Search found 130 matches

by nick87720z
12 Oct 2021, 15:03
Forum: Campaign
Topic: Best weapon
Replies: 8
Views: 12687

Re: Best weapon

Thanks, alfred007. New thread would be more appropriate for discussion.
by nick87720z
12 Oct 2021, 09:17
Forum: Campaign
Topic: Best weapon
Replies: 8
Views: 12687

Re: Best weapon

Yeah, I lready got it trying new campaigns with fresh git (got just yesterday) - both alpha and beta. As for beta - increase in bunker cannon ROF is great. At least beta intro video (just before sending transport to beta) - it features rather auto-cannons at own base walls, but these turn out to be ...
by nick87720z
11 Oct 2021, 14:22
Forum: Campaign
Topic: Best weapon
Replies: 8
Views: 12687

Re: Best weapon

At last walkthrough attempt, at 3.x version, I used tracked retribution with scourge and lasers for direct fire. Angels are good even after archangel research, thanks to its weight and behaviour more like MRA. It's also questionable, if defender deprecates avenger AA, because avenger is also lightwe...
by nick87720z
08 Oct 2021, 21:24
Forum: Campaign
Topic: I am stuck in Gamma-1. Insane difficulty.
Replies: 13
Views: 19673

Re: I am stuck in Gamma-1. Insane difficulty.

Sincerely, since my last two playthroughs, I stopped using tracks. They are too slow to retreat safely and really vulnerable to missiles anyway. I use a team or two with Half-Tracks and a team with Hover (each one with a commander of course). This depend, what body you use it with. I made races, du...
by nick87720z
08 Oct 2021, 20:47
Forum: Campaign
Topic: I am stuck in Gamma-1. Insane difficulty.
Replies: 13
Views: 19673

Re: I am stuck in Gamma-1. Insane difficulty.

This only happens if you start the Gamma campaign from the menu. I tested it with savegames from me, if you win the last Beta campaign level you can build a factory in the LZ in Gamma 1. Further testing showed that this bug is in the game since version 3.3.0. I opened an issue on GitHub. Thanks. Di...
by nick87720z
08 Oct 2021, 10:06
Forum: Campaign
Topic: I am stuck in Gamma-1. Insane difficulty.
Replies: 13
Views: 19673

Re: I am stuck in Gamma-1. Insane difficulty.

It was possible to build tank factory around LZ, but then they made 1 tile border around LZ unusable for buildings :( .
by nick87720z
07 Oct 2021, 21:46
Forum: Campaign
Topic: I am stuck in Gamma-1. Insane difficulty.
Replies: 13
Views: 19673

Re: I am stuck in Gamma-1. Insane difficulty.

Don't know if it's still time due to some complains about changes between 3.x and 4.x versions. I recently managed to go gamma 1 at insane, though in constant slowdown. Emplacement artillery duel is possible - just don't let single one to fire alone. If you lost too much, then better build multiple ...
by nick87720z
07 Oct 2021, 21:08
Forum: Ideas and suggestions
Topic: Player positions swap (or playing chess with your self)
Replies: 0
Views: 8883

Player positions swap (or playing chess with your self)

Two related functions: 1 - there could be command to exchange player positions in such way, that player takes control over other player's base, getting new visibility data. For more than 2 players there could be fixed shuffle order, specifying new position for each position so, that players would be...
by nick87720z
07 Oct 2021, 19:57
Forum: Ideas and suggestions
Topic: Tank bodies
Replies: 3
Views: 6611

Re: Tank bodies

Leopard is of different body size (light == small), so it's more correct to be compared with viper and bug. Specifically, leopard trucks are best to maintain defences due to tighter packing (more trucks can reach single wall part), as well as for attack VTOLs, due to their rearming speed backward pr...
by nick87720z
17 Apr 2021, 16:09
Forum: News and announcements
Topic: Release 4.0.0
Replies: 4
Views: 15491

Re: Release 4.0.0

Nice. Chain-building for almost all structures is awesome. Unfortunally, it doesn't work for modules. I tried factory upgrades (starting at T4 for immediate test) and dericks at some hi-oil maps, with continuous, gapless rows of oil resources. When drafting, there are no errors (as when crossed defe...
by nick87720z
17 Apr 2021, 15:43
Forum: Ideas and suggestions
Topic: Mobile artillery rotation style
Replies: 0
Views: 9763

Mobile artillery rotation style

Stationary artillery emplacements can rotate turrets, and this makes aiming as quick as for all weapons. IMHO, mobile artillery could also be rotated at certain body weigh / stability threshold. Just comparing with mobile howitzer from unreal3 fps - when it deploys, it even sets out additional stabi...
by nick87720z
07 Dec 2020, 14:16
Forum: Artwork
Topic: Models by MaNGusT (AR)
Replies: 870
Views: 6346656

Re: Models by MaNGusT (AR)

The blend factors for all terrain types should probably sum to 1, so it doesn't give light/dark bands. Just wanted to outline textures transitions or make it sharper. UPD: now it only darkens transitions. ezgif.com-crop.gif This is more about coding, but for above post. I'm not sure if correctly un...
by nick87720z
19 Aug 2020, 11:03
Forum: Addon discussions
Topic: [3.1] Ultimate Scavenger AI Mod
Replies: 521
Views: 514870

Re: [3.1] Ultimate Scavenger AI Mod

Is this mod only about AI or units variety is also subject? I found nice reference for naval unit (cannon boat, cannon punt, puntgun): https://en.wikipedia.org/wiki/Punt_gun I already have seen it reaching 23mm (russian Drake shotgun, 4 gauge), but did not know it could be up to 51mm (above 1 gauge,...
by nick87720z
16 Aug 2020, 11:26
Forum: Addon discussions
Topic: Enhanced Balance Mod for 3.x
Replies: 225
Views: 193673

Re: Enhanced Balance Mod for 3.x

I posted idea to contingency topic, which could also go here, since I'm not sure, which topic is better / more active. In case if I missed something, there is some about guns. All mg and cannons could have twin, quad, assault (rotary quad) and twin assault versions. Rotary vs non-rotary quad should ...
by nick87720z
12 Aug 2020, 21:41
Forum: Addon discussions
Topic: Warzone 2100: Contingency (Beta now released)
Replies: 598
Views: 400434

Re: Warzone 2100: Contingency (Beta now released)

I got some ideas for machineguns, which could better fit there (if not in enhanced rebalance mod). I noticed, that mainline cannon calibers have almost same relations, which are 120/70 and 70/40. Meanwhile, I'm in attempt to make a sound mod with goal similar to graphical art revolution project, for...