Search found 38 matches

by ThinkSome
06 Mar 2019, 21:54
Forum: Game related Discussions
Topic: Why is warzone now such a s*t?
Replies: 73
Views: 31245

Re: Why is warzone now such a s*t?

I'd like to file my opinion that spectators will make the game worse and the games less frequent. I am requesting for this option to never be implemented.
by ThinkSome
03 Mar 2019, 14:49
Forum: Balance
Topic: Sunburst AA site balance
Replies: 8
Views: 4201

Re: Sunburst AA site balance

You always have to include the enemy armor into your calculation. With armor against leopard VTOL (seemed to appear quite often), assuming all upgrades for everything: type of AA range damage/min cost damage/min/cost flak cannon 12 5580.96 250 22.3 sunburst 12 6316.8 250 25.3 hurricane 14 24000 125...
by ThinkSome
28 Feb 2019, 21:38
Forum: Balance
Topic: Sunburst AA site balance
Replies: 8
Views: 4201

Sunburst AA site balance

From http://betaguide.wz2100.net/weapons.php type of AA range damage/min cost damage/min/cost sunburst 12 131*28 = 3668 250 14.7 hurricane 14 100*70 = 7000 125 56 whirlwind 14 90*150 = 13500 175 77.1 Given that a hurricane AA site is almost always available by the time the enemy has VTOLs, why would...
by ThinkSome
25 Feb 2019, 00:23
Forum: Technical Help / Troubleshooting
Topic: deprecated tech in weapons lists
Replies: 1
Views: 1882

deprecated tech in weapons lists

Why is there no "hide obsolete tech" in the weapons tree? I don't know what e.g. light cannon is doing there cluttering 5 pages of weapons 50 minutes into a medium-oil team game.
by ThinkSome
22 Feb 2019, 02:18
Forum: Skirmish / Multiplay
Topic: Commanders in multiplayer/skirmish
Replies: 3
Views: 3055

Re: Commanders in multiplayer/skirmish

It seems that commanders are near useless in MP, so perhaps the bonuses should be raised?
by ThinkSome
21 Feb 2019, 19:08
Forum: Skirmish / Multiplay
Topic: Commanders in multiplayer/skirmish
Replies: 3
Views: 3055

Commanders in multiplayer/skirmish

Can someone explain the bonuses that commanders give to units? http://guide.wz2100.net/experience does not work anymore.
by ThinkSome
18 Feb 2019, 19:51
Forum: Game related Discussions
Topic: Research time and cost of towers and hardpoints
Replies: 2
Views: 2635

Re: Research time and cost of towers and hardpoints

How come hardpoints tend to have less HP and much less kinetic/thermal armor than mobile units?
by ThinkSome
18 Feb 2019, 02:07
Forum: Game related Discussions
Topic: Research time and cost of towers and hardpoints
Replies: 2
Views: 2635

Research time and cost of towers and hardpoints

E.g. scourge missile tower taking over two minutes to research in a fully maxed out research facility makes absolutely no sense to me. You have the missile and you can mount it onto units without further research. You also know how to build towers and hardpoints. So why is there even *any* research ...
by ThinkSome
16 Feb 2019, 12:24
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 25
Views: 20892

Re: 3.3.0 (Beta) Multiplayer issues

Berserk Cyborg wrote:
16 Feb 2019, 03:31
Are you using a 64-bit build on Windows? If so, then #4763 mirrors your log.
No, 64-bit self-built binaries from the 3.3.0 tag in the git repository on GNU/Linux.

stdout/stderr that was no longer available:
twofaced3.3.0.log
(19.41 KiB) Downloaded 200 times
by ThinkSome
16 Feb 2019, 01:41
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 25
Views: 20892

Re: 3.3.0 (Beta) Multiplayer issues

The unit limit can be increased via mods. But the more units are allowed, the slower games will run. Maximum zoom distance will be increased if I fix a few bugs related to it. Sure, but it doesen't have to be limited to 50! In spring the maximum total is around 30000 with 1000 per player being the ...
by ThinkSome
16 Feb 2019, 00:46
Forum: News and announcements
Topic: 3.3.0 (Beta) Multiplayer issues
Replies: 25
Views: 20892

Re: 3.3.0 (Beta) Multiplayer issues

In SP, cyborgs are moving inside transports (on the left panel), it looks hilarious. There is still a really low unit limit and maximum zoom distance is awful. Why is there a 5 cap on maximum research centres? Can't you make maximum unlimited with default 5? Similar for other buildings. The game doe...
by ThinkSome
15 Feb 2019, 21:29
Forum: Addon discussions
Topic: Art revolution mod
Replies: 25
Views: 7716

Re: Art revolution mod

Both previous Berg's archive and forgon's archive "work". In the new challenge the bots don't do anything but build base.
by ThinkSome
11 Feb 2019, 00:06
Forum: Ideas and suggestions
Topic: How to improve the progress of Warzone2100. License change
Replies: 14
Views: 8199

Re: How to improve the progress of Warzone2100. License change

cRiMiNaL wrote:
10 Feb 2019, 20:09
And I would do this
Come to channel moddev on the spring network and tell Code_Man about this. He has some models converted.
by ThinkSome
10 Feb 2019, 19:43
Forum: Ideas and suggestions
Topic: How to improve the progress of Warzone2100. License change
Replies: 14
Views: 8199

Re: How to improve the progress of Warzone2100. License change

Since when are ideas forbidden? Where did I request someone else to do it? I simply stated my analysis that spring is a much better engine and that porting wz2100-the-game to it would be much less work than to improve wz2100-the-engine to spring's capabilities. There are many things that could be ac...
by ThinkSome
01 Feb 2019, 18:36
Forum: Ideas and suggestions
Topic: How to improve the progress of Warzone2100. License change
Replies: 14
Views: 8199

Re: How to improve the progress of Warzone2100. License chan

However, if you meant that the game logic itself could be implemented in LUA, and is only 2000 lines, then, you should be able to do that in a few days to a week. I am sure once you have shown the viability of such a project, by having implemented what you have said, and people can have something t...