Search found 409 matches
- 02 Feb 2012, 20:33
- Forum: News and announcements
- Topic: 3.1 beta1 has been released!
- Replies: 62
- Views: 53088
Re: 3.1 beta1 has been released!
After a very long pause I returned to visit Warzone, but it is still the same issue I had with the beta release so long ago: Loading a saved game fails too often, ending up with a quick quit to the desktop. I did try the Mac version.
- 03 Nov 2010, 06:07
- Forum: News and announcements
- Topic: 3.0-beta 2 is released!
- Replies: 32
- Views: 29984
Re: 3.0-beta 2 is released!
I got it tonight and it works quite well. I am happy go see Gerards new terrain renderer.
- 22 Jun 2010, 23:07
- Forum: Mapping / Modding tools & discussions
- Topic: 4c-The Lost River - WIP by Olrox
- Replies: 71
- Views: 35963
Re: 4c-The Lost River - WIP by Olrox
Hey Orlox, any news about your project? =)
- 09 May 2010, 17:19
- Forum: Mapping / Modding tools & discussions
- Topic: dydo 2.1.3 builds power plant too late
- Replies: 13
- Views: 5672
Re: dydo 2.1.3 builds power plant too late
I am waiting for hours too. dydo did not build too much defences, but is pumping tons of cyborgs that are waiting in the base forever O.o
- 09 May 2010, 13:06
- Forum: Mapping / Modding tools & discussions
- Topic: dydo 2.1.3 builds power plant too late
- Replies: 13
- Views: 5672
Re: dydo 2.1.3 builds power plant too late
Hello, this are great news. :-) While playing around with dydo I see that dydo is pumping a lot of units, but all these units are waiting in the bases most of the time. Why doesn´t dydo use them to attack? I remember a game where 1 big tank was strong enough to kill all enemy bases, but the AI let w...
- 08 May 2010, 17:46
- Forum: Mapping / Modding tools & discussions
- Topic: dydo 2.1.3 builds power plant too late
- Replies: 13
- Views: 5672
Re: dydo 2.1.3 builds power plant too late
I ran some more tests. It seems like if the priority of building up structures is set a bit critical. If the last power plant gets lost, the AI often likes to build up anything else, maybe another cyborg factory, no matter if the power is too low for that. Maybe the AI has begun to build a power pla...
- 07 May 2010, 22:31
- Forum: Mapping / Modding tools & discussions
- Topic: dydo 2.1.3 builds power plant too late
- Replies: 13
- Views: 5672
Re: dydo 2.1.3 builds power plant too late
Yes! That is strange! Most of the AIs (or were it all of them?) did nearly nothing because they had no power left.
- 07 May 2010, 22:21
- Forum: Mapping / Modding tools & discussions
- Topic: dydo 2.1.3 builds power plant too late
- Replies: 13
- Views: 5672
Re: dydo 2.1.3 builds power plant too late
There is something I have forgotton to tell about: I let the AI play in teams of two!
- 07 May 2010, 22:02
- Forum: Mapping / Modding tools & discussions
- Topic: dydo 2.1.3 builds power plant too late
- Replies: 13
- Views: 5672
Re: dydo 2.1.3 builds power plant too late
Hello, I was playing with dydo on the map named "Ziggurat". I decided to write on your website, but even if I filled in all needed data, the site told me something was missing, the - also filled in - email address I think. O.o
- 07 May 2010, 16:01
- Forum: Mapping / Modding tools & discussions
- Topic: dydo 2.1.3 builds power plant too late
- Replies: 13
- Views: 5672
dydo 2.1.3 builds power plant too late
While playing around with the dydo 2.1.3 mod I see that the dydo AI builds the power plant too late. It builds up a lot of things first and then it is no power left to build at least one power plant. o.O
- 16 Apr 2010, 14:24
- Forum: News and announcements
- Topic: 2.3 beta 13 is released!
- Replies: 28
- Views: 23264
Re: 2.3 beta 13 is released!
The old bug is still present where Warzone crashes to desktop suddenly. It takes an hour or more until this happens. Sometimes it helps to load an older savegame again, but if the savegame is too close at the timepoint of crash, the game seems to do the same thing again and again that causes the cra...
- 16 Feb 2010, 18:13
- Forum: Addon discussions
- Topic: Making an ASCII-art with the ATARI ST
- Replies: 6
- Views: 4229
Re: Making an ASCII-art with the ATARI ST
@ KukY: Please tell us more about that idea!
- 16 Feb 2010, 17:22
- Forum: Addon discussions
- Topic: Making an ASCII-art with the ATARI ST
- Replies: 6
- Views: 4229
Re: Making an ASCII-art with the ATARI ST
Okay! Here it is:
- 16 Feb 2010, 01:45
- Forum: Addon discussions
- Topic: Making an ASCII-art with the ATARI ST
- Replies: 6
- Views: 4229
Making an ASCII-art with the ATARI ST
I spend some time making my own ASCII-art converter for the ATARI ST computer series, named "ASCII-Art Pro 3.5". The ATARI ST was my favorite computer system back in the late 80´s. Today I made the Warzone logo with it. Here it is. The ATARI ST was a 16/32 bit micro-computer with a 8 Mhz M...
- 16 Feb 2010, 00:40
- Forum: Mapping / Modding tools & discussions
- Topic: 4c-The Lost River - WIP by Olrox
- Replies: 71
- Views: 35963
Re: The Lost River - The first map by Olrox
I am looking forward to the final map!