223MB. Looks good. I have fixed the cropping issue, can I replace the current in place ...
- 05 Jul 2021, 03:15
- Forum: News and announcements
- Topic: Release 4.1.0 - The Big Balance Update
- Replies: 2
- Views: 10466
Release 4.1.0 - The Big Balance Update
With 380 commits since the last release, it's time for Warzone 2100 v 4.1.0 ! This release includes approximately 3 years of work on campaign balance & fixes (the "camBalance" mod), as well as numerous fixes for multiplayer balance. Beware: "Insane" campaign difficulty should...
- 19 Jun 2021, 00:11
- Forum: News and announcements
- Topic: Release 4.1.0 beta1
- Replies: 0
- Views: 10963
Release 4.1.0 beta1
Release 4.1.0-beta1 is out! Please test it intensively so that we may soon push out the stable 4.1.0 release. It is available at the usual locations: https://sourceforge.net/projects/warzone2100/files/releases/4.1.0-beta1/ https://github.com/Warzone2100/warzone2100/releases/tag/4.1.0-beta1 4.1.0 bet...
- 14 Jun 2021, 05:48
- Forum: Development
- Topic: Suggestion: Platform independent SDL
- Replies: 2
- Views: 8495
Re: Suggestion: Platform independent SDL
Hi Bethrezen! Fortunately we already use SDL, and it does indeed help quite a bit with making things cross-platform. Unfortunately it doesn't itself solve the issues with XP compatibility - in fact the situation for compiling code for XP has gotten a bit worse as many compilation toolchains / librar...
- 29 May 2021, 17:35
- Forum: Artwork
- Topic: Cutscene upscaling
- Replies: 53
- Views: 66382
Re: Cutscene upscaling
I would like some reviews of my original re-encoded content to see about replacing LQ and standard with it, and it can then also be used for anyone else to work from with regards to upscaling. Pastdue and cybersphinx? I'm not sure who has write perms to the WZ Sourceforge videos. Current (and past)...
- 25 May 2021, 04:32
- Forum: Artwork
- Topic: Cutscene upscaling
- Replies: 53
- Views: 66382
Re: Cutscene upscaling
One of these days I found both ISO and ROM files of the original PS1 game, would it be possible to extract the original video files from these files?? My understanding is the PS1 ISO does not have the full campaign videos (presumably because of size constraints) - it has a subset. However the PC IS...
- 23 May 2021, 16:50
- Forum: Artwork
- Topic: Cutscene upscaling
- Replies: 53
- Views: 66382
Re: Cutscene upscaling
In a couple of tests I read AV1 is better all-round than VP9 and complies with the royalty free, opensource requirements WZ expects. The problem is, it is not clear if AV1 is actually royalty-free. (There are patent concerns.) Maybe (hopefully) someday, but I'd personally want to steer clear of AV1...
- 04 May 2021, 18:21
- Forum: Artwork
- Topic: Cutscene upscaling by themac
- Replies: 14
- Views: 17692
Re: Cutscene upscaling by themac
Ok so what you are trying to inform me is that WZ can only play sequences.wz if it is done a specific way? How does the game playback the videos currently? Is that what libsequence.so is used for? Can we/I find an alternative drop in replacement to allow native playback of H.265? I'm sure something...
- 04 May 2021, 05:04
- Forum: Artwork
- Topic: Cutscene upscaling by themac
- Replies: 14
- Views: 17692
Re: Cutscene upscaling by themac
Oh yes my mistake, but x265 is a winner - "x265 is a free software library and application for encoding video streams into the H.265/MPEG-H HEVC compression format, and is released under the terms of the GNU GPL." The library may be open source, but the issue is the patents and licensing ...
- 25 Apr 2021, 19:04
- Forum: Artwork
- Topic: Cutscene upscaling by themac
- Replies: 14
- Views: 17692
- 18 Apr 2021, 22:47
- Forum: News and announcements
- Topic: Release 4.0.1
- Replies: 3
- Views: 12359
Release 4.0.1
With the help of many bug reporters & contributors, we're happy to announce the release of 4.0.1, a bug-fix release. Including fixes for: Water rendering performance Additional Collective faction textures Broken map zoom cycle Autosave / saveload issues Multiplayer lobby issues Procedurally-gene...
- 14 Apr 2021, 17:21
- Forum: Technical Help / Troubleshooting
- Topic: 3.4.1 Text is not readable after 4.0 Update
- Replies: 10
- Views: 8706
Re: 3.4.1 Text is not readable after 4.0 Update
If you installed the two versions to different folders, there's no reason one should be impacting the other. You could try editing the config file's "language=" entry to be "language=en" for 3.4.1. The default path for Warzone 2100 3.4.1's config folder would be: C:\Users\$USER$\...
- 13 Apr 2021, 15:44
- Forum: Technical Help / Troubleshooting
- Topic: 3.4.1 Text is not readable after 4.0 Update
- Replies: 10
- Views: 8706
Re: 3.4.1 Text is not readable after 4.0 Update
That's the system locale setting. I meant this kind of environment variables:
- 12 Apr 2021, 23:03
- Forum: Technical Help / Troubleshooting
- Topic: 3.4.1 Text is not readable after 4.0 Update
- Replies: 10
- Views: 8706
Re: 3.4.1 Text is not readable after 4.0 Update
Do you have any user or system-level environment variables set like: LC_ALL, LANG, or LOCALE?
If so, what are they set to?
If so, what are they set to?
- 12 Apr 2021, 17:18
- Forum: Technical Help / Troubleshooting
- Topic: 3.4.1 Text is not readable after 4.0 Update
- Replies: 10
- Views: 8706
Re: 3.4.1 Text is not readable after 4.0 Update
What locale / language settings are you using on Windows?