Search found 679 matches
- 14 Apr 2008, 21:43
- Forum: Development
- Topic: So, what should we do for music?
- Replies: 68
- Views: 25381
Re: So, what should we do for music?
This is the mod itself: music 1.0. And I've built a new TRUNK snapshot which includes it (the installer will optionally download it). warzone2100 TRUNK r4613.
- 14 Apr 2008, 14:47
- Forum: Development
- Topic: So, what should we do for music?
- Replies: 68
- Views: 25381
Re: So, what should we do for music?
That should be fine. I would prefer to list my website along with my name, but I don't want to create conflicts of interest with this project (unless, of course, no-one minds). Consider any of my work previously mentioned to be licensed CC BY-SA 3.0. Ok, thanks a lot. As for listing your website, ...
- 13 Apr 2008, 20:15
- Forum: Development
- Topic: So, what should we do for music?
- Replies: 68
- Views: 25381
Re: So, what should we do for music?
Before I agree to license my work under the CC BY-SA 3.0, how will the various artists work be attributed to them? A readme file accompanying the .wz ? The CC BY-SA license (and every other copyright license I know) itself requires attribution already. So we/I _ will _ make sure to mention both yo...
- 13 Apr 2008, 00:13
- Forum: Development
- Topic: So, what should we do for music?
- Replies: 68
- Views: 25381
Re: So, what should we do for music?
The playlist seems as good as any to me. Awesome. There seems to be something of a consensus. Then should we put this in the final 2.1 release? I'd really like to see music in this game... I think it'd make a bigger difference than one might think. I'm all for it, I know you released your tracks un...
- 12 Apr 2008, 23:06
- Forum: Development
- Topic: So, what should we do for music?
- Replies: 68
- Views: 25381
Re: So, what should we do for music?
Great! I PMed a couple devs about it. Yes, that would be perfect. Transcoding from MP3 to OGG would be disastrous -- you need to start from a non-lossy format. You could just re-render them into .wavs, and then use a program such as Audacity to export as an OGG (free/libre, check it out if you have...
- 12 Apr 2008, 22:57
- Forum: Development
- Topic: So, what should we do for music?
- Replies: 68
- Views: 25381
Re: So, what should we do for music?
Unfortunately, it doesn't matter. We want Warzone 2100 licensing to be totally kosher. Otherwise, for example, Linux distros might shy away from including it in repositories. And anyway, there are enough musicians hanging out around here to make a pretty good soundtrack -- perhaps even better than ...
- 12 Apr 2008, 22:32
- Forum: Development
- Topic: So, what should we do for music?
- Replies: 68
- Views: 25381
Re: So, what should we do for music?
So, has there been any decisions as to a default play list yet? As in, is bundled music still on the menu? Nope, they're haven't been any decision made on this topic yet. It's still on our (well mine at least) list of things to do, it wasn't very high until you poked me though (i.e. I'm moving it h...
- 08 Apr 2008, 20:09
- Forum: Technical Help / Troubleshooting
- Topic: Strange Mouse behavior in latest trunk builds
- Replies: 14
- Views: 4792
Re: Strange Mouse behavior in latest trunk builds
This is a known issue and it only appears when using the coloured mouse cursor.
You can disable the coloured mouse cursor by setting "ColouredCursor=0" in ~/.warzone2100/config (this is now the default).
You can disable the coloured mouse cursor by setting "ColouredCursor=0" in ~/.warzone2100/config (this is now the default).
- 01 Apr 2008, 21:12
- Forum: Other Talk
- Topic: Asking about how wz2100 porting was for the devs and for help porting a TBS game
- Replies: 4
- Views: 5135
Re: Asking about how wz2100 porting was for the devs and for help porting a TBS
Hi, I'll write the standard mail in a second, but first I want to ask you about wz2100, what was it like to port it? Had the whole thing to be rewritten? was there documentation? did the ex-devs help? No, the whole of Warzone didn't have to be rewritten as the majority of the code comprised gamelog...
- 01 Apr 2008, 20:25
- Forum: Game related Discussions
- Topic: WZ Screenshots!
- Replies: 606
- Views: 1692962
Re: WZ Screenshoots!
On Windows this will be either in your "My Documents\Warzone2100\screendumps" or "%APPDATA%\Warzone2100\screendumps".marcmad wrote: Where?
- 24 Mar 2008, 03:01
- Forum: Technical Help / Troubleshooting
- Topic: Since im new...
- Replies: 12
- Views: 4798
Re: Since im new...
Cracked! It's cracked!DevUrandom wrote: And he got hacked quicker than he could finish the sentence...
- 19 Mar 2008, 00:43
- Forum: 2.1.x
- Topic: Beta2 - Errors
- Replies: 20
- Views: 11182
Re: Beta2 - Errors
& One more thing. I already wrote this in wishlist longtime ago but. > Make available to change musc volume in MP games (during game). Because now only HOST can do that. Sorry, we (well I at least) like to check a single central place: namely the bugtracker: so I made this a bugreport: bug #11...
- 18 Mar 2008, 17:43
- Forum: News and announcements
- Topic: Warzone 2100 2.1 Beta 2 released
- Replies: 65
- Views: 71027
Re: Warzone 2100 2.1 Beta 2 released
Thanks, it's fixed now. But a menu-option would make it a lot more user-friendly - I like the fact that you can now change the resolution from the menu. From my experience, I think people often tend to categorize a game as 'more crappy' if they have to go through command-line or config files to cha...
- 18 Mar 2008, 13:42
- Forum: 2.1.x
- Topic: Beta2 - Errors
- Replies: 20
- Views: 11182
Re: Beta2 - Errors
The wiki is your friend: CheatsFM Everest wrote: How do we turn on cheats? Or isn't that available yet?
- 18 Mar 2008, 13:38
- Forum: 2.1.x
- Topic: WPL not playing (2.1 Beta2)
- Replies: 6
- Views: 4005
Re: WPL not playing (2.1 Beta2)
Libmad (which decodes the mp3 files) was removed. Unsure the exact reason. It was removed because it wasn't maintained anymore. (Due to patent issues perhaps?) It would be better to use a external player anyway though. Yes, it surely would be, since we're making a game, not a music/media player. Wh...